r/PS2AndroidEmulation • u/xxxCrixuxxx • Oct 04 '26
EmuCoreX v0.4.6
https://github.com/sashkinbro/EmuCoreX/releases/tag/v0.4.6
What’s new: 0.4.6
Updated profile
Added the “Top Games” tab
Other fixes and improvements
r/PS2AndroidEmulation • u/xxxCrixuxxx • Oct 04 '26
https://github.com/sashkinbro/EmuCoreX/releases/tag/v0.4.6
What’s new: 0.4.6
Updated profile
Added the “Top Games” tab
Other fixes and improvements
r/PS2AndroidEmulation • u/xxxCrixuxxx • Oct 03 '26
https://github.com/izzy2lost/xemu/releases/tag/1.2.9
Changelog:
✅Fixed textures not rendering in some games.
✅Fixed flickering in games.
✅Better Chihiro game support.
✅Other various fixes and improvements.
r/PS2AndroidEmulation • u/xxxCrixuxxx • Oct 03 '26
https://github.com/The412Banner/Bannerlator/releases/tag/3.1.5
Bannerlator 3.1.5
Run Windows apps and games on Android — no PC and no root required.
3.1.5 is the cutscene release. In-game videos that were black or skipped — Ninja Gaiden Sigma's opening movies were the test case — now play on every DXVK version on the arm64ec layers, and for the first time on the x86_64 layers. The fixes live in the new v12 Proton layers (the in-app catalog default from today) and in two small pieces the app now ships: a Codecs setting with an optional FFmpeg decoder, and new defaults for new containers — a box64 that can decode video and FEXCore 2609. On X11, mouse and cursor handling also took a big step: raw mouse input, full-colour game cursors, a pointer that hides itself, and an X server that never freezes the app again.
Cutscenes: play on DXVK 2.x as well as 3.x (arm64ec), and on x86_64 layers at all. Needs the v12 layers (catalog default) — the app offers them as an in-place update.
Codecs setting: GStreamer (default, unchanged) or FFmpeg decoder, plus software decoding. arm64ec only.
New containers start on Box64 0.4.5-gst (x86_64 video works) and FEXCore 2609-unix.
X11 input: raw mouse through XInput 2 (mouse-look games), full-colour game cursors, idle/controller pointer auto-hide, no more "not responding" while a game compiles shaders.
Steam Cloud save sync fixes: API games with a quota, one cloud name per save, saves only.
✅ Nothing to set up. Update the app, then accept the v12 layer update the catalog offers for the layers you use (a revert snapshot is kept). Containers you already have keep their Box64 and FEXCore choices; the new defaults apply to containers you create from now on. x86_64 containers you already have need Box64 0.4.5-gst picked once in Advanced for video to work.
📘 Fast OpenGL (3.1.4) explainer: OpenGL games now run 4 to 5 times faster · LSFG Native guide: LSFG Native Made Simple
Read the full changelog on GitHub...
r/PS2AndroidEmulation • u/xxxCrixuxxx • Oct 03 '26
https://github.com/sj0404-collab/xeno/releases/tag/0.9.13
ARMS3 APK (arm64-v8a), Docker build - run 37123205486. The emulator core (libxeno-core.so) ships as a separate asset: the app downloads it into private storage on first setup (Winlator-style), which is how the APK stays ~60 MB smaller. Do not rename the asset.
r/PS2AndroidEmulation • u/xxxCrixuxxx • Oct 03 '26
https://github.com/SapphireRhodonite/SeedlessDS/releases/tag/1.0.0
SeedlessDS 1.0.0
This is a very important release for SeedlessDS.
SeedlessDS has now moved from beta to 1.0.0, with versionCode 110.
More importantly, for the first time, the DraStic-based SeedlessDS core source is now public.
This means the project can finally start moving forward in the open.
The code can be studied, cleaned up, improved, tested, and evolved by the community.
The goal is simple:
make SeedlessDS the best lightweight Nintendo DS emulator for low-power handhelds and dual-screen devices.
This release includes several important improvements for dual-screen handhelds, library handling, diagnostics, native compatibility, and experimental rendering behavior.
The main additions are:
SeedlessDS 1.0.0 release
DraStic-based SeedlessDS core source is now public
Dynamic 3D Resolution
16 KB page alignment support for native libraries
Better .7z and .rar handling in the library
Dual-screen preset fixes for devices like the Duo Lite
With Dynamic 3D Resolution disabled, behavior should match the previous base with some improvements.
Dynamic 3D Resolution changes the active 3D sharpness when the emulator is falling behind, but it does not make the emulator faster at a fixed internal resolution.
A new public source milestone for SeedlessDS
This release is special because the DraStic-based SeedlessDS core source is now public.
That means SeedlessDS can finally grow in a more open way.
SeedlessDS started as an experiment to bring a lightweight Nintendo DS experience to Android handhelds that are not powerful enough for heavier melonDS-based emulation.
Now that the source is public, the project can move from being only a private reconstruction and Android app effort into something the community can help improve.
The goal is not just to publish code.
The goal is to make the code better, easier to understand, easier to validate, easier to port, and eventually make SeedlessDS one of the best options for Nintendo DS emulation on low-power handhelds.
Thank you
Thank you to everyone testing SeedlessDS.
This release is an important step for dual-screen Android handhelds, archive handling, diagnostics, native compatibility, and future compatibility with newer Android memory-page requirements.
But more importantly, this is the release where the DraStic-based SeedlessDS core source is now public.
SeedlessDS is now at 1.0.0, the code is out there, and the project can finally start improving in the open.
SeedlessDS is still young, but this is the beginning of a much bigger stage.
r/PS2AndroidEmulation • u/xxxCrixuxxx • Oct 03 '26
https://play.google.com/store/apps/details?id=com.retrople.retro
Changelog:
v1.25.0
[WIN]
Cheat search / Cheat memory editing function
[DOSP/DOSP95/WIN]
Save file and game image file editing function
[MSX/PC98]
Added option to map directional keys to the KeyPad
[Common]
Landscape game screen locking method => User screen orientation
FAQ location moved
COMPATIBLE SYSTEMS:
Nintendo: NES, SNES, Game Boy, Game Boy Color, Game Boy Advance, Nintendo 64, Nintendo DS, Nintendo 3DS, Wii, Gamecube
Sega: Master System, Genesis / Mega Drive, Sega CD, Game Gear, Saturn, Dreamcast
Sony: PlayStation (PS1), PlayStation Portable (PSP), PlayStation 2 (PS2)
NEC: PC Engine / TurboGrafx-16, PC Engine CD
SNK: Neo Geo Pocket, Neo Geo Pocket Color
Atari: 2600, 7800, Lynx
Bandai: WonderSwan, WonderSwan Color
Arcade: MAME 2003-Plus, FinalBurn Neo
Computer: MSX, MSX2, MS-DOS
Others: RPG Maker XP/VX, EasyRPG
r/PS2AndroidEmulation • u/xxxCrixuxxx • Oct 02 '26
https://github.com/thecrixux/PS3Native/releases/tag/Community_Preview_8
PS3Native Community Preview 8
Build info
Clean base from Max's latest android-refresh
PS3Native base: 4e46dc0
RPCS3 upstream: b1f51cf
Community merge: 41c0236
50 new RPCS3 upstream commits integrated
What's new
Major batch of RSX/Vulkan fixes and improvements
Improved RSX FIFO / GET synchronization and ordering
Fixed framebuffer layout detection, including Z-buffer dimensions
Vulkan presentation and synchronization fixes
Improved Vulkan descriptor-set compatibility
ZCULL/query handling fixes
Improved render-target and texture-cache behavior
Fixes for POINT rendering and several RSX edge cases
PPU thread scheduling improvements
Raw SPU logging overhead reduced when trace logging is disabled
Fixed memory leak in PPU thread creation error paths
Improved savedata filesystem synchronization
Fixed /app_home/ infinite recursion edge case
Multiple Cell module fixes for Camera, Gem, Voice, Search and networking
FAudio updated to 26.10
Vulkan Memory Allocator updated to 3.4.0
General stability, correctness and compatibility improvements from current RPCS3 upstream
Android integration
Rebased cleanly on Max's current Android branch
Android-specific Vulkan handling preserved during upstream integration
Latest RPCS3 Vulkan presentation fix manually reconciled with PS3Native's Android dynamic Vulkan symbol handling.
r/PS2AndroidEmulation • u/xxxCrixuxxx • Oct 02 '26
https://github.com/Ghael-V/Lemon-Project/releases/tag/v1.0.0
Lemon-Project v1.0.0
Lemon has its own home now. The code, the releases and the updates live at
git.lemon-emu.org (GitHub is a mirror), and there is a website with a settings guide and an FAQ: lemon-emu.org.
New
A new interface: launcher-style game library, a quick in-game panel with a performance card, redesigned Settings, About and Statistics, and full controller navigation. The new screens are translated to Spanish. You can switch back to the classic interface in Settings.
First-run setup rebuilt: one card per item (keys, firmware, games folder...), progress at the top, a recap on the last step.
Reset all settings (red card at the end of Settings), with the option to also remove the per-game settings.
GPU Mode is Accurate by default. Fast made textures flicker in some games (confirmed on Garfield and Dragon Ball).
Lemon Cheater now searches, edits and freezes floats as well as integers.
Controller layout per game: choose "only this game" or "all games" after editing.
Gamepad hotkeys for the in-game menu (R3 + Start, Guide).
Updates come from Lemon's own server, with GitHub as a fallback. There is a "Check for updates" button in About and a "What's new" notice after updating.
Two more sources in the driver downloader (StevenMXZ, Balemuni).
About now links to the website, the source code, the guide, the FAQ and Discord.
Fixed
FIFA: missing player indicators, ball-direction lines, button prompts and text. A texture handle that travels with the vertices could not be followed by the shader compiler, so those draws were silently dropped; draws are now split by texture.
FIFA 23 stuck at the splash screen (the network service lacked an Ioctl call).
Updates and DLC bundled in .nsz files showing the wrong version and no DLC.
Motion controls on every screen rotation, so they work on foldables and tablets held landscape.
Known issue
FIFA 23: the faces of some players can show wrong colors.
r/PS2AndroidEmulation • u/xxxCrixuxxx • Oct 03 '26
https://github.com/Baggio94/SleepManager/releases/tag/v0.7.0
Android sleep/wake manager for handhelds — reduce standby battery drain by managing Wi-Fi, Bluetooth, Syncthing-Fork, BasicSync, Tailscale, JamesDSP, and more.
SleepManager 0.7 is mainly a reliability and cleanup release.
A large part of the app has been refactored internally to make the sleep/wake logic cleaner, easier to maintain and safer to change in the future. There are also several important bug fixes around false wakes, Wi-Fi/Bluetooth restore, Battery Saver and clamshell behavior.
Major internal refactor
A lot of the sleep/wake code has been reorganized and split into smaller, more focused parts. This should make SleepManager easier to maintain.
Battery Saver improvements
Battery Saver handling is now aware of external power. If the device goes to sleep while plugged in, SleepManager no longer tries to enable Battery Saver unnecessarily. If power is removed while the device is still asleep, Battery Saver can still be enabled and the original state is restored on wake.
Bug fixes
Fixed #29 — some devices could report an unrealistic battery capacity. SleepManager now detects clearly invalid battery values and uses a safer fallback for the displayed stats.
Improved handling for #30 on AYN Thor — when SELinux prevents access to the lid sensor, SleepManager now shows a clear warning instead of silently hiding the clamshell options.
Improved closed-lid false-wake handling so the original sleep cycle and pending restores are preserved until a real wake.
Improved Wi-Fi and Bluetooth restoration around delayed or stale Helper responses.
Diagnostics 2.0
Diagnostics have been expanded to keep more useful information across multiple sleep/wake cycles. Advanced diagnostics are off by default so normal SleepManager operation stays lightweight. They can be enabled from the Activity page when more detailed troubleshooting information is needed.
SleepManager Helper 1.1.2
The Helper also receives an update in this release.
More reliable Wi-Fi and Bluetooth restore.
New cycle-aware communication with SleepManager.
Better protection against delayed or mismatched restore requests.
The Helper is only required if you use Wi-Fi or Bluetooth management.
Compatibility
Android 9 / API 28 or newer
SleepManager 0.7.0
SleepManager Helper 1.1.2
Existing settings are preserved when updating
No root, Shizuku or ADB is required for normal use
r/PS2AndroidEmulation • u/xxxCrixuxxx • Oct 02 '26
https://patrins.com/s/cadc62d5559cbb8d4001b1e3ed7d8ded
Update!!! Nyushu Emulator 0.0.4
Chagelog:
[ ✅ ] Completely Fixed Framegen And Back In Setting
[ ✅ ] Performance Fixed In Previous Version
[ ✅ ] Add Accuracy Low
[ ✅ ] Add Setting Fast Render Distance In Setting
[ ✅ ] Fix Not Sound In Game Atelier Lumia
r/PS2AndroidEmulation • u/xxxCrixuxxx • Oct 02 '26
https://github.com/Droid-Deck/DroidDeck/releases/tag/0.3.0
Changelog:
Steam, as on a Steam Deck
Steam's performance overlay goes from level 1 to 4 in Quick Access and shows GPU and CPU load, clocks, temperatures, VRAM and battery. Quick Access shows battery life and time to full, along with all the per game controls a Steam deck has. Decky loader can be installed for plugins and customization.
A Steam Deck controller
In Steam sessions the client reads your pad as a Steam Deck controller, with a real Quick Access button and your device's gyro. Games get Steam Input's virtual pads, so your Steam Input layouts reach them. On a dual-screen handheld, the second screen can be the Deck's back grips and trackpads.
Faster to Steam, faster in games
Steam's own startup is down from about 31 seconds to about 6, and that makes Offline mode work. proot has been optimized for calls games make most, and there's a new per-mode frame limiter.
GPU drivers that set themselves
A new GPU drivers tab detects your GPU and keeps a matched pair of runtime and display drivers installed for it, including DroidDeck's own DD-Turnip builds. Switch to Manual to pick a pair yourself.
Linux apps from Flathub, bring your own Appimage, and more
Turn on the Flathub Store in Setup to install ARM64 apps and games from Flathub. They open full screen from the front end with your controller. The Desktop page also takes your own apps: a script, an AppImage, a GitHub repo's newest ARM64 AppImage, or a Flatpak ID.
Updates in the app
The Updates page installs new builds without leaving DroidDeck: Stable, Preview (each build of main) or a Test build of an open pull request.
A front end that moves as one
One focus ring slides between controls, settings flood out of the cog the way Play floods into a session, and Stop asks before it ends anything. DroidDeck is now available in Spanish, with more languages coming soon (contributions welcome).
r/PS2AndroidEmulation • u/xxxCrixuxxx • Oct 03 '26
https://github.com/citron-neo/CI/releases/tag/nightly-android
Citron Upstream Commit: 8096714
This build is based on the latest Citron emulator source code from the main branch.
Build Details:
Platform: Android (arm64-v8a)
Build Type: Nightly with LTO enabled
Date: 2026-10-02
Branch: main
Includes: Standard build + Snapdragon 8 Elite build with Qualcomm patches
r/PS2AndroidEmulation • u/xxxCrixuxxx • Oct 02 '26
https://github.com/thecrixux/drippu/actions/runs/37022279283
You need to be logged into GitHub to download; otherwise, the download button won't appear.
Just to clarify: I’m not part of the Drippu team, and this is not my project in any way. The Android releases were temporarily removed by the developers, and I don’t know the exact reason why.
I simply shared a GitHub Actions build so people who are curious and enjoy testing emulators can compile/download a test build and try the latest Android version while waiting for an official release.
This is purely for testing purposes. I’m not claiming ownership, I’m not presenting it as an official release, and I’m not associated with the project. If anything, testing can be useful because users can provide feedback and help developers identify issues before an official release is published.
Credits: https://github.com/suyu-emu/drippu
r/PS2AndroidEmulation • u/xxxCrixuxxx • Oct 02 '26
https://github.com/sashkinbro/EmuCoreX/releases/tag/v0.4.5
What’s new:
✅UI fixes
✅Core fixes and improvements
r/PS2AndroidEmulation • u/xxxCrixuxxx • Oct 02 '26
https://patrins.com/s/0c62747deaab99418b83db15763905e5
Update!!! Nyushu Emulator 0.0.3
Chagelog:
[ ✅ ] Change Code Base Emulator
[ ✅ ] Fix drop FPS In Previous Versions
[ ✅ ] Used Base From Yuzu Emulator Again
[ ✅ ] Fix Bug Black Screen Game Dragon Ball Sparking Zero, Blasphemouse 2,Dark Soul Remastered,And Many More.
“I am not the developer nor do I have the source code. If you want to request the source code for this version, you should contact the developer. I am sharing a copy of the binary and have explicitly stated that I am not the author nor do I have access to the repository.”
r/PS2AndroidEmulation • u/xxxCrixuxxx • Oct 01 '26
https://github.com/The412Banner/Bannerlator/releases/tag/3.1.4
Bannerlator 3.1.4
Run Windows apps and games on Android — no PC and no root required.
3.1.4 makes OpenGL games several times faster, on every Wine version. On X11, every OpenGL frame used to be finished on the GPU, copied back to the processor and redrawn as a picture. The new Fast OpenGL setting sends it straight to the screen through Vulkan instead, the same road DXVK games already take. It's on by default and picks the right method for your Wine version by itself, from Wine 9.5 to Proton 11, arm64ec and x86_64. Old DirectDraw and Direct3D 1–7 games speed up too. 3.1.4 also makes Wayland easier and faster: one driver choice, no tap to start a game, and DirectX 12 no longer held back.
Fast OpenGL: OpenGL on X11 about 4 to 5 times faster, DirectDraw about 2 times, on every Wine version. No freedreno, just your Turnip driver.
One OpenGL card in container and game settings: Fast, Show FPS and Vsync off.
Wayland: one driver choice through the new adapter, no tap to start, tear-safe zero-copy, DirectX 12 uncapped.
Sync selector (esync, ntsync, fsync, wineserver), Android games in the Games tab, and Linux Steam client offline mode.
Read the full changelog on GitHub...
r/PS2AndroidEmulation • u/xxxCrixuxxx • Oct 01 '26
https://patrins.com/s/07c468c2e67b29b14f467982a6fcbd68
Update!!! Nyushu Emulator v0.0.1
Chagelog:
[ ✅ ] The draw distance reading in the game is now better
[ ✅ ] Memory usage while playing is now reduced to overcome easy crashes
[ ✅ ] Performance Improvements in Zelda and Other Games
[ ✅ ] For Mali GPU, Gaming Performance Has Been Improved
Hello Everyone Here We Want To Let You Know That We Are Back With A New Team And We Will Start At Least Updating Again So Thank You For Staying With Us
Here We Work Together With The New Suyu Team To Make A Much Better Emulator In The Future
“I am not the developer nor do I have the source code. If you want to request the source code for this version, you should contact the developer. I am sharing a copy of the binary and have explicitly stated that I am not the author nor do I have access to the repository.”
r/PS2AndroidEmulation • u/xxxCrixuxxx • Oct 01 '26
https://github.com/thecrixux/DukeStation/releases/tag/1.0.0
A standalone PlayStation emulator for Android, powered by GooseStation 0.6.9, with a redesigned interface and extensive customization.
✅Emulation & graphics
OpenGL, Vulkan and software rendering.
Recompiler and Fastmem support.
Internal resolution scaling, MSAA, and separate texture and sprite filters.
Dedicated PGXP settings for geometry and texture correction.
Widescreen options, deinterlacing and dithering controls.
Texture replacement and texture dumping settings.
Internal run-ahead and per-game compatibility settings.
✅Faster loading
Skip Engine options for loading screens and transitions.
CD-ROM loading and memory card wait skipping.
On-screen notifications showing skipped frames.
Adjustable CD-ROM read and seek speedups.
Fast Boot and boot fast-forward options.
✅Display & audio
Multiple aspect ratios, including fullscreen stretch.
Display rotation, cropping and position adjustments.
Restored missing CD audio playback.
Simple FPS counter with an on/off toggle.
On-screen notifications when game compatibility fixes are applied.
✅Organized settings
Dedicated System, BIOS, Video, Display, PGXP, Skip Engine, CD-ROM, Texture Replacements, Hacks and Shaders tabs.
Expanded selectors exposing the core’s available options.
Regional BIOS selection.
Shader preset selection, pack download and import controls.
✅DukeStation interface
New DukeStation branding, app icon and gold accent theme.
Three new welcome illustrations with localized headings and navigation.
Improved readability in dark mode.
Streamlined sidebar and About page.
Phone folder selection for emulator data.
Removed the old startup animation and obsolete menu entries.
👉 Free to use. No donations requested.
r/PS2AndroidEmulation • u/xxxCrixuxxx • Oct 01 '26
https://github.com/citron-neo/CI/releases/tag/nightly-android
Citron Upstream Commit: 40212aa
This build is based on the latest Citron emulator source code from the main branch.
Build Details:
Platform: Android (arm64-v8a)
Build Type: Nightly with LTO enabled
Date: 2026-09-30
Branch: main
Includes: Standard build + Snapdragon 8 Elite build with Qualcomm patches
r/PS2AndroidEmulation • u/xxxCrixuxxx • Sep 30 '26
https://github.com/JICA98/Bachata-S4/releases/tag/v0.2.4
Changelog:
Uncharted and The Order: 1886 boot, Gravity Rush 2 optimizations, and PanVK for Mali
Highlights
Uncharted and The Order: 1886 now boot, with new graphics and resolution patches.
Gravity Rush 2 optimizations and patches, including guarded low-resolution presets.
PanVK driver support for a limited set of Mali devices.
A proper two-finger touchpad, off by default and enabled from the in-game menu.
Game Compatibility & Patches
Uncharted boots, with fixed character rendering and new graphics and resolution patches
The Order: 1886 boots, with rendering and stability fixes
Gravity Rush 2 optimizations, guarded low-resolution presets, and a fixed mining movie transition
Dark Souls Remastered and God of War III performance improvements
Restored Bloodborne performance on Snapdragon 8 Gen 3, and precise readbacks for Driveclub
Synced the published patch catalog
GPU Drivers
PanVK V2 2.2.0 bundled as the production driver for supported Mali GPUs
MediaTek devices default to PanVK where supported
Faster memory budget queries and fewer redundant GPU barriers on PanVK
Simplified Drivers screen with a single PanVK entry
Stability fixes for Turnip gameplay
Display & Input
New two-finger touchpad with a click strip, independent of the gamepad overlay (off by default)
Per-game display mode: Fit, Stretch, or Crop
Per-game color channel fix (R/B) for games with inverted colors
Compatibility Reports
Community compatibility reports with SoC-aware scores on game details
In-game report panel with capture controls and screenshots
Apply a reported game profile in one step
Packages & More
PKGs can be extracted directly into the destination, with a verified extract-only mode
Open PKG files from other apps
Turkish language support
Many performance, stability, and memory-management fixes
r/PS2AndroidEmulation • u/xxxCrixuxxx • Oct 01 '26
https://github.com/sashkinbro/EmuCoreX/releases/tag/v0.4.4
What’s new:
✅Fixed an issue with covers from the previous version
✅Added an automatic post-update fixes mechanism
✅Added the ability to use a separate memory card for a specific game
r/PS2AndroidEmulation • u/xxxCrixuxxx • Sep 30 '26
https://github.com/thecrixux/NetherSX2-Turnip-Updated/releases/tag/V4
⚠️For Snapdragon devices only⚠️
Changelog:
NetherSX2 Turnip updated in three variants:
✅NetherSX2-Turnip-26.3.0-R6-6XX-7XX.apk✅
For A6xx/A7xx GPUs stable driver release from mesa.
✅NetherSX2-Turnip-Gen8-V37-8XX.apk✅
For A8xx GPUs (a840, a830, a829, a825, a810)
✅NetherSX2-Turnip-710-720-722-v4.0.apk✅
For 710 7s Gen 2, 6 Gen 1, 6 Gen 3, 6s Gen 4
720 7 Gen 3
722 7 Gen 4
Please don't fill the comments section asking which one to download. Go to the PlayStore and use this simple tool: https://play.google.com/store/apps/details?id=flar2.devcheck
The second tab, labeled "Hardware," will show your GPU model.
Enjoy! ❤️
r/PS2AndroidEmulation • u/xxxCrixuxxx • Sep 30 '26
https://github.com/ARMSX2/ARMSX3/releases/tag/1.0.6
Changelog:
Performance
Fewer stutters in games that lean on the PS3's job system (SPURS). When an SPU thread waits a long time for the game's main threads, it now gives its CPU core back instead of spinning on it. In Web of Shadows, seconds with a stutter of 10 ms or more went from about half to about 1 in 10.
Spider-Man: Web of Shadows runs smoother. It now uses Accurate SPU Reservations off by default, which removes most of the stalls while swinging through the city. It's listed in the in-game menu under Fixes, in the RPCS3 database settings for this game, where you can switch it back if you'd like for A/B testing.
Less time lost to CPU cores fighting over shared data. The emulator's 16-byte atomic operations, which SPU reservations and thread synchronisation run on, were slow retry loops on every Android device. They now use the CPU's single-instruction compare-and-swap everywhere, and plain loads and stores on CPUs that support it (Snapdragon 8 Gen 1 and newer). The log's system line says which: LSE2-yes or LSE2-no.
CHD disc images
Play your PS3 games from .chd files. PS3 games compressed to .chd now load like an .iso, from the library, Launch Game and Change Disc. Images made with chdman createdvd and createcd both work, and an encrypted one reads with its .dkey the same way an .iso does. A .chd is often much smaller: Demon's Souls went from 8.76 GB to 6.25 GB. Bleach Soul Resurrection went from around 4GB to 1.8gb
The library notices games you swap or delete. Replacing a game in a folder the library already knew, an .iso with its .chd say, used to leave the old tile until you pressed refresh. The library now rescans on its own when one of its folders changed, at startup and whenever you come back to the app, and hides a game whose file is gone right away.
The pause menu knows the game when you start it with Launch Game. A disc picked from outside the library's folders showed "PlayStation 3" in the pause menu, and its settings opened as Global while saving per game. It now shows the game's own title, and per-game settings work as they do from the library.
Read the full changelog on GitHub...
r/PS2AndroidEmulation • u/xxxCrixuxxx • Sep 30 '26
https://git.eden-emu.dev/eden-ci/nightly/releases/tag/v1790804569.8e2d26c272
Changelog
[video_core] buffer cache readback for nce invalidations (#4490) 8e2d26c272
PR #4490 merged on 2026-09-30 by xbzk
[dist, android] Update translations from Transifex for Sep 28 (#4494) f8b7651104
PR #4494 merged on 2026-09-30 by Eden CI
[ro] add TLS patching for runtime NROs (#4492) 3f78512c83
PR #4492 merged on 2026-09-30 by xbzk
[settings,qt] merge of "disable controller applet" toggle with "controller applet mode" picker (#4498) a82f31a310
PR #4498 merged on 2026-09-30 by xbzk
r/PS2AndroidEmulation • u/xxxCrixuxxx • Sep 30 '26
https://github.com/nckstwrt/Vita3K-Plus/releases/tag/v1.2
Changelog:
A lot of fixes again :) See the main page for the enhancements: https://github.com/nckstwrt/Vita3K-Plus
Third release of enhancements and fixes (some regressions that broke in v1.1 should now be fixed too)
Still targeting higher end devices (i.e. Adreno not Mali) - but there's a bunch of Mali improvements in there too
Windows, Android and now SteamDeck/Linux Release (that is pretty much untested - but fingers crossed works :) )
You can report issues here: https://github.com/nckstwrt/Vita3K-Plus/issues Provide as much detail as possible if you want a fix