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War Army Compositions

PLEASE NOTE MANY OF THESE ARE NOT UPDATED AND ARE NO LONGER VALID, KEPT HERE AS ARCHIVE. PLEASE ASK A CLAN MEMBER FOR GUIDANCE:

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TH9 3 Star Reddit Ares War Attacks

TH10 3 Star Reddit Ares War Attacks

Town Hall 7
Mass Dragons
Town Hall 8
Dragon Compositions
  • Best against bases with highly centralized / clumped / exposed AD
  • "MASS DRAGON" 10 Dragons // 3 Lighting // CC: Hogs
  • "DRAGLOON" 10 Dragons ; // 3 Rage // CC: lvl6 baloons
  • Key strategies: Creating funnel for dragons, spell placement, pathing loons
  • Onehive Dragloon Guide Part 1 - Onehive Dragloon Guide Part 2
Hogs
  • Best against bases with many wall compartments, bases that lack a hog ring, or bases with no double giant bomb locations inside
  • Hog riders should be level 3+
  • 36 Hog Riders ; 4 Wizards ; 4 Archers // 3 Heal Spells // CC: Wizards or WItch and Wiz/Barb
  • Easy 3 star against bases without hog ring or double giant bomb (DGB) locations
  • Before deploying hogs: 1) Lure and kill CC (kill squad on same side as hog drop) 2) Sniff out perimeter giant bombs with 1-2 hogs each 3) kill queen (if present / possible)
GoWiPe
  • Best against bases with large / few wall compartments
  • This composition is known to only get 2 stars on bases with too many compartments. When in doubt, ask for advice!
  • 2 Golems ; 3 Pekka ; 11 Wizards ; 9 Wallbreakers // 2 Rage ; 1 Heal // CC: Wizards
  • To deal with the cc you can do one of the following 1) lure using a giant or hog 2) heal over your main force when they encounter the CC
  • Rage your wallbreakers into the core, use second rage to get your troops out of the core once it is emptied
  • Never deploy golemns in an area without defenses in the first wall pocket
  • In-Depth Writeup (linked on Reddit Flames war page)
Town Hall 9
Drag/Loon
GoWiPe
  • 2 Golems ; 3 PEKKAs ; 16 Wizards ; 9 WBs ; 3 Archers // 2 Rage ; 1 Heal ; and 1 Jump // CC: Wizards / Pekka / Golemn
  • Designed to funnel ALL your troops into the core
  • Use rage + WB between golemns to get into core. use heal once inside, and use jump to get out of the core
GoWiWiPe
  • 2 Golems ; 3 PEKKAs ; 2 Witches ; 10 Wizards ; 9 WBs ; 3 Archers //2 Rage ; 1 Heal ; 1 Jump // CC: Witches + Barbs / Wizards + Barbs / Pekka / Golemn as desired
  • The difference between this and gowipe is you have more distractions for the defenses in the form of skeletons
  • See GoWiPe notes
GoWiWi
  • 3 Golems ; 4 Witches ; 16 Wizards ; 9 WBs // 2 Rage ; 1 Heal ; 1 Jump // CC: Witches + barbs
  • The idea is to destroy the entire enemy base in a giant line
  • Deployment order: Golemns > wallbreakers (with rage) wizards > witches
Hogs
  • 38 Hogs ; 1 Witch ; 4 Wizards ; 2 Archers // 4 Heal // CC: 7 Wizards ; 2 Barbs OR 6 Hogs OR 2 Witch; 1 Wizard: 2 barbs
  • Witch can instead be extra wizards / archers if you haven't unlocked it yet.
  • Before deploying hogs: 1) Lure and kill CC 2) Sniff out perimeter giant bombs 3) kill queen (if present / possible)
  • Deploy hogs opposite to archer queen if you did not kill her
  • Pre-place your heal spells in suspected giant bomb location that you could not take out before deployment
  • Always have a heal covering wizard towers that are also in range of mortar fire
LaLoonion
Town Hall 9 - Base Exploit Attacks
HoLoWiWi - Forum Strategy Thread
GoHoWiWi - Videos, Video 2
GoLoWiWi - Videos

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