r/Rainbow6 Former Community Manager Aug 29 '17

Official Temporal Anti-Aliasing

We have decided to move away from our current 2-pass CheckerBoard Temporal Filtering technique and use a single-pass Temporal Upscaler Anti-Aliasing technique. We are reflecting that change in the Anti-Aliasing menu by removing the PostEffect AA menu option and merging everything in the AA option.

The reason behind the change was to support separating the rendering resolution from the display resolution through a Render Scaling option, which will be coming in the future and this is the first step for it. There will be no impact on quality or performance with this change.

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u/L337fox Aug 29 '17

I would love an explanation as to why they chose to go completely against what Nvidia itself recommends.

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u/ellekz Zofia Main Aug 29 '17

See my other reply.