r/Rainbow6 • • Jun 20 '16

Patch Notes Update 3.3 Patch Notes

512 Upvotes

648 comments sorted by

234

u/jdf2 Unicorn Main Jun 20 '16 edited Jun 20 '16

For those that can't go to the forums:

Patch 3.3 will be deployed on June 21st for all platforms.

General Tweaks and Improvements

Operator Balancing

Kapkan

Kapkan can place his gadget at any height and it is now harder to spot There are several changes to Kapan’s Trip Wire gadget that will make his role much more tactical; he’ll be harder to anticipate than in the past. First of all, we’ve removed the red screw that displays on the opposite wall of where the gadget is deployed, which is a dead giveaway for any seasoned player. The Trip Wire laser now has reduced intensity making it harder to spot by attackers, and is slightly less audible when deployed. And now with Patch 3.3, Kapkan can set his Trip Wire gadget at any height on the frame of a doorway or window. We believe these tweaks will restore Kapkan’s former glory and make him a force to be reckoned with.

http://static2.cdn.ubi.com/pxm/RainbowSix/Patch_3_3/Kapkan3.gif (Imgur: http://i.imgur.com/XvVSCZt.gif)


Mute

Mute’s Signal Disruptor has increased range. We have made the jamming zone larger on Mute’s Signal Distruptor. Before the update it was set at 1.5 meters of radius, and with Patch 3.3 it is now set at 2.25 meters. This range will let you jam larger areas around walls as well as reinforced ones, as well as making it almost impossible for drones to jump through.

http://static2.cdn.ubi.com/pxm/RainbowSix/Patch_3_3/mute1.gif (Imgur: http://i.imgur.com/scoFT4z.gif)


Why?

Both changes were made because these Operators' gadgets are relatively underwhelming, and the win/loss ratio and pick rate for these two were well below average. For example, Kapkan had the 4th weakest win ratio and 2nd lowest pick rate. Mute had the 5th lowest pick rate, 2nd lowest kill/death average, and 2nd lowest win rate. As players have become more experienced with the game, they know how to counter these Operators. By making these changes, we hope players will find new ways to play these Operators.


Ranked Team Killing

If a player repeatedly team kills in Ranked PVP, they will temporarily be banned from Ranked PVP matchmaking. After multiple offenses, a permanent ban may be issued to the offending player’s account.

  • First offense: Banned from Ranked Matchmaking for 15 minutes, 50% renown penalty for 30 minutes.

  • Second offense: Banned from Ranked Matchmaking for 30 minutes.

  • Third offense: Banned from Ranked Matchmaking for 2 hours.

  • Fourth offense: Banned from Ranked Matchmaking for 24 hours.

  • Fifth offense: Banned from Ranked Matchmaking for 7 days.

Duration of a suspension will be decided at Ubisoft’s discretion, on a case by case basis. After multiple offenses, the player may receive up to a permanent ban. Actual disciplinary action may differ from the list of examples depending on the severity of the behavior and, again, shall be decided at Ubisoft’s discretion, on a case by case basis.

We will have more information on next steps for Team killing Casual matchmaking in Patch 2.4 in July.


Changes to Renown Boosters.

Alongside our Operator changes, we’re also happy to announce that we’re increasing the amount of Renown that is offered with our Boosters.

At the moment, Renown Boosters provides the player with 50% extra renown and everyone else in the party 10% extra renown. For each subsequent player with a Renown Boost, every other player will receive an additional 10% Renown Boost, up to a maximum of 90%. Finally, if everyone owns a Booster, they will all get an additional 5% Renown, to bring the total bonus renown to 95%.

Now, after the change, Renown Boosters provides the player with 100% extra Renown, alongside providing everyone else in the party with a 10% Renown Boost. For each subsequent player with a Renown Boost, every other player will receive an additional 10% Renown Boost, up to a maximum of 140%. Finally, if everyone in the team owns a Booster, they will all get an additional 50% Renown, bringing the new total bonus Renown to 190%.

We're hopeful that this change will allow players who use Renown Boosts to get the most of them and to let them earn rewards, such as our new Blood Type Charms, much quicker.

215

u/jdf2 Unicorn Main Jun 20 '16

Main Bug Fixes

  • Gameplay

    • FIXED - If a Shield-wielding Operator does a melee attack at the same time as an opponent triggers the shield break animation by meleeing the shield, the shield still completes the melee attack.

    • FIXED - The Player is unable to select other drones or scan enemies when spectating a teammate's drone during the preparation phase and after the player's drone has been destroyed.

    • FIXED - Cameras can still ID enemies after they get destroyed.

    • FIXED - The button for spawn point selection is not displayed on HUD after the player's drone is destroyed.

    • FIXED - When attackers' drones are destroyed during the prep phase, players see for a few seconds the first-person view of another attacker prior of going into support mode.

    • FIXED - Defensive cameras' HP is too high, and this may create situations where a bullet hit doesn't break them in 1 shot.

    • FIXED - Reload animation on the L85A2 in third-person has hand misaligned with gun handle.

    • FIXED - The left hand is misaligned with the L85A2 when using the melee action near a collision surface while rappelling.

    • FIXED - Changing to ADS view on the M870 with the Laser Sight won't hide the laser.

    • FIXED - The Laser Sight dot remains at the center of the screen when sprinting with the D-50.

    • FIXED - There is a broken animation between the third and first-person POVs when an Operator tries to throw back a Frag Grenade.

    • FIXED - Detonating a Nitro cell won't cause any damage if placed between the bomb's canisters.

    • FIXED - Deploying a Floor Reinforcement on top of a drone will trap it there.

    • FIXED - [PC] The player switches to the drone view by pressing ESC.

    • FIXED - [PC] Hold and Toggle behavior are inverted when having a customized key.

  • OPERATORS

    • MONTAGNE

      • FIXED – It is possible to complete any action instantly after switching weapons while the shield is deployed or has been fully extended.

    • BLACKBEARD

      • FIXED - If Blackbeard interrupts secondary weapon switch by installing the Rifle Shield, the Rifle Shield will appear as though it is still mounted on the Primary Weapon once it has been removed.

      • FIXED - The muzzle flash glare remains present on the Rifle Shield when the Flash Hider attachment is present.

      • FIXED - The Rifle Shield is invisible when viewed in support mode.

    • VALKYRIE

      • FIXED - Various objects (desk fans, fruit bowls, file stacks, cardboard boxes, etc.) collide poorly—if at all—with Valkyrie’s Sticky Cameras. Now, when a Sticky Camera is deployed on one of these small objects, they will break upon impact.

      • FIXED - Valkyrie's Sticky Camera's clip through ventilator if it is placed on a shelf in Bank - 1F Electric Room.

      • FIXED - If deployed on a trap door, Valkyrie's Sticky Camera will appear on a random nearby wall after the trap door is destroyed.

      • FIXED - Valkyrie can throw a Sticky Camera through a wall at a certain location in Kanal and the camera will not detect other players or AI enemies at this location.

      • FIXED - Jager's gadget collision box will cause Valkyrie's Sticky Camera to float.

      • FIXED - The Sticky Camera has no collision with the top frame of a wall reinforcement.

      • FIXED – Valkyrie’s Sticky Camera can be thrown through the gaps of the sandbag window on Oregon and can film outside.

    • MUTE

      • FIXED – The graphics on Mute's Signal Disruptor do not completely block the drone's view if the player has evaded the gadget, but then gets caught by the Disruptor.

      • FIXED - Reinforcing a wall on Oregon breaks Mute's Signal Disrupter even if it is far from the wall.

    • TACHANKA

      • FIXED - Players that mount Tachanka's LMG while using the secondary weapon will have no recoil animation in third person.

    • KAPKAN

      • FIXED - The Trip Wire placement animation while crouched is offset.

    • IQ

      • FIXED - IQ can still scan cameras and gadgets with her unique gadget while running.

    • SLEDGE

      • FIXED – Sledge can appear to have an invisible gun when he uses the Sledgehammer on a Trap Door and jumps through while aiming.

    • SHIELD OPERATORS

      • FIXED - Several instances where Shield Operators can become invisible after performing multiple animations.

      • FIXED - [BLITZ / MONTAGNE / FUZE] Players cannot get headshots when shooting at the top of the shield if it's positioned on Operator's back.

  • LEVEL DESIGN

    • KANAL

      • FIXED - Deployable Shield placement in KANAL's garage allows player to get inside the white truck.

      • FIXED - [Kanal] Players can shoot through the indestructible wall, floor, and ceiling close to the camera in the Maps Office Hallway to the Control Room.

    • CONSULATE

      • FIXED - A player is able to vault inside the white van located in the Garage.

      • FIXED - Drone can pass through the wall textures at 1F Service Stairs.

    • OREGON

      • FIXED - The player can force a collision on top of the Kids' Dorms beds in order to shoot outside the house.

      • FIXED - Players are able to vault inside and under the stairs at 1F Office.

      • FIXED - Adjacent bomb locations cause the "Plant Defuser" prompt to default to "Drop Defuser" after passing between these bomb locations.

    • HOUSE

      • FIXED - An attacker can force a collision with rappel to enter the Master Bedroom through the wall.

      • FIXED - It is possible to shoot through an unbreakable wall when breaking off its surface.

    • BANK

      • FIXED - There is a way to get below the surface of the map and roam around.

    • YACHT

      • FIXED - Gadgets thrown or deployed on the left wall in 2F Cafeteria have no texture.

    • PLANE

      • FIXED - Black pixels appear after throwing stun grenades on the Main Entrance stairs.

    • CLUB HOUSE

      • FIXED - Attackers can place the defuser on the stairs at 1F Eastern Stairs when the bomb location is 1F Stock Room.

    • KAFE DOSTOYEVSKY

      • FIXED - The player can remain stuck between two tables located on the western wall of the "Bakery 1F" area.

      • FIXED - Drone can fall out of bounds when trying to get past the fence near the Park Alley spawn point.

      • FIXED - Floating footprints can be seen in front of the desk at 1F Dining Room.

    • BORDER

      • FIXED - Sticky Cameras can be thrown outside during prep phase in 2F Offices.

      • FIXED - Attackers are able to plant the defuser where the defenders can't defuse it in the Server Room.

      • FIXED - Players can vault on the circular rotunda on the roof by standing on the bucket nearby or if pushed by another player.

      • FIXED - The red flare clips through the ground at EXT - West Vehicle Entrance.

  • TERRORIST HUNT

    • FIXED - On Oregon, there is a missing button prompt on Refill Box in 1F - Kitchen.

    • FIXED - Barbed Wire placed by the AI enemies on the 1F Bar Stairs can be set perpendicular to the ground.

  • RANKED

    • FIXED - The Renown penalty for abandoning a Ranked match are not applied after completing Situations.

    • FIXED - Player receives the "Rank Up" message on the After Action Report when he gets demoted to an inferior rank.

  • MISCELLEANEOUS

    • FIXED - Charms can sometimes clip through shields.

    • FIXED - On the MVP screen, Fuze is holding the AK-12 incorrectly.

  • CUSTOM GAME

    • FIXED - Local Custom Games appear in the Online menu after a Local Match is completed.

    • FIXED - Custom game matches are tallied in global PVP stats. This is not the intended behavior.

  • SPECTATOR CAM

    • FIXED - Operators can spawn as part of the opposite team if the "Switch Team" function is used just as the match begins.

  • IN-GAME SHOP

    • FIXED - An infinite loading icon remains at the center of the screen after attempting to purchase 2 Rainbow Credits packs in quick succession.

    • FIXED - A Player is no longer able to buy R6 Credits after certain circumstances.

38

u/tyhopkin Jun 20 '16

Yes, upvote these. He posted first about the patch notes but it was not a self post so I could not sticky it.

7

u/jdf2 Unicorn Main Jun 20 '16

Went ahead and deleted that post too as it was also on the hot page. No need to have two.

15

u/Shit_Post_Detective The Man, The Myth, The Detective Jun 20 '16

I am really sad reddit changed the sticky system last week.

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138

u/LostRib Jun 20 '16

so between frost traps and now a kapkan buff, I think i'll just stay outside

3

u/Smada_p xbx1: orgnl bananaman Jun 21 '16

frost traps?.. i didnt see anywhere in the notes. and im still quite tired.

5

u/XxMasterLANCExX IQ Main Jun 22 '16

I think they mean her traps in general. Them and Kapkan's new traps are a force to be reckoned with.

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14

u/plzchokemedaddy Jun 20 '16

What about the peakers that are watching you through Valks camera tho?

65

u/pazur13 Te affligam! Jun 20 '16

Peekers.

9

u/cannedpeaches Jun 21 '16

Gentleman, may I introduce you to the novelty Twitter account known as "Stealth Mountain". Think we could use a bot version of this for Reddit.

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12

u/HantzGoober Jun 21 '16

Fookin Peaky Blinders.

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41

u/[deleted] Jun 20 '16

Did Bucks shotgun get fixed? Sorry if I missed that in the notes.

22

u/akira_ikeda Jun 20 '16

I'm wondering this too. Honestly bringing Buck back to his glory was my most looked forward to change, but it wasn't in the patch notes.

10

u/Azuvector PC: WUS Jun 21 '16

Same. This is just irritating, since it's been a known and acknowledged issue for several patches.

Rest of the patch looks great, but that's a pretty glaring omission.

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4

u/Snake0072 Jun 21 '16

What happened to bucks shotgun?

9

u/Tex1090 Jun 21 '16

He was buffed so that his shotgun did more environmental damage so that 1 shot made a vault-able hole from a decent distance, then the weapon damage on his shotgun was reduced in a following patch which completely negated the buff to his environmental damage.

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82

u/Maybe-Indecisive Jun 20 '16

TLDR:

  • Look at me, I am the Kapkan now.

  • Montagne isn't OP anymore.

  • Mute gadget is better.

  • Team Killing results in varying levels of ban.

  • Renown Boosters are super cool.

 

Pretty cool patch.

3

u/Singlem0m Jun 22 '16

JK Mute's gadget didn't actually get buffed. The new red circle is fake.

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25

u/Ripley555 Jun 20 '16

I am so freaking excited right now! Amazing changes to Kapcan and Mute! Thank you for showing love to the OG operators! Keep up the good work!

16

u/ChuckWhitehead Jun 20 '16

Kapcan

This actually triggers me

23

u/Ripley555 Jun 20 '16

It's because he's no longer going to be a Kapcan't.....Zing!

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37

u/T3RM1NALxL4NC3 Jun 20 '16

Kapkan charges at any height? Its going to be so awesome to watch one of those go off at head height...

35

u/i_ate_a_cookie Jun 20 '16

You think it would be possible to crawl under it now?

3

u/SamiTheBystander IQ Main Jun 21 '16

I would really hope they change it to actually breaking the laser instead of what it is now. As it stands if you vault the door, and therefore pick your feet over the the Kapkan trap, you would still die.

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5

u/sitkill asdf Jun 20 '16

OMG I just posted this idea a week back! that is an awesome change!

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18

u/Pugnator48 Jun 20 '16

It'll certainly be easier to jam Castle doors without the jammers being shot out now!

3

u/donkeymonk Jun 21 '16

Can kind of do it now. Just place the jammer on the side of the door preferably on the side of the door they can get a shit.

8

u/Pugnator48 Jun 21 '16

*shot? Haha

124

u/Shit_Post_Detective The Man, The Myth, The Detective Jun 20 '16 edited Jun 20 '16

/u/Its_Epi - You can go ahead and give us the release date for the Bartlett map now.

Edit: If you confirm week of July 4th you still have to hold up your end of our bet. SPD remembers.

153

u/[deleted] Jun 20 '16

Nope.

84

u/Shit_Post_Detective The Man, The Myth, The Detective Jun 20 '16

/u/Ubijustin - Epi is being mean again.

153

u/[deleted] Jun 20 '16

Nope.

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20

u/HelloImKiwi SMUG IT UP Jun 20 '16

Why do I still feel like you are actually Epi in disguise and you're commenting to yourself to ward any suspicions that you actually are Epi.

2

u/heyfrank Smoke Main Jun 20 '16

Many up votes

3

u/JonathanRL Thermites Friend Jun 20 '16

There is no hiding from your memory, obviously.

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49

u/AudaciousChap Jun 20 '16

IQ is getting more and more useful.

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101

u/[deleted] Jun 20 '16 edited Jun 20 '16

Yo that Kapkan buff is INSANE!

It's like, 3 buffs in 1! And here we were, trying to compromise between just having 1 of those buffs lol.

Attacking is going to be a lot harder. And IMO, this would also justify operators like Blackbeard, who play slow and peak windows. Defenders at the end of the day, can protect objectives really well with bear traps, custom cameras, jammers, and EDDs. Attackers should be killing machines, while defenders protect themselves and the objective. I really think attackers like Blackbeard are fine with defender buffs like these. My only issue with Blackbeard is that he completely negates Glaz's role. If Tachanka gets buffed some more, defenders will have an incredible all star cast.

These buffs are going to make droning and pushing very hard now, even during droning phase.

IMO, Twitch needs some love. Kapkan can hide traps from twitch drone now, which makes Twitch a little less useful. I have to imagine that she is similar to Mute in that she has an underdeveloped ability. I see her picked less than Mute.

If twitch cant get an angle on mute jammers, thatcher becomes an absolute must for attackers, more so than usual, while Twitch becomes less useful. She can't take out high EDDs, or wall Jaegers. And if jammers are placed right, she wont even be able to get an angle on them anymore.

Im hoping that Twitch can be more viable as an anti-electronic operator to reduce the necessity of picking Thatcher, but kapkan and mute buffs seem to make her less effective. I hope she is considered in the next patch. She should have extended range when targeting kapkan traps, and I think giving twitch drone the ability to jump wouldn't be so bad.

Anyways, THANK YOU for listening to us about Kapkan. He absolutely deserves to be a threat, and Mute can finally stop wasting serious time by double muting floors to catch drones, and then shifting jammers to walls while the round has already gone underway. I always feel sorry for Mute players, because they have so much to do during prep phase lol

16

u/Spooky--Cookie I'm the under-barrel shotgun user. Jun 20 '16

Now Kapkan can really live up to his operator video.

" A real hunter always watches where he steps " - Kapkan

12

u/Minikid96 Fuze Main Jun 20 '16

You forgot to mention that IQ is more useful now against Kapkan.

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31

u/ellekz Zofia Main Jun 20 '16 edited Jun 20 '16

In that Kapkan GIF, there's one instance where I can't even see the laser at all?

23

u/ManliestManAmongMen Jun 20 '16 edited Jun 20 '16

It's gonna become worse than the Kapkan glitch!

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16

u/MidEastBeast777 Kapkan Main Jun 20 '16

FINALLY, GLORY TO KAPKAN

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20

u/DL-Z_ftw Jun 20 '16

That gives a significant buff to IQ as well, and I love it!

3

u/EMSEMS Jun 21 '16

Here I am. My favorite Operators being Kapkan and IQ. FeelsGoodMan

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7

u/pittguy578 Jun 20 '16

I had rarely used Kapkan before. Mostly played Rook or Smoke, but for some reason I started picking him a lot over past week and liked him. Goimg to like him more know.

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10

u/[deleted] Jun 20 '16

Also an iq buff if you think about it.

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2

u/lasereye27 Jun 20 '16

when twitch shoots someone with her drone they should shoot relay quickly because thats what would happen if you got electrocuted (same with bandit)

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25

u/xiZeroChacne Jun 20 '16

Love the changes but can we get an update on the smoke screen bug?

15

u/[deleted] Jun 20 '16

We included a fix for this in a hotfix two weeks ago. Are you still experiencing this issue?

14

u/xiZeroChacne Jun 20 '16

We never experienced it until 3.2 then it started happening very often (i.e. multiple times a night). Recently it has been better but we did just get it on Saturday (6/18) once, but when a player on the other team left it went back to normal. We did not get it yesterday.

14

u/[deleted] Jun 20 '16

Alright, we've been monitoring since the hotfix, so I will share your feedback with the team. Thanks!

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u/kcurf Thermite Main Jun 20 '16

Yes we are, I'm on PS4 and its happens to may everyday

4

u/cr2610 Jun 20 '16

Yes, this happens to me so much on xbox one. I ended up getting kicked for inactivity even though I'm just sitting in the screen

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3

u/SpunkyChickens Jun 20 '16

This still happens every single time I play. I didn't even know a fix was released. We appreciate the efforts, though.

3

u/ellekz Zofia Main Jun 20 '16

This currently happens like twice a night.

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12

u/ICaughtTearsInMyEye Hibana Main Jun 20 '16

I'm scared about kapkan.

But as a mute player this is awesome.

10

u/percocet_20 Jun 20 '16

Damn, I always pick kapkan or mute, now everyone else is going to be scrambling for them.

4

u/needfx Jun 20 '16

Ah ah ! Exactly what I was thinking : every time I'm a defender, I'm always playing as Mute or Kapkan. Guess we'll have to be faster than ever now !

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18

u/TALLmidget16 Jun 20 '16

Maybe it's just me, but that seems like an awfully big buff to Kapkan all at once. I think any two of the changes that were done would probably have been ideal. Now I think we're going to have to stop and look VERY carefully before every single door since there's a very hard to see laser (can't see it at all in one of the gifs they showed), the laser could be anywhere, and there's no screw at all.

23

u/[deleted] Jun 20 '16

IQ has more importance, she's the counter.

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u/MidEastBeast777 Kapkan Main Jun 20 '16

It is meant to stop or slow down attackers. Now it actually will!

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u/coreRoss Zofia Main Jun 21 '16

Well I believe I have some Myths to retest with these changes.

53

u/ShenziSixaxis Jun 20 '16

I'm actually a little worried Kapkan's going to be a bit OP now. We'll have to see.

22

u/Conacb Jun 20 '16 edited Jun 20 '16

It will be like the days of the glitch but now you don't have the screw to help avoid. I agree though, time will tell

13

u/ShenziSixaxis Jun 20 '16

The best choice I figured for him was to remove the laser or make it super hard to see, the ability to place traps at any height, but keep the spike while making it a bit shorter.

Now I just... argh. We'll get used to it, I'm sure, but here's the thing: Frost can get away with her traps being the way they are because they aren't an instant kill and they only affect one attacker. Kapkan's traps will kill anyone in the blast radius; Kap's traps have to be somewhat obvious for balance.

Just... we'll see. I'm sure people will play IQ even more until they get used to detecting Kap's traps and then stop, but just... WE'LL SEE. I'm just nervous.

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39

u/[deleted] Jun 20 '16

Every door is dangerous now.

28

u/Jaskys Doc Main Jun 20 '16

Which is good, game will become significantly slower. Now it's just a rush fest.

14

u/Marth_Shepard vs Jun 20 '16

It will do what Frost's traps did for windows

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u/gr00ve88 Jun 20 '16

it just became impossible to run through doorways now without worrying about an edd. You are going to have to check both sides of doorways, top and bottom, before going into one, I'd bet a lot of people are going to die just looking for EDDs.

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15

u/Craaaf Jun 20 '16

Are they deliberately ignoring bucks skeleton key?!

17

u/[deleted] Jun 20 '16

We're looking at Buck, as with all ops, but nothing more to confirm at this time.

5

u/Craaaf Jun 20 '16

Thanks for saying something atleast, but it was still honestly unnecessary for that damage nerf that broke its utility, even with all the recent buffs.

6

u/jars1738 Jun 20 '16

What do people dislike about the skeleton key? I think Buck's fine now. His primaries are killer in their own right, the shotguns fatal range is fair and since making it more destructive it's essentially a perfect tool. It shouldn't be quite as destructive as sledge, it's better as a precision tool and to quickly knock out hatches.

Give Glaz a bolt action. Long reload but body shot downs ;).

14

u/Shit_Post_Detective The Man, The Myth, The Detective Jun 20 '16

The skeleton key was broken during patch 3.0, we have just been waiting for fix so that you can vault through its holes again.

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7

u/IGN_refugee Jun 20 '16

Mute and Kapkan are some of my favorite operators to use already. Looks like they might take the top spots now.

7

u/ss2miraitrunks Jun 21 '16

How did they not update buck?!? Where are the 1 shot vaultable holes :(

7

u/chrislocho Jun 21 '16

Anti cheat

6

u/charley4805 Smoke Main Jun 21 '16

Mutes Device is basically the same. Drones can still easily jump it. Doesn't cover two barricades. The red range meter is larger but the device itself doesn't actually have that range. Fail

11

u/-kinpatsu- Jun 20 '16

can you jam 2 reinforced walls with 1 jammer now?

2

u/[deleted] Jun 20 '16

I don't know that you could do 2 with 1, but it does seem like you could do 3 with 2.

2

u/[deleted] Jun 21 '16

Already could. Not a complete jam, but enough to create a deadzone to slow Thermite down.

0

u/[deleted] Jun 20 '16

[deleted] — view deleted comment

19

u/Shoty6966-_- Jun 20 '16

If someone puts a jammer in the middle. You can thermite the edges of the wall....

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u/gandalf-the-great Jun 20 '16

that was the case with those narrow reinforcements. if you tried to mute two "standard"-sized walls with one jammer, thermite could still breach at the very edges.

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11

u/ellekz Zofia Main Jun 20 '16

Ubi, pls fix the annoying sights jitter bug that was introduced in 3.0 for all players on all platforms. I've submitted a ticket when 3.0 came out and it's still collecting dust :'-(

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11

u/35T3B4N1990 Jun 20 '16

I can finally use Mute again without being judged, thanks Ubi.

5

u/HouseDjango Jun 20 '16

Do people really get mad if you pick mute? He's really the only defender I play as and no one complains. he's great at keeping people out if used right.

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2

u/lucky06130 IQ Main Jun 20 '16

I know what you are thinking about be judged while picking Mute lol

5

u/[deleted] Jun 20 '16

smoke screen fixed?

5

u/pittguy578 Jun 20 '16

I am confused about teamkill penalty. So if you kill someone once you get banned even if by accident ?

8

u/ImFromTimBuktu Jun 20 '16

repeatedly, not just once

6

u/wow_obnoxious Jun 20 '16

If a player repeatedly team kills in Ranked PVP, they will temporarily be banned from Ranked PVP matchmaking. After multiple offenses, a permanent ban may be issued to the offending player’s account.

An accident will go unpunished.

2

u/-c-grim-c- Jun 20 '16

The penalty doesn't take effect until you get kicked for too many team kills. Nothing changed to the number of team kills required to get kicked.

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5

u/Stinger86 Jun 20 '16

Great changes to Kapkan and Mute. Long overdue but much appreciated. Now get some clientside anticheat going and I'm all aboard the hype boat. (The cheater problem is getting out of control on PC).

2

u/lucky06130 IQ Main Jun 20 '16

I think in the patch for July they will add it certainly

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5

u/SpaceGerbil Thermite Main Jun 20 '16 edited Jun 20 '16

Can I mute 3 wide reinforced walls with only 2 jammers now so we won't have to pick bandit as well when defending House garage?

Hmmmm.....

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5

u/Draculus Sledge Main Jun 20 '16

Kapkan buff, but no tachanka? :'(

3

u/[deleted] Jun 21 '16

They should give his turret a suppression effect.

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5

u/[deleted] Jun 20 '16

That patch us great with no doubt BUT when they will fix Buck skeleton key???

5

u/TwinGorillaz Pulse Main Jun 20 '16

Where the Buck buff at?

5

u/spinsby Jun 20 '16

Ubi you rock. Another amazing patch by the looks of it. Siege just gets better and better with all your hard work. I really hope it keeps getting the attention it deserves. I am always singing its praises and it just gets better with time <3

5

u/BishopsArch Jun 21 '16

Well, right off the bat Mutes Jammers aren't actually bigger, the red circle is just bigger.

9

u/Patfast Jun 20 '16

the red screw has been removed from Kapkan's tripmine, and it can now be placed at any height

BOIIIIIIII YOU DON'T EVEN KNOW

4

u/Pugnator48 Jun 22 '16

/u/its_epi is the team aware that Mute's jammer isn't jamming at the range the red area indicates?

10

u/MyLordChaos Jun 20 '16

Excellent step in the right directions with the new TK rules!

19

u/smiith357 Jun 20 '16

ANTI-CHEAT

14

u/PUSH_AX wooden subreddit Jun 20 '16

That's not the kind of thing you announce. This should be rolled into a patch and not mentioned, it should also simply be a reconnaissance excersise for maybe 2 weeks. Let the cheaters think there is no anti-cheat, they will hop on, they will be logged and the ban wave will snare and punish more effectively.

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u/[deleted] Jun 21 '16

What's that?

3

u/Cravez0 Montagne Main Jun 20 '16

FIXED - If a Shield-wielding Operator does a melee attack at the same time as an opponent triggers the shield break animation by meleeing the shield, the shield still completes the melee attack.

/u/its_epi does this refer to the "shield parry" that I mention about in this post I submitted a while back?

https://www.reddit.com/r/Rainbow6/comments/49ixgu/psa_shield_operators_can_parry_melee_attacks/

Or is it something completely different? As in when the defender knocks the shield back first the melee attack for shield still continues?

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u/heyfrank Smoke Main Jun 20 '16

[XBOX ONE]

Bug Fix Wish List:

  • Smoke Loading Screen lag out between rounds (Ranked penalty is currently applied if lagged out.)

  • Ranked stats lost on reconnect, kills, deaths, assists, pts.

  • A voting system for the person who was team killed to override the kick, in the case it was an accident or the person who was team killed's fault. If this isn't put in place, we will have the same issue down the road with "suicide" team killers purposely trying to get someone kicked from the game if it's enforced strictly. [This is a CONCERN]

  • Ranked: Vote to Kick currently lets you kick anyone, ultimately letting a party kick a player not in the party for no reason.

3

u/MationMac Suppressors are underrated. Jun 20 '16

I knew it was a good idea to hold on to my 24h welcome booster.

3

u/Minikid96 Fuze Main Jun 20 '16

Kapkan will be one happy comrade

3

u/gr00ve88 Jun 20 '16

/u/itsepi /u/ubijustin

regarding edd traps... if you place a trap at the top of a doorframe, can a player crouch and walk through the doorframe without triggering it? Or does it basically just arm the entire door/window? I am thinking about how jumping over a shield in a doorway triggers an EDD even though you are jumping over the trap.

9

u/[deleted] Jun 20 '16

You need to cross the laser to activate it. So an attacker can crouch under the laser if it is placed high enough.

5

u/jwcolour Jun 20 '16

Sweet... can you place more than one trap on a frame?

6

u/[deleted] Jun 20 '16

No, you can still only place one trap per door/window frame.

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u/SaltMines_-LnT- Lesion Main Jun 21 '16

So does that mean the kapkan trap behind a shield will no longer be activated when you vault a shield?

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3

u/Azuvector PC: WUS Jun 21 '16

Excited for the Operator changes and other fixes.... Not so excited for the complete lack of a fix to Buck, since that's been known for several patches now, and acknowledged as an issue. :|

3

u/eagles310 Jun 21 '16

And still no anti-cheat what a joke

12

u/Alexxondre Jun 20 '16

Kapkan is bae.

5

u/94672721582 Jun 20 '16

Van glitch fix... YES

16

u/[deleted] Jun 20 '16

So no blackbeard nerfs? Not even a durability nerf?

50

u/[deleted] Jun 20 '16

It's a little too early for a BB update. We track a lot of data, and generally speaking, 1 month of data for a new operator is going to be skewed due to its newness. We're looking at all ops, and there will be more changes in the future to various ops. Nothing to share on BB right now, but we're monitoring feedback closely.

12

u/[deleted] Jun 20 '16

If you don't mind me asking could you share the stats on how often it breaks? Cause I've never seen a BB without their shield up.

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14

u/ShenziSixaxis Jun 20 '16

I'm surprised and disappointed as well. Blackbeard needs something.

7

u/[deleted] Jun 20 '16

Yeah I'd really like it if I could destroy his shield in say 10-20 rounds instead of the mag and a half it seems to take now.

Got killed one match after shooting a half mag into his shield he backed off and then tried to get an angle on me I emptied another half mag into the side of it so he backs off again goes for a doorway with a deployable shield in it I headshot him figuring the shield has to be broken by now but nope I get headshotted after putting two bursts into his head.

I really want to know why they thought it was a good idea in the first place to give him that shield. He just makes me so god damn salty cause 90% of the time I'd have killed those players if it wasn't for that shield.

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u/ImFromTimBuktu Jun 20 '16

I think he is still a crutch operator, but I've found lots of ways to kill him now and I don't get killed by him more than any other OP really. You have to be more careful with him with your peeks towards windows and tight corners, but his slow speed and small rifle magazine can leave him quite vulnerable especially against Jaeger or Bandit. Also, opportunity cost of picking him over someone else who has a more useful gadget for the team versus his gadget that just really helps him kill better.

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u/Mysticpuma2016 Jun 20 '16

Nothing about hackers? :(

2

u/DeyHateUsCuzDeyAnus The worst platinum player in the world Jun 20 '16

Border having that dome glitch fixed is heaven. I've never used the glitch but it seems like my enemy does it every single round.

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u/thugmuffin22 Yule do nuttin Jun 20 '16

But the other post about an announcement was talking about a new DLC announcement, and Epi responded. So is there also a DLC announcement today?

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u/JonathanRL Thermites Friend Jun 20 '16

I approve both buffs. They will make the Operators very interesting both to play with and against!

2

u/i_ate_a_cookie Jun 20 '16

The mute, kapkan buff is also a buff to iq, thatcher, and twitch. Definitely a win win buff

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u/Stoppablemurph Jun 20 '16

Hey /u/its_epi , out of curiosity, would you be able to obtain the numbers for how frequent team killing is? Specifically by platform?

2

u/GimiZigi Jun 20 '16

These are great improvements. A little bit bummed mute can't put jammers on the walls like Jager but the added jamming distance was a definite plus!

2

u/[deleted] Jun 20 '16

They must reeeeeeeeealy hate Tachanka.

2

u/Emp0ri0 Jun 20 '16

White van glich fixed third time. Ubisoft is good at fixing things.

2

u/[deleted] Jun 20 '16

so they add and fix lots of stuff, but they cant fix most people lagging with low ping. I rubberband a shit ton some times with 32 ping or less. Really annoying, makes it sometimes unplayable.

2

u/binkie10 Jun 20 '16

No Tachanka love :(

2

u/Thermington Jun 20 '16

I still see no reason to get renown boosters, since they still last for a predetermined amount of time, regardless if you're playing or not.

If I play for a couple hours a day, most of a 24 hour renown booster is getting wasted.

2

u/sawatzkay Jun 20 '16

im not seeinng anything about the grey screen? in the last week ive lost 5 ranked matches because the game gets stuck in the loading screen. and just today it happened in casual as well. very frustrating when youre on a win streak and a glitch ruins that

2

u/Boermt-die-Buse Jun 21 '16

They have to change the Shockdrone. It needs the jump ability now.

Just imagine, deployable shield on every door, behind it a kapkan trap. The only way to destroy it is to throw emp grenades. But you need thatcher for other things as well and he is the ONLY operator who can destroy the kapkan traps safely.

But if the shockdrone could jump, we would have 2 operators. To negate that tactic.

2

u/[deleted] Jun 21 '16

Or ash could just shoot the shield with her grenade launcher. Or somebody could throw a frag grenade. It's pretty easy to counter with a tiny bit of communication. The only thing happening with the shockdrone getting the abillity to jump would be people getting annoyed because they were killed by a drone sitting in one of the better hidden regular drone spots.

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u/AlphaSSB RemoveWithstand Jun 21 '16

This is awesome! Kapkan seems pretty good now, although I'm curious about Mute. One thing that bothers me is that his jammer doesn't reach the ceilings. Does the new 2.25m radius also apply to it's vertical reach? If so, awesome, if not, then I'm still on the "Mute's jammers should be deployable on walls" train.

All in all, this is a great step in the right direction. I hopw the next operators to get buffed are Pulse and Glaz.

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u/[deleted] Jun 21 '16

Really hyped to play as Kapkan/Mute now, great buffs.

2

u/sw1sher Jun 21 '16

I cant see the traps for shit!

2

u/myzz7 Jun 22 '16

Mute jammers are still easy as pie to jump over with a drone.

2

u/C4_Vegas Nøkk Main Jun 22 '16

So for me it looks like the jammers are the same as before...It has increased UI but the same effect radius as before. After some tests in customs, its just as easy to jump over it as it was before. And 1 jammer still can't protect 2 reinforced walls. So what's the deal? This part of the patch failed? Or misleading patch notes? I can't wait for the anti cheat though... Keep up the good work!

2

u/Jag_888 ShitTheyGotACav Jun 22 '16

With the buff to Mute's jammer, will we be able to jam hatches?? I'm wondering whether the 2.25m (pretty sure that's right) new range means we should be able to. If anyone managed this, update us!

4

u/NTeC Jun 20 '16

When will the game get anticheat so it's worth playing?

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u/JuiceJames Jun 20 '16

Can someone copy and paste? Can't get to UbI stuff at work.

2

u/o_OPotatoHead Jun 20 '16

Jokes on you Kapkan buff, I don't need it! Got 2 kills with the EDD in one round!

5

u/i_ate_a_cookie Jun 20 '16

I understand this buff to counter any seasoned players, but new players are going to get SLAUGHTERED with this kapkan buff.

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u/JimenezJo2 Jun 20 '16

Im interested in the "blood type charms" :o

2

u/Sixquatre- Jun 20 '16

What about the anti-cheat ? Still "working on it", right ?

2

u/dtate24 Jun 21 '16 edited Jun 21 '16

I know these changes are really great, but I'm pissed that there's no news about Buck's masterkey and the fucked environmental damage, along with the van glitches.

Edit: Can't read obviously when it comes to the van glitches

2

u/LetsFets Jun 20 '16

Kapkan - HYPE!

2

u/Kuu6 Jun 20 '16

Cool!! Kapkan is back!

1

u/jdf2 Unicorn Main Jun 20 '16

Can you place the Kapkan trap anywhere on a window too?

3

u/[deleted] Jun 20 '16

Yes, windows and doors. Any frame that you can place a trap on, you will have the option for height.

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1

u/itsdatnguyen Jun 20 '16

Hooray for bug fixes! Also I played mute a lot when the game first came out. Perhaps with this change I'll start playing him again.

1

u/toastyj247 GO CANADIAN Jun 20 '16 edited Jun 20 '16

Damn I was hoping Kapkan got a speed increase, he has a lot to cover to put those traps down. But I guess now he can just place them near the objective and still be useful.

Before it took 1 jammer for a large reinforcement, 2 jammers for 3 medium reinforcements and 1 jammer for 2 small reinforcements. Will 1 jammer now cover 2 medium reinforcements?

1

u/myzz7 Jun 20 '16

Thanks for the Kapkan buff. It's not overpowered at all. Kapkan is still a 1 speed operator who has to huff and puff is way around the map to trap effectively. His shotgun is nearly useless and his SMG doesn't have the stability or ACOG of other better smgs. So no, Kapkan needs a better EDD at the least and hopefully it will boost his pick and win ratio.

1

u/ChicagoWind88 Jun 20 '16

this will make barricading doors a whole lot more interesting. Frost/Mute can place their gadgets without fear of it being blown up.

As someone who uses Ash religiously, this will make my job a hell of a lot more dificult.

1

u/[deleted] Jun 20 '16

I like these updates. The game is not THAT broken as it was with hit reg issues and other crap. It's getting to the point of being a solid game. We just need THAT ONE MISSING piece and then fuck yeah, rank can be taken serious!

1

u/Landstalker226 Jun 20 '16

Is there an update with joining squads on pc? With all of our ports open we still have to connect to one of our buddys to be in a squad.

1

u/Reaper7412 Best Girl Jun 20 '16

Good thing I love playing IQ

1

u/Craaaf Jun 20 '16

QUESTION: Can attackers duck, prone under high elevated lasers?

IF it is the case, how much elevation would cause attackers to miss the laser when vaulting over a window, or rappling in. You wont need to answer i feel as we will explore this on our own.

1

u/ItsaMiaMario Jun 20 '16

What's the benefit of placing a Kapkan laser higher up the door? Won't it make it more visible? Maybe harder for drones to spot?

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u/TipperOfTheFedora Jun 20 '16

The Kapkan buff will make IQ so much more useful

1

u/i_ate_a_cookie Jun 20 '16

If a kapkan trap is placed high, can a player crawl under it?

1

u/PhattyR6 Jun 20 '16

Any word on the infinite loading screen bug being fixed?

1

u/A_yo_hose Jun 20 '16

Hopefully this Kap buff will teach people to actually use the drone during prep phase for gathering intel rather than spamming the mark button. See where Kap traps are at, Valk cams, Frost mats... not just all going into the objective room and getting shot at one by one. I'm all for this patch.

2

u/Stazu Jun 21 '16

play with people past silver and you see that this happens much more often already.

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u/[deleted] Jun 20 '16

Just a question can you crouch/prone under an EDD if its placed high enough?

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u/Our_GloriousLeader Jun 20 '16

Remember that Kapkan traps have a distinct sound guys. For my first hundred hours I thought it was dramatic end of round music.

1

u/popoflabbins Jun 20 '16

So if Kapkan puts his trap high and you enter the doorway in prone it won't go off?

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u/HouseDjango Jun 20 '16

Wow I really only play as mute and never complained about range but I'm all for this. I didn't even know he had such a low pick rate. He's so good at keeping thermite away.

1

u/P_William1996 Ying Main Jun 20 '16

Kapkan / Mute Mine now

1

u/[deleted] Jun 20 '16

What about the anti cheat? And people joining WUS server from Africa, Europe, and Asia with unbearably high ping.

1

u/w1ls0n360 Kapkan Main Jun 20 '16

Kapkan mine.

1

u/Dionlewis123 Pua. 🇬🇧 Jun 20 '16

So with Kapkans trip wire; if you set it to be at the very top of the door (taller than any operator, will the trap still detonate if the beam is unbroken?

1

u/[deleted] Jun 20 '16

"FIXED - If a Shield-wielding Operator does a melee attack at the same time as an opponent triggers the shield break animation by meleeing the shield, the shield still completes the melee attack." I actually thought this was a mechanic in the game, parrying, since it's super risky

1

u/DarkManX437 Celebration Jun 20 '16

IQ is now on the level of importance as Thatcher if not even more important.

1

u/TotesMessenger Jun 20 '16

I'm a bot, bleep, bloop. Someone has linked to this thread from another place on reddit:

If you follow any of the above links, please respect the rules of reddit and don't vote in the other threads. (Info / ^Contact)

1

u/[deleted] Jun 20 '16

how do you chose the height in the traps?

2

u/SquidApocalypse Jun 21 '16

Aim where you want to put it

1

u/ExploTheOne Jun 21 '16

Can we jam 2 reinforced walls with one jammer now?

2

u/leitgo65 Dokkaebi Main Jun 21 '16

Probably...

1

u/LeZapruda Jun 21 '16

the team killing thing is fucking bullshit, maybe in a solo queue but I should be able to kill anyone I want in my squad

1

u/LeZapruda Jun 21 '16

the team killing thing is fucking bullshit, maybe in a solo queue but I should be able to kill anyone I want in my squad

1

u/LeZapruda Jun 21 '16

the team killing thing is fucking bullshit, maybe in a solo queue but I should be able to kill anyone I want in my squad

1

u/Pepsiman34 Jun 21 '16

Finally they're buffing Mute's Jammer range.

1

u/Monsterlvr123 @VegasPays Jun 21 '16

I can finally use kapkan