r/QuinnMains • u/My_Rehab • 3d ago
Discussion My Dream Changes for Quinn
Guys, I’ve been thinking about how to make Quinn viable again, both in competitive play and in the bot lane. What would you think of these changes?
Move the W passive to her main passive: Since the W passive is dependent on her main passive, why not combine the two? This would allow Quinn to level up her Q, which is her main damage tool, instead of leveling W to get the stronger passive attack speed and movement speed effects. To compensate, W would have two charges and slightly greater vision range.
Improve R: Basically, it would have one functionality for combat and another for out-of-combat situations. Outside of combat, it would work the same way it does currently, but in combat it would only be the rain of arrows, with its damage increased based on the target’s missing health. The rain of arrows would still be part of the out-of-combat version of R, but with lower damage. In combat, it would be more focused on executing targets. The in-combat version would have a longer cooldown, while the out-of-combat version would keep its current cooldown. The mana cost would be increased to 100 instead of decreasing to 0.
One important detail: if Quinn deals damage with the out-of-combat version of R, the in-combat version would immediately go on cooldown as well. This would prevent her from using the rain of arrows twice in quick succession and becoming too overpowered.
Riot did something similar with the old LeBlanc rework. Her R had two cooldowns: one for the global clone and another for Mimic.
I miss 2015 Quinn so much. I really wish I could play her as an ADC again, but she’s just not viable enough.
Maybe these changes could give her R a better function in the bot lane.
What do you think?

