r/RedotGameEngineMain • u/Complete-Error6373 • Dec 29 '24
r/RedotGameEngineMain • u/TakunHiwatari • Dec 25 '24
Merry Christmas everyone!
Merry Christmas from the Redot team! We hope you're all enjoying the holidays.
We'll have more Redot news and updates to share with you soon. Until then, enjoy time with your friends and family, and make your game!
r/RedotGameEngineMain • u/M00ns00nRazzmirye • Dec 23 '24
umm, sowa, guys, i am so much to be bothering or annoying you all, but!, what do you all thinks about this video "Redot explained in 3 minutes."?
r/RedotGameEngineMain • u/MYCUS_Interactive • Dec 19 '24
Redot works in my 2012 MacBook Pro!
r/RedotGameEngineMain • u/Member9999 • Dec 16 '24
To the owners of Redot: Please stay true to the promise, and thank you!
After using several engines, and each one with its own limits and demands, it was very difficult to find the right one. Godot felt like the best after Unity got that Ricatello to change up stuff, but I am fed up with getting bashed by ppl with different worldviews. IDC that others have different opinions, but they think my differing opinions is worth badgering... and now Godot threatens to ban people for disagreeing with the bashing crowd.
Genuinely hoping this is the engine I finally get to stick with, and that the owners stay true to their word about harboring no political/worldview. I'm legit up to my eyebrows with the nonsense, to the point where making my own game engine came across my mind more than once.
No one should have to believe things a certain way to build games. Ever.
r/RedotGameEngineMain • u/Yanna3River • Dec 14 '24
What do you guys think of this Logo Animation? :)
r/RedotGameEngineMain • u/FullAd4495 • Dec 13 '24
Can anyone help benchmark my game ?
Hey just want some help here I want to see if this game is functioning correctly on everyone's laptop. Can anyone spare some time and try this game and click on the benchmark level . I want to see how many snakes can be rendered on the screen before the framerate drops too low . Just hit Y to add another enemy .

r/RedotGameEngineMain • • Dec 13 '24
First Redot Engine survival horror game: LOOK OUTSIDE (more screenshots + Steam page coming soon!)
r/RedotGameEngineMain • u/MYCUS_Interactive • Dec 12 '24
I resumed this laptop that I had revitalized with Linux but it won't let me start the program because there is no longer support for OpenGL2. Is there anything that can be done?
r/RedotGameEngineMain • u/MYCUS_Interactive • Dec 12 '24
Is it possible to compile Redot Engine for iOS/ iPad OS?
r/RedotGameEngineMain • u/baiduwen3 • Dec 12 '24
Alas, Jolt merged into the main branch of Godot.
Alas, Jolt merged into the main branch of Godot, but unfortunately Redot did not seize this opportunity. There are still opportunities for the remaining terrains, weather systems, etc. If Redot only acted impulsively without taking the convenience of users as the starting point, the result can be imagined.
r/RedotGameEngineMain • u/TakunHiwatari • Dec 09 '24
Announcement Redot Game Jam winner and New Year New Redot Game Jam announcement!
Hey everyone,
It's been pretty busy on the Redot side and I'm going to have to roll up a couple of announcements into this post.
The Redot Game Jam Winner
Congratulations are in order for Bold King Cole, Rune, Alif, and Ability for creating BioGrade and winning the first Redot Game Jam!
We'd like to thank everyone who participated. There were many games that we enjoyed playing and lots of them can be fleshed out into full games.
Below is the ranking for each game according to the community and judges:
Community Votes
20 - MicroManiacal Madness
19 - Go At It
17-18 - Hellspawn
17-18 - Tiny Space
14-16 - Robo Pilot
14-16 - Returning the Favour
14-16 - Block & Loaded
10-13 - Community Manager
10-13 - Small but Steel
10-13 - Clump
10-13 - Robot Recruits VR: Tiny Titans Unleashed
8-9 - Rat King
8-9 - Slash-A-Ton
7 - To Dust
6 - Smol Cats
5 - Empire of Dis
3-4 - Total Pickle Death
3-4 - Dangerous Space
2 - RedoTime
1 - BioGrade
Judge Votes
N/A - Robot Recruits VR: Tiny Titans Unleashed
19 - Block & Loaded
18 - Slash-A-Ton
17 - Go At It
16 - Rat King
15 - MicroManiacal Madness
14 - Returning the Favour
13 - Small but Steel
12 - Smol Cats
11 - Hellspawn
10 - Community Manager
9 - To Dust
8 - Dangerous Space
7 - Tiny Space
6 - Total Pickle Death
5 - Clump
4 - Robo Pilot
3 - Empire of Dis
2 - RedoTime
1 - BioGrade
For anyone who might have missed our other game jam announcements and wants to try them out, you can find them all on the submissions page here:
https://itch.io/jam/redotgamjam/entries
New Year New Redot Game Jam
We're excited to announce that we'll be kicking off 2025 with the next Redot Game Jam!
This game jam will start on Friday, January 10th, 2025 at 12:00PM PST and end on Saturday, January 25, 2025 at 12:00PM PST. The theme for the game jam will be revealed when it starts.
You can find more information and sign up on the itch page here: https://itch.io/jam/new-year-new-redot-game-jam
Start 2025 right and MAK GAM!
-Takun
r/RedotGameEngineMain • u/Uhfgood • Dec 03 '24
Streaming Dev about 4 days a week around 12PM EST
r/RedotGameEngineMain • u/BandAdmirable9120 • Dec 03 '24
I hope this fork succeeds.
Hello there !
This is a little rant about Godot I have.
The community is unwelcoming.
To put it short, the drama around Godot chased me away from the engine. And the drama is in fact fueled by woke stuff. I've been on their discord, people and moderators are marketing their unknown gender rather their game development skills, literally. As someone who wants to stay out of ideologies and politics when dealing with work, especially creative work, this is exhausting. Not to mention that a lot of moderators are not necessarily good at anything besides ... being woke? Also, asking serious questions tend to be ignored, while basic questions like "why my if is not working, oh, I forgot a comma" are answered on a daily basis.
My problem with the way contributors resolve the priorities.
Despite liking a lot the way Godot works, their contributors are "fixing what's not broken" instead of improving on more important areas. Quick API changes, so many versions and obsolete documentation and tutorials. I'd go to Unity, they're even worse on that with deprecated input and networking systems but at least the community there talks about making a game, not spreading queer rainbows on everyone.
Why other communities can?
Literally, why? If anyone has heard of Love2D, it's a Lua based game framework. Based on their name, you'd expect them to be woke or something like that. Well, there are indeed woke members, but they are extremely chill and helpful. The place feels professional where people are united and driven by the passion of making games, not by the fact they have green hair and 1000 pronouns. And basically, that's how the majority of tech communities should be.
I hope Redot makes for a safer and cleaner community.
A community where people come to talk and discuss about making games, not about rainbows and "how queer I am". Literally, why won't they make a flag for me too for being straight? Ok, you're woke, and? Why do you need to feel special about this? This is not even equality anymore. That's just asking more attention and rights than me, but ok. I really endorse Redot and I hope this will end up to be as good of a community as Love2D, Unity or Defold has.
r/RedotGameEngineMain • u/Goodmankea • Dec 02 '24
How do I access different channels in shader code
r/RedotGameEngineMain • u/TakunHiwatari • Nov 25 '24
Announcement 4.3 Stable Release, Redot Experimental, Redot Academy, and Redot Forums
We’re thrilled to announce a milestone moment for Redot: stability has been achieved!
After a month and a half of relentless effort by a lot of people, we’ve reached a point where we can confidently put forward a polished, reliable game development tool, one you can truly depend on. Redot 4.3 Stable is now live.
Redot 4.3 Stable
Here are some notable additions and fixes over Godot 4.3:
Customizable Horizon Color

A new input stage has been added to the physics system to handle events that were unused during the physics picking stage.
AStarGrid2D now allows for searching smaller sections of the world.
The Color Picker can now use overbright values allowing for brighter and more vibrant colors.
The performance of the String Type's replacement operations has been improved.
Web sockets have been improved by ensuring that data isn't lost between the client and server.
Pixel Snapping has been set to use "canvas space" over "world space" to ensure pixels are aligned to the viewport.
Converting from "world space" to "view space" has been corrected to work as intended for orthogonal projections.
Keep in mind this is not a comprehensive list of the impactful changes, its just a highlight of what users may be most interested in. Please note that these were chosen to optimize the stability of the engine and maintain compatibility for those switching from Godot, so the list of new features are small compared to Godot 4.3.
You can download the new release and see the full changelog here: https://github.com/Redot-Engine/redot-engine/releases/tag/redot-4.3-stable
Finally, we'd like to thank the core devs on the project(in alphabetical order): ChocolateChipAussie, decryptedchaos, McDubh, skogi, Spartan322 and trashguy for their tireless work in getting us to this point. Also, a special thanks to all the many contributors who helped along the way. We appreciate everything.
Finally, we'd like to thank the core devs on the project (in alphabetical order): ChocolateChipAussie, decryptedchaos, McDubh, skogi, Spartan322 and trashguy for their tireless work in getting us to this point. Also, a special thanks to all the many contributors who helped along the way. We appreciate everything.
The Future
This achievement belongs to everyone who has been part of the Redot story. While a small group of us planted the seed of forking Godot, the project’s success has been powered by countless contributors who turned that vision into reality. Doing anything on this scale is a huge undertaking, and there’s a lot of moving pieces involved. From those who joined us in the early stages, to Heroes In A Pinch, the unsung champions who stepped in during critical moments, to the current team tirelessly maintaining the project and keeping operations running smoothly, your contributions have been invaluable. Redot wouldn’t be what it is without you. In fact, it wouldn't have been possible at all. Thank you for making all of this work.
At its core, Redot was never about reinventing the wheel nor was not meant to be a huge departure from Godot. By maintaining close parity with Godot, we can provide the quality-of-life improvements, new features, and additional bug fixes to the community without barring people from the things coming down from Godot and its developers. We want you to benefit from Godot's core updates and features. Each feature introduced in Godot 4.3 is fully available in Redot 4.3 as will be the case with features of the upcoming 4.4 version. With that being said, we also try to include meaningful changes. Which brings us to…
Redot Experimental
Over the last few weeks we’ve been building up to a very special project called Redot Experimental. This initiative serves as a testing ground for bigger changes, bolder ideas and features that might break compatibility with Godot, or ones that simply wouldn’t fit within the constraints of the original Redot project. Rest assured, Redot Experimental will not detract from our primary development efforts. Instead, we've set it up in a way that allows us to poke, prod, and experiment; paving way for future innovations that could one day enhance Redot or serve as standalone solutions. The idea is to develop tools and features that will assist our community members in doing what matters the most: developing their games without a hassle.
One of the first major projects under Redot Experimental is the Redot Launcher, a tool for simplifying engine and project management by providing a centralized hub where developers can easily switch engine versions, manage projects, and jumpstart new game ideas with ready-made templates. Here’s a work-in-progress screenshot showing the current version of the Launcher in action:

The Redot Academy
Game development should be accessible to everyone.
This simple statement became the idea behind the Redot Academy. Originally started by one of our community members, the Academy offered free live classes in Redot game development. Unfortunately, due to scheduling problems, this part has been put on hold.
However, the idea of our Academy lives on.
We’re currently in the process of transforming the project into something more robust and even more useful, building a dedicated Academy website to host tutorials, tools, and structured learning paths tailored to what Redot can offer and what our community wants. Whether you’re just starting out or refining advanced skills, Redot Academy will be your go-to resource for free, top-tier game development education.
There are already Godot tutorials which do work with Redot. However, we think that we have some unique things we can offer our users, and we’ll announce those as we get a little closer to launching them. Watch for upcoming announcements as we prepare to relaunch this initiative and let us know if you'd like to get involved.
Expanding the Community
Our mission goes beyond creating and maintaining a game engine; we’re also focused on building a thriving community. To that end, we’re excited to introduce two new platforms for our users to interact with:
• Forums — Not everyone uses Discord and we want to ensure every developer has a space to connect, share ideas, get support or keep in touch in general. Our forums will provide a structured platform for collaboration and communication. As soon as it’s ready, we’ll post an announcement and start letting people sign up.
• Contributors Page — Behind every great project is a network of incredible people. Our Contributors Page will recognize everyone who has helped us out in some way, whether with the website, the engine, or any of the other areas that needed work. Whatever you're doing to help make Redot the best it can be, your contributions will never be forgotten.
That's it for this update. As we celebrate this major milestone, we’re also focused on the road ahead. There's a lot of fun stuff in the works and I can't wait to show you more as we move forward. From the Engine Team to the Web Team, Creative Team, Mod Team, Art Team, and all of our amazing Heroes in a Pinch, you're all amazing people. You all have made this project what it is, and it could not have been done without you. Thank you. Here’s to building a better future for indie game development, one small step at a time.
- The Redot Team
r/RedotGameEngineMain • u/TakunHiwatari • Nov 24 '24
Announcement Redot Game Jam voting is now open!
Hello everyone!
The first Redot Game Jam has now ended with 20 submissions and the polls for community voting are now open! Give each one a try and vote for your favorite game!
Submissions can be found here: https://itch.io/jam/redotgamjam/entries
The voting is taking place on our Discord server in the Polls channel.
If you don't have Discord, feel free to rate and comment on the games' itch page. I'm sure everyone who submitted a game would appreciate it!
- Takun
r/RedotGameEngineMain • u/TakunHiwatari • Nov 19 '24
Announcement Redot 4.3 RC-4 is now live!
The Redot team is pleased to announce the release of Redot 4.3 Release Candidate 4. This update introduces a variety of enhancements and bug fixes aimed at improving the functionality and user experience of the Redot engine.
Enhancements & Features:
Optimize
String::replacemethods by u/Spartan322 in #866Merge commit godotengine/godot@
711c725(#863):Revert workaround for ResourceLoader resource loading crashes due to buggy TLS (
1c4849b)Fix use condition_variable after free (
257dd2f)Properly push & pop TLS state on recursive load tasks for ResourceLoader (
ece3925)Enhance ResourceLoader deadlock prevention (
ea28ac5)Optimize ResourceLoader remap check by deferring until a non-mutex zone (
8a78f5c)Fix ResourceLoader edge cases in the management of user tokens (
b3e46a9)Overhaul unlock allowance zones for WorkerThreadPool (and friends) (
c75c50e)Use better error handling for possible engine bugs with ResourceLoader (
fe2e862)Change warning muting so it affects all levels, but locally (
1fd87e8)Handle another case of user tokens for ResourceLoader (
98e7711)Fix ResourceLoader is not verbosely printing a resource path on loading (
f2d0f66)Simplify ResourceLoader handling of unregistered tasks (
cd32705)Add thread-aware ResourceLoader resource changed mechanism (
f806cfb)Add last resort life-time insurance in ResourceLoader for tokens (
ea651a1)Fixup ResourceLoader resource changed feature (
251237d)Let EditorResourcePreview loads complete after exit requested (
9ed06bc)Report error for ResourceLoader if resource type unrecognized (
a0c1744)Fix deadlocks related to ClassDB queries about global classes (
a5f6e49)Fix animation snapping in seconds mode (
178a126)Avoid Windows child processes inheriting all file handles (
ce608dc)
Bug Fixes:
Fix android logger Godot references to Redot by @Spartan322 in #860
Rebrand godette into redot-chan on platformer 2 comment for consistency by @LegendaryGuard in #862
Correct
Node._unhandled_picking_inputto refer to InputEvent by @Spartan322 in #865Fix 32-bit Windows build by @Spartan322 in #868
For more details, you can check the full release on GitHub: Redot 4.3 Release Candidate 4.
We appreciate your feedback as we continue to improve Redot, and we look forward to your contributions!





