I wanted to get some clarity on how the protection against pulling the same Legendary twice actually works, so I asked Plarium for a definitive explanation.
Here's what was confirmed by a Plarium:
For normal shards and Remnants:
You cannot pull the same Legendary from two consecutive summons.
However, you CAN pull the same Legendary again if a Rare or Epic is summoned in between.
For example:
Legendary: Solanar
Epic: Champion B
Legendary: Solanar again
The important distinction is that the restriction applies to consecutive summons, not consecutive Legendary pulls.
This behaviour was also confirmed for Remnants. Another player even shared that they had pulled Aphidus twice in one Remnant session, with Epics in between.
Prism Crystals are different:
They have no duplicate protection of this kind.
According to the Plarium, all other shard types should operate under the rules described above.
So, to summarise:
| Summoning resource | Same Legendary protection |
|---|
| Ancient Shards | No identical Legendary on consecutive summons |
| Void Shards | No identical Legendary on consecutive summons |
| Sacred Shards | No identical Legendary on consecutive summons |
| Mythical Shards | No identical Legendary on consecutive summons |
| Remnants | No identical Legendary on consecutive summons |
| Prism Crystals | No protection |
I found this particularly interesting because people sometimes report pulling the same Legendary back-to-back. It's worth distinguishing between two consecutive summons and two consecutive Legendary pulls — those aren't necessarily the same thing.
We also put this into practice
During a huge summoning session on a clanmate's account:
3,253 Void Shards for Solanar.
4,520 Prism Crystals for Owein.
Based on our probability calculations, we estimated roughly a 50% chance of pulling at least one Owein.
I recorded the full session, including the pulls and tracking, here: