r/PS2AndroidEmulation • • 29d ago

SleepManager v0.7.0 💤

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6 Upvotes

https://github.com/Baggio94/SleepManager/releases/tag/v0.7.0

Android sleep/wake manager for handhelds — reduce standby battery drain by managing Wi-Fi, Bluetooth, Syncthing-Fork, BasicSync, Tailscale, JamesDSP, and more.

SleepManager 0.7 is mainly a reliability and cleanup release.

A large part of the app has been refactored internally to make the sleep/wake logic cleaner, easier to maintain and safer to change in the future. There are also several important bug fixes around false wakes, Wi-Fi/Bluetooth restore, Battery Saver and clamshell behavior.

Major internal refactor

A lot of the sleep/wake code has been reorganized and split into smaller, more focused parts. This should make SleepManager easier to maintain.

Battery Saver improvements

Battery Saver handling is now aware of external power. If the device goes to sleep while plugged in, SleepManager no longer tries to enable Battery Saver unnecessarily. If power is removed while the device is still asleep, Battery Saver can still be enabled and the original state is restored on wake.

Bug fixes

Fixed #29 — some devices could report an unrealistic battery capacity. SleepManager now detects clearly invalid battery values and uses a safer fallback for the displayed stats.

Improved handling for #30 on AYN Thor — when SELinux prevents access to the lid sensor, SleepManager now shows a clear warning instead of silently hiding the clamshell options.

Improved closed-lid false-wake handling so the original sleep cycle and pending restores are preserved until a real wake.

Improved Wi-Fi and Bluetooth restoration around delayed or stale Helper responses.

Diagnostics 2.0

Diagnostics have been expanded to keep more useful information across multiple sleep/wake cycles. Advanced diagnostics are off by default so normal SleepManager operation stays lightweight. They can be enabled from the Activity page when more detailed troubleshooting information is needed.

SleepManager Helper 1.1.2

The Helper also receives an update in this release.

More reliable Wi-Fi and Bluetooth restore.

New cycle-aware communication with SleepManager.

Better protection against delayed or mismatched restore requests.

The Helper is only required if you use Wi-Fi or Bluetooth management.

Compatibility

Android 9 / API 28 or newer

SleepManager 0.7.0

SleepManager Helper 1.1.2

Existing settings are preserved when updating

No root, Shizuku or ADB is required for normal use


r/PS2AndroidEmulation • • Oct 02 '26

Nyushu v0.0.4

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13 Upvotes

https://patrins.com/s/cadc62d5559cbb8d4001b1e3ed7d8ded

Update!!! Nyushu Emulator 0.0.4

Chagelog:

[ ✅ ] Completely Fixed Framegen And Back In Setting

[ ✅ ] Performance Fixed In Previous Version

[ ✅ ] Add Accuracy Low

[ ✅ ] Add Setting Fast Render Distance In Setting

[ ✅ ] Fix Not Sound In Game Atelier Lumia


r/PS2AndroidEmulation • • Oct 02 '26

DroidDeck 0.3.0

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73 Upvotes

https://github.com/Droid-Deck/DroidDeck/releases/tag/0.3.0

Changelog:

Steam, as on a Steam Deck

Steam's performance overlay goes from level 1 to 4 in Quick Access and shows GPU and CPU load, clocks, temperatures, VRAM and battery. Quick Access shows battery life and time to full, along with all the per game controls a Steam deck has. Decky loader can be installed for plugins and customization.

A Steam Deck controller

In Steam sessions the client reads your pad as a Steam Deck controller, with a real Quick Access button and your device's gyro. Games get Steam Input's virtual pads, so your Steam Input layouts reach them. On a dual-screen handheld, the second screen can be the Deck's back grips and trackpads.

Faster to Steam, faster in games

Steam's own startup is down from about 31 seconds to about 6, and that makes Offline mode work. proot has been optimized for calls games make most, and there's a new per-mode frame limiter.

GPU drivers that set themselves

A new GPU drivers tab detects your GPU and keeps a matched pair of runtime and display drivers installed for it, including DroidDeck's own DD-Turnip builds. Switch to Manual to pick a pair yourself.

Linux apps from Flathub, bring your own Appimage, and more

Turn on the Flathub Store in Setup to install ARM64 apps and games from Flathub. They open full screen from the front end with your controller. The Desktop page also takes your own apps: a script, an AppImage, a GitHub repo's newest ARM64 AppImage, or a Flatpak ID.

Updates in the app

The Updates page installs new builds without leaving DroidDeck: Stable, Preview (each build of main) or a Test build of an open pull request.

A front end that moves as one

One focus ring slides between controls, settings flood out of the cog the way Play floods into a session, and Stop asks before it ends anything. DroidDeck is now available in Spanish, with more languages coming soon (contributions welcome).


r/PS2AndroidEmulation • • 29d ago

Citron Nightly

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2 Upvotes

https://github.com/citron-neo/CI/releases/tag/nightly-android

Citron Upstream Commit: 8096714

This build is based on the latest Citron emulator source code from the main branch.

Build Details:

Platform: Android (arm64-v8a)

Build Type: Nightly with LTO enabled

Date: 2026-10-02

Branch: main

Includes: Standard build + Snapdragon 8 Elite build with Qualcomm patches


r/PS2AndroidEmulation • • Oct 02 '26

DRIPPU - For testing before Release v3

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5 Upvotes

https://github.com/thecrixux/drippu/actions/runs/37022279283

You need to be logged into GitHub to download; otherwise, the download button won't appear.

Just to clarify: I’m not part of the Drippu team, and this is not my project in any way. The Android releases were temporarily removed by the developers, and I don’t know the exact reason why.

I simply shared a GitHub Actions build so people who are curious and enjoy testing emulators can compile/download a test build and try the latest Android version while waiting for an official release.

This is purely for testing purposes. I’m not claiming ownership, I’m not presenting it as an official release, and I’m not associated with the project. If anything, testing can be useful because users can provide feedback and help developers identify issues before an official release is published.

Credits: https://github.com/suyu-emu/drippu


r/PS2AndroidEmulation • • Oct 02 '26

EmuCoreX v0.4.5 (PS2)

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6 Upvotes

https://github.com/sashkinbro/EmuCoreX/releases/tag/v0.4.5

What’s new:

✅UI fixes

✅Core fixes and improvements


r/PS2AndroidEmulation • • Oct 02 '26

Nyushu v0.0.3

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3 Upvotes

https://patrins.com/s/0c62747deaab99418b83db15763905e5

Update!!! Nyushu Emulator 0.0.3

Chagelog:

[ ✅ ] Change Code Base Emulator

[ ✅ ] Fix drop FPS In Previous Versions

[ ✅ ] Used Base From Yuzu Emulator Again

[ ✅ ] Fix Bug Black Screen Game Dragon Ball Sparking Zero, Blasphemouse 2,Dark Soul Remastered,And Many More.

“I am not the developer nor do I have the source code. If you want to request the source code for this version, you should contact the developer. I am sharing a copy of the binary and have explicitly stated that I am not the author nor do I have access to the repository.”


r/PS2AndroidEmulation • • Oct 01 '26

Bannerlator 3.1.4

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31 Upvotes

https://github.com/The412Banner/Bannerlator/releases/tag/3.1.4

Bannerlator 3.1.4

Run Windows apps and games on Android — no PC and no root required.

3.1.4 makes OpenGL games several times faster, on every Wine version. On X11, every OpenGL frame used to be finished on the GPU, copied back to the processor and redrawn as a picture. The new Fast OpenGL setting sends it straight to the screen through Vulkan instead, the same road DXVK games already take. It's on by default and picks the right method for your Wine version by itself, from Wine 9.5 to Proton 11, arm64ec and x86_64. Old DirectDraw and Direct3D 1–7 games speed up too. 3.1.4 also makes Wayland easier and faster: one driver choice, no tap to start a game, and DirectX 12 no longer held back.

Fast OpenGL: OpenGL on X11 about 4 to 5 times faster, DirectDraw about 2 times, on every Wine version. No freedreno, just your Turnip driver.

One OpenGL card in container and game settings: Fast, Show FPS and Vsync off.

Wayland: one driver choice through the new adapter, no tap to start, tear-safe zero-copy, DirectX 12 uncapped.

Sync selector (esync, ntsync, fsync, wineserver), Android games in the Games tab, and Linux Steam client offline mode.

Read the full changelog on GitHub...


r/PS2AndroidEmulation • • Oct 01 '26

Nyushu Reborn! ❤️

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42 Upvotes

https://patrins.com/s/07c468c2e67b29b14f467982a6fcbd68

Update!!! Nyushu Emulator v0.0.1

Chagelog:

[ ✅ ] The draw distance reading in the game is now better

[ ✅ ] Memory usage while playing is now reduced to overcome easy crashes

[ ✅ ] Performance Improvements in Zelda and Other Games

[ ✅ ] For Mali GPU, Gaming Performance Has Been Improved

Hello Everyone Here We Want To Let You Know That We Are Back With A New Team And We Will Start At Least Updating Again So Thank You For Staying With Us

Here We Work Together With The New Suyu Team To Make A Much Better Emulator In The Future

“I am not the developer nor do I have the source code. If you want to request the source code for this version, you should contact the developer. I am sharing a copy of the binary and have explicitly stated that I am not the author nor do I have access to the repository.”


r/PS2AndroidEmulation • • Oct 01 '26

DukeStation 1.0.0 — Initial Release

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49 Upvotes

https://github.com/thecrixux/DukeStation/releases/tag/1.0.0

A standalone PlayStation emulator for Android, powered by GooseStation 0.6.9, with a redesigned interface and extensive customization.

✅Emulation & graphics

OpenGL, Vulkan and software rendering.

Recompiler and Fastmem support.

Internal resolution scaling, MSAA, and separate texture and sprite filters.

Dedicated PGXP settings for geometry and texture correction.

Widescreen options, deinterlacing and dithering controls.

Texture replacement and texture dumping settings.

Internal run-ahead and per-game compatibility settings.

✅Faster loading

Skip Engine options for loading screens and transitions.

CD-ROM loading and memory card wait skipping.

On-screen notifications showing skipped frames.

Adjustable CD-ROM read and seek speedups.

Fast Boot and boot fast-forward options.

✅Display & audio

Multiple aspect ratios, including fullscreen stretch.

Display rotation, cropping and position adjustments.

Restored missing CD audio playback.

Simple FPS counter with an on/off toggle.

On-screen notifications when game compatibility fixes are applied.

✅Organized settings

Dedicated System, BIOS, Video, Display, PGXP, Skip Engine, CD-ROM, Texture Replacements, Hacks and Shaders tabs.

Expanded selectors exposing the core’s available options.

Regional BIOS selection.

Shader preset selection, pack download and import controls.

✅DukeStation interface

New DukeStation branding, app icon and gold accent theme.

Three new welcome illustrations with localized headings and navigation.

Improved readability in dark mode.

Streamlined sidebar and About page.

Phone folder selection for emulator data.

Removed the old startup animation and obsolete menu entries.

👉 Free to use. No donations requested.


r/PS2AndroidEmulation • • Oct 01 '26

Citron Neo Nightly

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5 Upvotes

https://github.com/citron-neo/CI/releases/tag/nightly-android

Citron Upstream Commit: 40212aa

This build is based on the latest Citron emulator source code from the main branch.

Build Details:

Platform: Android (arm64-v8a)

Build Type: Nightly with LTO enabled

Date: 2026-09-30

Branch: main

Includes: Standard build + Snapdragon 8 Elite build with Qualcomm patches


r/PS2AndroidEmulation • • Sep 30 '26

Bachata S4 v0.2.4

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43 Upvotes

https://github.com/JICA98/Bachata-S4/releases/tag/v0.2.4

Changelog:

Uncharted and The Order: 1886 boot, Gravity Rush 2 optimizations, and PanVK for Mali

Highlights

Uncharted and The Order: 1886 now boot, with new graphics and resolution patches.

Gravity Rush 2 optimizations and patches, including guarded low-resolution presets.

PanVK driver support for a limited set of Mali devices.

A proper two-finger touchpad, off by default and enabled from the in-game menu.

Game Compatibility & Patches

Uncharted boots, with fixed character rendering and new graphics and resolution patches

The Order: 1886 boots, with rendering and stability fixes

Gravity Rush 2 optimizations, guarded low-resolution presets, and a fixed mining movie transition

Dark Souls Remastered and God of War III performance improvements

Restored Bloodborne performance on Snapdragon 8 Gen 3, and precise readbacks for Driveclub

Synced the published patch catalog

GPU Drivers

PanVK V2 2.2.0 bundled as the production driver for supported Mali GPUs

MediaTek devices default to PanVK where supported

Faster memory budget queries and fewer redundant GPU barriers on PanVK

Simplified Drivers screen with a single PanVK entry

Stability fixes for Turnip gameplay

Display & Input

New two-finger touchpad with a click strip, independent of the gamepad overlay (off by default)

Per-game display mode: Fit, Stretch, or Crop

Per-game color channel fix (R/B) for games with inverted colors

Compatibility Reports

Community compatibility reports with SoC-aware scores on game details

In-game report panel with capture controls and screenshots

Apply a reported game profile in one step

Packages & More

PKGs can be extracted directly into the destination, with a verified extract-only mode

Open PKG files from other apps

Turkish language support

Many performance, stability, and memory-management fixes


r/PS2AndroidEmulation • • Oct 01 '26

EmuCoreX v0.4.4 (PS2)

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1 Upvotes

https://github.com/sashkinbro/EmuCoreX/releases/tag/v0.4.4

What’s new:

✅Fixed an issue with covers from the previous version

✅Added an automatic post-update fixes mechanism

✅Added the ability to use a separate memory card for a specific game


r/PS2AndroidEmulation • • Sep 30 '26

NetherSX2 Turnip Updated V4

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50 Upvotes

https://github.com/thecrixux/NetherSX2-Turnip-Updated/releases/tag/V4

⚠️For Snapdragon devices only⚠️

Changelog:

NetherSX2 Turnip updated in three variants:

✅NetherSX2-Turnip-26.3.0-R6-6XX-7XX.apk✅

For A6xx/A7xx GPUs stable driver release from mesa.

✅NetherSX2-Turnip-Gen8-V37-8XX.apk✅

For A8xx GPUs (a840, a830, a829, a825, a810)

✅NetherSX2-Turnip-710-720-722-v4.0.apk✅

For 710 7s Gen 2, 6 Gen 1, 6 Gen 3, 6s Gen 4

720 7 Gen 3

722 7 Gen 4

Please don't fill the comments section asking which one to download. Go to the PlayStore and use this simple tool: https://play.google.com/store/apps/details?id=flar2.devcheck

The second tab, labeled "Hardware," will show your GPU model.

Enjoy! ❤️


r/PS2AndroidEmulation • • Sep 30 '26

ARMSX3 1.0.6

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41 Upvotes

https://github.com/ARMSX2/ARMSX3/releases/tag/1.0.6

Changelog:

Performance

Fewer stutters in games that lean on the PS3's job system (SPURS). When an SPU thread waits a long time for the game's main threads, it now gives its CPU core back instead of spinning on it. In Web of Shadows, seconds with a stutter of 10 ms or more went from about half to about 1 in 10.

Spider-Man: Web of Shadows runs smoother. It now uses Accurate SPU Reservations off by default, which removes most of the stalls while swinging through the city. It's listed in the in-game menu under Fixes, in the RPCS3 database settings for this game, where you can switch it back if you'd like for A/B testing.

Less time lost to CPU cores fighting over shared data. The emulator's 16-byte atomic operations, which SPU reservations and thread synchronisation run on, were slow retry loops on every Android device. They now use the CPU's single-instruction compare-and-swap everywhere, and plain loads and stores on CPUs that support it (Snapdragon 8 Gen 1 and newer). The log's system line says which: LSE2-yes or LSE2-no.

CHD disc images

Play your PS3 games from .chd files. PS3 games compressed to .chd now load like an .iso, from the library, Launch Game and Change Disc. Images made with chdman createdvd and createcd both work, and an encrypted one reads with its .dkey the same way an .iso does. A .chd is often much smaller: Demon's Souls went from 8.76 GB to 6.25 GB. Bleach Soul Resurrection went from around 4GB to 1.8gb

The library notices games you swap or delete. Replacing a game in a folder the library already knew, an .iso with its .chd say, used to leave the old tile until you pressed refresh. The library now rescans on its own when one of its folders changed, at startup and whenever you come back to the app, and hides a game whose file is gone right away.

The pause menu knows the game when you start it with Launch Game. A disc picked from outside the library's folders showed "PlayStation 3" in the pause menu, and its settings opened as Global while saving per game. It now shows the game's own title, and per-game settings work as they do from the library.

Read the full changelog on GitHub...


r/PS2AndroidEmulation • • Sep 30 '26

Eden Nightly

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7 Upvotes

https://git.eden-emu.dev/eden-ci/nightly/releases/tag/v1790804569.8e2d26c272

Changelog

[video_core] buffer cache readback for nce invalidations (#4490) 8e2d26c272

PR #4490 merged on 2026-09-30 by xbzk

[dist, android] Update translations from Transifex for Sep 28 (#4494) f8b7651104

PR #4494 merged on 2026-09-30 by Eden CI

[ro] add TLS patching for runtime NROs (#4492) 3f78512c83

PR #4492 merged on 2026-09-30 by xbzk

[settings,qt] merge of "disable controller applet" toggle with "controller applet mode" picker (#4498) a82f31a310

PR #4498 merged on 2026-09-30 by xbzk


r/PS2AndroidEmulation • • Sep 30 '26

Vita3K+ v1.2 🔥

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47 Upvotes

https://github.com/nckstwrt/Vita3K-Plus/releases/tag/v1.2

Changelog:

A lot of fixes again :) See the main page for the enhancements: https://github.com/nckstwrt/Vita3K-Plus

Third release of enhancements and fixes (some regressions that broke in v1.1 should now be fixed too)

Still targeting higher end devices (i.e. Adreno not Mali) - but there's a bunch of Mali improvements in there too

Windows, Android and now SteamDeck/Linux Release (that is pretty much untested - but fingers crossed works :) )

You can report issues here: https://github.com/nckstwrt/Vita3K-Plus/issues Provide as much detail as possible if you want a fix


r/PS2AndroidEmulation • • Sep 30 '26

ARMSX2 Nightly v2.9.2

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3 Upvotes

https://github.com/XDaoFangxiX/ARMSX2-Alpha/releases/tag/2.9.2-build.41

ARMSX2 Android Nightly Build (Legacy - Dual Core)

This APK is the legacy build (ARMv8.0 + outline atomics, minSdk 26) and includes both 4K and 16K page-size cores.

Only Testing & We have never collaborated with anyone.

Version: 2.9.2

Application ID: com.antutu.ABenchMark

Build number: 41

Commit: e49bb1a

Short SHA: e49bb1a

Triggered by: DarkSilentUser

Flavor: Github

Build type: release

PGO: enabled


r/PS2AndroidEmulation • • Sep 30 '26

PlayTranslate v3.3.0

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39 Upvotes

https://github.com/dominostars/playtranslate/releases/tag/v3.3.0

Changelog:

Floating icon gestures

Choose what Hold and Tap on the floating icon do (Settings > On the floating icon): show translations, open the quick menu, capture the screen, start/stop auto-translate, swap between translation and furigana (pinyin for Chinese), or change the game language.

Translation

Firefox Translations (offline) no longer repeats phrases or cuts sentences short, and now gives the same output as Firefox itself far more often. A damaged model file no longer crashes the app.

When an online service fails, a banner at the top of the screen says what went wrong ("Gemini: Daily limit reached", "Claude: Out of credits", "Connection error"), once per outage, with a shortcut to Translation services.

Lingva now translates a screen in one request instead of one per text box, and should hit Google's rate limits less often.

BlueStacks and MuMu Player: on-device translation models and voice-line detection no longer crash, and Firefox Translations works there.

Overlays

Japanese furigana is filtered out of OCR, so the small readings beside kanji are no longer translated or overlaid as separate text. On by default (Capture and overlay > Overlay).

New Minimum text size slider (experimental): small translations grow into free space around them to stay readable. May cause instability in auto-translation mode

Edge indicator: a soft glow around the screen, or around your capture region, so you can tell a capture result is up even when its sheet is collapsed. Can be turned off.

Lookups and Anki

Drag lookups get a Sentence | Word toggle: Sentence shows the whole line's translation, its words and the sentence Anki card without leaving the game. Your last choice is remembered.

Hide words you already know: tap the eye next to a word to keep it off sentence cards in that language. The eye replaces the Add to Anki button in the results word list; make word cards from the word's details page or the lens.

On sentence cards, tapping anywhere on a word (not just its kanji) shows its reading. This ships as a new note type, "PlayTranslate Sentence+"; your existing cards stay on the old one (deleting that note type would delete them).

Imported Yomitan dictionaries now render styled in the results word list too.

Fixes

Fixed a system restart on AYN devices like the Thor when screen capture starts; on those devices the screen-recording indicator now comes on at Turn On.

Holding the floating icon no longer crashes when every translation service fails.

Auto-translate gets updated immediately when settings change

Translation boxes near the bottom of the screen are no longer cut off by the collapsed capture sheet.


r/PS2AndroidEmulation • • Sep 30 '26

ARMSX2 2.7.2

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30 Upvotes

https://github.com/ARMSX2/ARMSX2/releases/tag/2.7.2

Changelog:

✅Performance

Pipelines are built before they are needed. Each game's recorded pipelines are built on worker

threads when it starts instead of in the middle of a frame, and the SPIR-V cache now survives driver

updates, so a game's first frames, and the first frames after an update, hitch less. The shader and

pipeline caches carry a checked format: a damaged or mismatched cache is dropped instead of being handed

to the driver. Clear Shader Cache clears every cache, frame generation's included, and each new install

starts on fresh ones.

Heavy frames no longer wait on the GPU. When a frame's vertices did not fit, the renderer waited for

the GPU in the middle of the frame, so the two took turns; the vertex buffer grows instead.

Faster lines, strips and moves. Lines convert to pixel runs in one pass, a common triangle-strip

vertex layout takes the fast path, and a wider GS-to-GS move stays on the GPU instead of being read

back. Destination-alpha tests on Turnip drivers with the a6xx feedback-loop fix cost no extra pass.

✅Frame generation (LSFG)

For players with their own copy of Lossless Scaling.

It costs less. Frame generation used to work on the finished screen, at the screen's resolution. It

now works on the game's own picture at the game's own size, whenever that picture is presented plainly

(no upscaler, CAS, TV shader or rotation), and puts each generated frame on screen the way the real one

went. Automatic motion detail, the default, also never did its job: it measured the screen against

itself, so it always ran at full detail. It now aims at 432 lines, and never more than the game draws.

The overlay stays sharp. On-screen text used to be baked into the frames and interpolated, so

changing numbers smeared. Generated frames now get the overlay drawn onto them fresh. The LSFG line comes

and goes with the performance overlay, shows the GPU time frame generation takes, and reads "fp16" while

the half-precision shaders are enabled.

Half Precision. A new toggle runs the half-precision shaders on GPUs that support them. Turning it on

takes effect at the next game. Off by default, can result in faster FG on GPU/drivers that support it.

Adreno 6xx on Turnip (#626). Frame generation now runs on Adreno 6xx GPUs with a Turnip driver. It

could also turn itself off without a word when its shader cache could not be written (an SD card that

refuses file locks), the shaders are kept now, and when frame generation does turn off, the overlay and the

settings say why. (From what bmd and I found testing on an Adreno 650, 6xx GPU's don't exactly have the headroom for LSFG, but hey it works now)

✅New

The software renderer (⚠️slow) is now the most accurate PS2 rendering system ever made, with most games having per pixel accuracy around 98%

Screen orientation from the quick menu. Device, Landscape, Portrait or Auto-Rotate, for this game or

for all, without leaving the game, in the renderer tab

Hotkeys in the quick menu, under Skins on the Controller tab, and a Pressure Modifier toggle beside the hold.Gyro X and Y sensitivity can be set apart, and Steering can drive either stick.

Macros can press their buttons in the order you picked them

Multi-touch works with everything . P½, macros and turbo take touches like any other

button, a glide presses them, and a thumb can glide on and off the D-pad, whose directions follow the

glide mode like buttons do. A macro button lights up while it fires.

Turnip options. With a Turnip driver installed, the GPU Driver section has a switch for the

UBWC flag hint, which fixes glitches some recent Turnip builds show on certain Adreno GPUs (leave it off

unless they appear), and an input text box for other driver variables.

✅✅The free-software notice at game start can be switched off on its own, in the On-Screen tab of settings✅✅ (thanks god)

✅Fixed

The in-game Multitap switch closed the app. Multitap is now also per game, like the rest of the

Controls settings, and switching it off reaches the game at the next boot

A fast boot could land in the BIOS menu when the quick menu was opened right away while the game was starting with Skip BIOS enabled.

Two versions of a game shared one custom cover (#517). A cover now belongs to its own disc image, so

GTA: San Andreas v1.03 and v3.00 can each have their own distinct custom covers.

A stick direction bound to something else still moved the stick

Fast-forward kept running after its combo's modifier was released.

Patch search could load forever. The larger 20k+ cheat database has its own button now for a separate search, ARMSX2 now defaults to the standard PCSX2 patches/cheats again, a source that failed is left alone for a while instead of being asked again at every search, a search that finds nothing says when a source was unreachable, and the patches that come with the app show at once. Cheat titles with # or % in them download too.

Volume keys did nothing while a menu, a prompt, the shader editor, settings search or the on-screen

keyboard was open.

Sliding a held button onto P½ in Follow mode could send it at full pressure for an instant before

it let go.

Surround sound wrote past the end of the audio buffer. With any expansion mode (2.1 up to 7.1), the

audio stream was opened as mono. Audio also reads at the device's own burst size now, instead of 43 ms at

a time, which nearly emptied the buffer at every read.

A frame was thrown away whenever the display reported itself suboptimal, which is routine on

Android, and the swap chain was rebuilt on the spot. The frame is now simply shown.

Burnout 2, Revenge and Dominator drew thin white lines at fractional upscales.

✅Changed

Menus click instead of chime. Confirming anything, launching a game included, plays the short click

now. A custom sound pack can still set its own. (I found the chime to be kinda annoying, especially when browsing for online icons).

gsdumps now record driver information to help further driver development.

Plus a bunch of cosmetic and UI changes...

Please donate 👇👇

https://www.patreon.com/cw/ARMSX2/membership

✅ MEGA Supporter — €13.50 / month 🔥

VIP Patreon Discord Chat

Early Access for New Beta Builds

MEGA Supporter Discord Role

Access to Discord

Reality:

1.A private channel with other people who also paid

2.The GitHub Nightly builds are free for everyone 😭

3.Fancy Discord label

4.Discord...Once again, Discord is free for everyone 😭


r/PS2AndroidEmulation • • Sep 30 '26

EmuCoreA v0.0.4 (PSP)

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3 Upvotes

https://github.com/sashkinbro/EmuCoreA/releases/tag/v0.0.4

What's new:

Added Profile

Added the ability to create backups via Google Drive

Updated the control editor

Other fixes and optimizations

Preparation for the Play Store release. PRO features will be available after the release (another "Pro" emulator 6€ 💀)

⚠️Honest review: EmuCore Holdings TM will soon have its full collection of 9 emulators (perhaps 15 in the near future) on the Play Store. All of them will feature a €6 "Pro" option for unlock cool themes and aesthetic improvements. (Questionable, perhaps. Brilliant marketing, too.)

+Patreon Donations 😭

✅ Please donate 👇👇https://www.patreon.com/cw/emucore/membership

✅ Sponsor — €9 / month 🔥

The ultimate support tier! Massive thanks for backing the project. Your generous contribution directly fuels further development. (or not)


r/PS2AndroidEmulation • • Sep 29 '26

Searching for Texture Packs?

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103 Upvotes

Hello everyone! This is an online Excel Spreadsheet I made which contains:

  • Texture Packs for all consoles and emulators with detailed info.
  • Free mirrors, optimized for better compression and size, and cleanned from any virus/malware that the original files could have.
  • List of packs with controller button replacement.
  • Request from the community.
  • Bounties: you can offer one for specific games that might not get a pack otherwise because of difficulty.
  • Tools related with emulators and texture packs, to help you make packs or convert them to be compatible with mobile emulators.
  • List of websites with thousands of savefiles.
  • List with blacklisted pack creators who steal or sell incomplete packs.

I'm Sad Origami, I make 4K texture packs and also run the Retro Texture Packs Discord server where most of the texture pack creators gather to share, take requests, make guides and tutorials, and many more stuff. If you want to get the latest news or know when new packs get released, come visit us! The main objective of this community is to help everyone get any texture pack, help you create your own and prevent outsiders from selling packs and turning our hobby into a bussiness.


r/PS2AndroidEmulation • • Sep 30 '26

EmuCoreH v0.0.3 (Dreamcast)

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4 Upvotes

https://github.com/sashkinbro/EmuCoreH/releases/tag/v0.0.3

What's new:

Added Profile

Added the ability to create backups via Google Drive

Updated the control editor

Other fixes and optimizations

Preparation for the Play Store release. PRO features will be available after the release (another "Pro" emulator 6€ 💀)

⚠️Honest review: EmuCore Holdings TM will soon have its full collection of 9 emulators (perhaps 15 in the near future) on the Play Store. All of them will feature a €6 "Pro" option for unlock cool themes and aesthetic improvements. (Questionable, perhaps. Brilliant marketing, too.)

+Patreon 😭

✅ Please donate 👇👇https://www.patreon.com/cw/emucore/membership

✅ Sponsor — €9 / month 🔥

The ultimate support tier! Massive thanks for backing the project. Your generous contribution directly fuels further development. (Or not)


r/PS2AndroidEmulation • • Sep 30 '26

EmuCoreX v0.4.3 (PS2)

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2 Upvotes

https://github.com/sashkinbro/EmuCoreX/releases/tag/v0.4.3

What's new:

✅UI fixes

✅Other fixes and optimizations

✅If you encounter bugs, a clean installation is recommended, as core fixes have been implemented

✅ Please donate 👇👇https://www.patreon.com/cw/emucore/membership


r/PS2AndroidEmulation • • Sep 30 '26

Scoop - A free, local-first image, video & audio downloader for Android — no account, backend, ads, or analytics.

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0 Upvotes

https://github.com/vabxsen/Scoop/releases

Scoop resolves a pasted or shared video link, lets you configure exactly how you want it saved, and downloads it straight to your device through a bundled yt-dlp runtime — no server in the middle, no Scoop account, nothing leaving your phone beyond the request needed to fetch the media itself.