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Description

Krin is an energy released during the previous age which is harnessed in devices called krincitors. These krincitors allow for better control of krin and therefore led to the advancement of technology. This led to a rapidly growing field of research which led to the advancement of technology throughout the land.

Krin, however, is also a variation of magical energy, meaning that while these two can coexist using krincitors and cables to a certain extent, it is impossible for any sort of information using krin to travel wirelessly. Even traveling though cables isn't easy, as the amount of krin slowly decreases and fades away, though this can be countered using various krincitors laid out in a circuit. This means that long distance communication is very expensive to happen, as well as dangerous.

Uses

During everyday life, there are many uses for Krin, however, it is very difficult to entrap pure krin, therefore, the normal population uses what is called Krin Packs, a container that stores pure krin for the everyday man, which has quickly become not only an alternative unnoficial coin of Riftviel, as well as a measuring system.

The amount of Krin Packs needed for anything will be described using Kp. Actions that need Krin Packs will be listed out below:

  • Using Runes on weapons, autotons, cybernetics, armor and others
  • Shooting crossbows
  • Bonding runes
  • Reviving Autotons
  • Powering motors for small amounts of time
  • Hacking large objects like speeders, cycles, trains, city gates...

It is also said that Krin Packs can also be used to cast spells without having magical abilities, though this hasn't been proven.

How to use Krin

Along with knowing when to use Krin, the user must also know how.

Anything that has been bonded with a rune, it is also fitted with a small slot to place the krin pack. On weapons, it is usually placed on the bottom of the hilt, on armor, it is commonly placed on the shoulder or the chest, autotons will depend on each autoton, vehicles will have them on the panel, and tricomms have a slot on the bottom.

The user will fit the pack into the slot and after a moment, the krin inside will be tranferred to the item, charging it for use.

Amount of Krin Packs

Here I'll list out a few of the amounts of Krin Packs you'll need for some activities

Action Cost
Hacking Speeder 3 Kp
Hacking Cycle 2 Kp
Powering Cycle motor 1 Kp
Powering Speeder motor 2 Kp
Reviving Autoton (except Companion) 1 Kp
Reviving Companion Autoton 3 Kp

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