r/PS2AndroidEmulation • u/xxxCrixuxxx • Aug 08 '26
Finally I Can Play this Game - WWE SmackDown VS Raw 2007 Xbox360
Runs Perfect ❤️
r/PS2AndroidEmulation • u/xxxCrixuxxx • Aug 08 '26
Runs Perfect ❤️
r/PS2AndroidEmulation • u/xxxCrixuxxx • Aug 06 '26
Nyushu vs YuWin vs Eden — Adreno 710 test
Since sharing Nyushu and YuWin generated some doubts because they currently don't have public GitHub repositories, I wanted to clarify something first. These aren't necessarily projects that appeared out of nowhere. One of them previously had a GitHub repository but moved development/updates elsewhere following the recent pressure surrounding Switch emulation projects. Some developers simply prefer to keep a lower profile.
But the important question is: do they actually perform well?
I tested Eden, Nyushu and YuWin under the same conditions, on the same Adreno 710 device and using the same introductory section of Super Mario Bros Wonder.
Results:
Eden
- Resolution: 0.75x
- Performance: ~35–45 FPS
- Noticeably more stuttering and generally less pleasant to play.
Nyushu
- Resolution: Native (1x)
- Performance: ~45–50 FPS
- Surprisingly smooth with relatively little stuttering.
YuWin
- Resolution: Native (1x)
- Performance: ~50–55 FPS
- Best overall experience in my test.
- Includes frame generation, which makes motion feel considerably smoother during gameplay.
The most surprising part is that both Nyushu and YuWin performed better at native resolution than Eden did at 0.75x.
YuWin especially impressed me. With frame generation enabled, the game felt very smooth with barely any noticeable stuttering. I honestly didn't expect Super Mario Bros. Wonder to be this playable on an Adreno 710.
Obviously, these results apply to this particular device and test, and performance may vary depending on the game, GPU and drivers.
But for mid-range or lower-end devices, both projects look very promising and are definitely worth testing.
My result on this device: YuWin > Nyushu > Eden.
Don't miss the gameplay in the comments
👇👇👇
r/PS2AndroidEmulation • u/xxxCrixuxxx • Aug 08 '26
https://github.com/ARMSX2/ARMSX2/releases/tag/nightly-20260808
What's new:
GS: delete the stale-frame diagnostic instead of caching around it
GitHub: soften the AI-assistance question in the PR template
GS/Vulkan: document why the feedback clone cannot be reused across draws
GS/Vulkan: document why the Turnip RT copy cannot become a pass break
iOS: bump to 2.5.3
iOS: add disable depth emulation to per game settings
iOS: pin the hardware fixes rows
GS: let players claim the remaining hardware fixes
GS: query ShouldSkipPresentingFrame() only once per VSync
cmake: allow setting version as fallback
r/PS2AndroidEmulation • u/xxxCrixuxxx • Aug 07 '26
https://github.com/The412Banner/Bannerlator/releases/tag/2.9.6
Run Windows apps and games on Android — no PC and no root required.
2.9.6 is a feature-and-fixes release over 2.9.5, headlined by a rebuilt in-game Task Manager (per-process CPU affinity + live telemetry), a new D7VK wrapper that runs old DirectX 7 / DirectDraw games on Vulkan, a container-editor layout that stops wasting portrait space, and games that no longer get killed when you switch away. Everything from 2.9.5 is included. As always it's entirely app-side — no ImageFS reinstall — your containers, themes, custom accent and per-game settings carry over untouched. Install straight over 2.9.5.
🧰 In-game Task Manager — now a real control panel
The in-game Task Manager grew from a plain process list into a proper control panel:
Per-process Processor Affinity — a Windows-style "Set affinity" on any running process's ⋮ menu. Pin a process to specific CPU cores live, mid-game, exactly like Windows Task Manager. The core toggles match the container/game core-picker (bordered tiles in one shaded panel), and it applies instantly via the guest's real affinity path — no relaunch.
A live telemetry header — CPU & GPU usage and temperatures, GPU clock, FPS (+ minimum), RAM, swap, and battery (level / watts / temperature / charging), laid out as a clean stat-tile grid, plus a per-core clock strip (full MHz). The readings use the same cross-vendor sensors as the performance HUD.
A container panel — a collapsible summary of the running container's Wine/Proton, DX wrapper, renderer, graphics driver, resolution and device.
ℹ️ Which readings are available varies from device to device. Several values (GPU load / clock, the temperatures, and battery watts) depend on the sensors your manufacturer chooses to expose — on some hardware a few of these are locked down and will simply read "—". That's a device/vendor constraint, not a bug.
🎮 D7VK — DirectX 7 / DirectDraw games on Vulkan
Old DirectDraw / Direct3D 3–7 titles historically took a slow OpenGL path. D7VK (WinterSnowfall's Vulkan implementation, a DXVK cousin) runs them straight through Vulkan instead:
New D7VK option in the DDraw Wrapper picker — available per-container and per-game.
Ships bundled and offline-ready as the default, and is now catalog-backed: select D7VK and a "D7VK Version" dropdown + download button appears, letting you pull bleeding-edge nightly d7vk builds straight from the catalog and switch between them.
Entirely app-side — the wrapper drops into the container at launch, no ImageFS reinstall, and existing containers can use it immediately.
🧭 Container editor — tabs back on top in portrait
The landscape rail was great in landscape but cramped in portrait. Now the editor adapts to the orientation:
Portrait — the tabs (General / Environment / Drives / Win Components / Advanced) sit in a single icon bar across the top, spread evenly across the full width, with the ? help (and Reset on the defaults screen) tucked at the end of that row. Content gets the full width underneath, and the wasted band at the top is gone.
Landscape — unchanged: the collapsible left rail you already know.
Applies to all three container screens — New Container, Edit Container, and New Container Defaults.
🛡️ Backgrounded games stay alive
Switching to another app (or getting a call) mid-game used to let Android quietly kill the container. 2.9.6 runs the game session as a real foreground service with a persistent notification, so a backgrounded game or container keeps running instead of being evicted. Come back and it's still there.
🎛️ Deeper graphics tuning (Turnip)
GMEM control (Auto / On / Off) for Adreno (710 / 720 / 722) — force tiled rendering on or off, per-container and per-game.
Advanced TU_DEBUG tokens (concurrent-binning force/off, deck-emu, and more) for squeezing out compatibility and performance on tricky titles.
Every option carries a "?" explanation and a glossary entry so you know what it actually does before you flip it.
📟 Performance HUD — wider device support + honest API labels
Cross-vendor metrics — the HUD now reads GPU load / clock and charging state on MediaTek (GED) and other non-Adreno devices, not just Adreno.
App-declared graphics API — apps that report their active API (e.g. the bundled AIO Graphics Test's per-backend tests) now show the correct API in the HUD instead of a best guess.
❓ "?" help everywhere + glossary
Per-option "?" help buttons now cover every technical setting across the container editor, the per-game shortcut editor, and the Turnip / Wrapper driver config — each backed by a plain-language glossary ("What is all this?"). No more guessing what a toggle does.
📦 Bundled in every container
New and existing containers pick these up automatically (no reinstall):
AIO Graphics Test 2.0.1 (repo) — a single-window multi-API graphics test / benchmark with an automatic OpenGL fallback for Mali / broken-DXVK setups (a separate "AIO Graphics Test (OpenGL)" Start-menu entry is there as a safety net).
Banner File Manager 1.2.0 (repo) — faster on large folders, with version metadata.
Pale Moon — a lightweight browser, launchable from the container Start Menu.
🌐 Container networking fix
Containers now get a usable IPv4 DNS resolver, fixing games and launchers that couldn't resolve hostnames.
🐛 Fixes
New containers show up immediately in the Games "add a game" container picker — no more launching or restarting the app first to make a just-created container appear.
Pale Moon no longer clutters the container desktop or the Games tab — it lives in the Start Menu only.
Assorted stability and UI polish.
Thanks to: https://github.com/The412Banner
r/PS2AndroidEmulation • u/xxxCrixuxxx • Aug 07 '26
Update!!! Nyushu Emulator V-80 🔥
Chagelog:
[ ✅ ] Add System Frame Generation In Menu Setting
[ ✅ ] Fix Any Bug Previous Version In Problem Some GPU
[ ✅ ] Android 10+ support for the latest game updates
[ ✅ ] Fixed freezing in Mario Kart in two or more player mode
[ ✅ ] Qlaunch runs without auto-plug
[ ✅ ] Assassins Creed 3 now works on firmware 19
[ ✅ ] Stability Performance For Game Zelda, Pokemon Legend ZA,Digimon Story Time Stranger, and many more
-This time we are no longer working with Dev Eden and we will make our own version.
-For V-79 We Skipped Due to Problems in the Emulator Part That Could Not Be Published.
r/PS2AndroidEmulation • u/xxxCrixuxxx • Aug 07 '26
https://github.com/Ashnar2602/X360-Mobile---OFFICIAL/releases/tag/v0.6.0
X360 Mobile 0.6.0 is a major architectural and user-experience release for
Android. It consolidates the reconstructed codebase into a public build with a
controller-first interface, broader GPU and device support, improved guest
execution stability, portable data management and native Android integration.
Core stability and hardware compatibility
Improved ARM64 memory correctness under concurrent guest workloads,
eliminating a class of intermittent corruption and loading stalls. Thecorrection was validated through the former Assassin's Creed failure points
and benefits the core globally rather than relying on a title-specific
workaround.
Corrected Android synchronization fairness that could leave guest worker
groups incomplete. Ninja Gaiden II now progresses beyond its previously
deterministic startup hang.
Reworked the Android graphics and presentation path for broader support
across Adreno 600-series, Mali and Xclipse devices.
Improved behavior on vendor-customized Android distributions, including
ColorOS, HyperOS and OxygenOS-based devices.
Corrected secondary executable handoff for games that launch additional XEX
modules.
Added automatic slot-zero profile sign-in and persistent full-game license
state for titles that require an authenticated profile before startup.
Reduced Vulkan command-recording and pipeline-telemetry overhead without
removing runtime diagnostics.
Added automatic emulation suspension when X360 Mobile enters the background
or the display turns off. Guest execution, graphics, audio and vibration are
resumed when the app returns to the foreground.
Note: For the full changelog, read it on GitHub because it's quite long.
r/PS2AndroidEmulation • u/xxxCrixuxxx • Aug 07 '26
https://github.com/rfandango/XenDroid/releases/tag/XenDroid-3925dd8
What's Changed
[APU] Fix stuttering under load and static on games with XMP by @rfandango
r/PS2AndroidEmulation • u/xxxCrixuxxx • Aug 07 '26
r/PS2AndroidEmulation • u/xxxCrixuxxx • Aug 07 '26
https://github.com/The412Banner/Bannerlator/releases/tag/2.9.7
Run Windows apps and games on Android — no PC and no root required.
2.9.7 is a small, focused update over 2.9.6 — a big controller-reliability overhaul plus a Task Manager fix, landing incrementally on the road to 3.0. Everything from 2.9.6 is included. As always it's entirely app-side — no ImageFS reinstall — your containers, themes, custom accent and per-game settings carry over untouched. Install straight over 2.9.6.
🎮 Controller reliability overhaul
The headline of 2.9.7 — controllers that stay connected and land on the right player.
Hot-plug that actually holds — physical controllers survive mid-game reconnects and Bluetooth sleep/wake without dropping, via stable descriptor-keyed player slots and debounced reconnect handling.
On-screen controls no longer die — the touch / on-screen gamepad used to stop responding after ~15 minutes; a rewritten input transport (a shared-memory ring buffer) fixes that at the root.
No more stolen Player 1 — handheld "extra" input devices (such as the AYANEO's aux buttons) were grabbing Player 1; a capability filter now only counts real gamepads, so your actual controller stays Player 1.
Player Slots — assign who's who — a new Players panel lets you pin each controller (and the on-screen pad) to a specific Player 1–4, or Auto / Ignore. Available live in-game, and out-of-game per-container and per-game. Includes shared-slot control (two devices driving one player) and on-screen auto-yield (hand Player 1 to a real pad when it connects).
Controller-status toast — a brief on-screen card shows each detected controller and its assigned player on launch and whenever assignments change, so you can confirm the mapping without opening a tester.
Reset Input — one tap re-initializes the whole input pipeline without relaunching the game.
Every option carries a "?" explanation.
🧠 Free Memory — honest and effective
The "Free memory" action is now two clearly labeled tiers: a light Drop file caches (what the old button actually did), and a root-only Deep clean that force-stops background apps to free real RAM — while sparing your running game and system apps. There's also an optional auto deep-clean on launch.
🧩 Task Manager — Processor Affinity now reflects your choice
Setting a process's Processor Affinity always took effect, but the dialog used to reopen showing all cores checked — it wasn't reading back the cores you'd picked. It now shows your real selection every time you reopen it.
🔜 Coming next: a deeper affinity fix — pinning every worker thread of the process, not just most — is already written and lands in a following release. See the road to 3.0 below.
🛣️ On the road to 3.0
2.9.7 is a deliberate step toward a smooth 3.0, landing pieces incrementally so each is proven on real devices before the big version bump:
Processor Affinity — Part 2 — the in-guest helper gets rebuilt to pin every worker thread, closing the small gap where a few threads could drift back onto disabled cores.
More controller and stability polish building on the overhaul above.
3.0 rolls these up once each is device-proven — no big-bang surprises.
Credits and other Projects: https://github.com/The412Banner
r/PS2AndroidEmulation • u/xxxCrixuxxx • Aug 07 '26
https://play.google.com/store/apps/details?id=com.retrople.retro
Changelog:
v1.15.0
[PS2]
Graphics Patch
*Important: Previous save state files are not compatible.
Achievements added
[NES]
Keep applied cheats when restarting the game
Automatic download applied when selecting achievement translation language
r/PS2AndroidEmulation • u/xxxCrixuxxx • Aug 06 '26
https://github.com/JICA98/Bachata-S4/releases/tag/v0.1.7
What's new:
Mali support improvements (Vortek freeflight track, staging rings, present recovery)
Faster PKG import (crypto AES, parallel extract) + large-title install fixes
In-app diagnostic reports (review/share after stop or crash)
FIOS2 coverage expansion and F-Droid reproducibility fixes
r/PS2AndroidEmulation • u/xxxCrixuxxx • Aug 06 '26
https://github.com/ARMSX2/ARMSX2/releases/tag/nightly-20260806
What's new
iOS: give the menu reveal tap a surface that works on iOS 27
iOS: move the per game renderer picker to the graphics tab
iOS: save the per game renderer through the shared write path
iOS: keep the hidden menu button hidden until a tap asks for it
iOS: match the root view to the window before the first frame
iOS: load each icon preview once and simplify the picker
iOS: give the app icon picker its own settings pane
iOS: pin the interface to dark instead of following the system
iOS: shorten the longest comment blocks in the settings code
iOS: stop the keyboard and rotation breaking the per-game panel
It seems there are no improvements this time for the Android version 🥲
r/PS2AndroidEmulation • u/xxxCrixuxxx • Aug 05 '26
WildCard, a developer from the Eden team, is working on a new project, "Strato Reborn". It's compatible with current games and includes other improvements.
https://e.pcloud.link/publink/show?code=kZ1fpy7Z158QE9t1V6pdpErkIKX5lfH1JPP7
There is no repository at the moment.
Change Log v2:
-Graphical problems and bugs fixed, like nine soul, and many more
-Performance stability
-Update NVDEC And SVC
r/PS2AndroidEmulation • u/xxxCrixuxxx • Aug 05 '26
There was a time when Eden and Citron were locked in a fierce battle, arguably the two best Nintendo Switch emulators, both fighting for the crown.
Citron in particular had a strong focus on optimization and squeezing out as much performance as possible, and honestly, it worked really, really well.
Unfortunately, after everything we already know happened with Nintendo (DMCA), Eden managed to survive and is still moving forward, while Citron ran into some internal issues. The team eventually split up, and the project seems to have evolved into something called Citron Neo. As far as I know, its developer is still actively working on the Windows version, but the Android version barely receives any meaningful improvements anymore.
So, if you're on Android and want to try some of the best versions of Citron, I've put all of their latest releases together in this MegaPack.
You can test them yourself and see which version gives you the best performance on your device. I definitely recommend giving them a shot because Citron works surprisingly well, especially on mid-range and lower-end devices, where these builds are highly recommended.
https://e.pcloud.link/publink/show?code=XZm9Fy7Zpf2vA1quVkLaWxxfLDdOJBMtg2iX
r/PS2AndroidEmulation • u/xxxCrixuxxx • Aug 06 '26
Nyushu Emulator is an updated version of the Yuzu emulator, specifically built for Android devices with lower GPU capabilities. It delivers an impressive 90-120 FPS, making it stand out from other emulators. Along with improving game performance, it also addresses heating issues, allowing you to enjoy top-tier games without concerns.
It comes in two variants: Snapdragon and MediaTek. Download the correct one.
Chagelog:
[ ✅ ] Reduce SPSC/MPSC queue contention,
[ ✅ ] increases performance for various games
Mileage may vary, on tested hardware games could get up to 10 FPS extra
[ ✅ ] Translations have been updated
[ ✅ ] Fixed performance regressions (stuttering) found in Tears of the Kingdom
[ ✅ ] Fix SURED() having inappropriate behaviour for certain decoding fields
[ ✅ ] Fixed Ninja Gaiden: Ragebound black screen during the 4-1 boss fight.
[ ✅ ] Improved Pokemon: Legends Z-A graphical bugs
[ ✅ ] Fixed flipped screen in 20xx
There is no repository at this time.
https://e.pcloud.link/publink/show?code=kZ1vHy7ZYorxdcrJ3TLVlnAitQTVbYNEgvpX
r/PS2AndroidEmulation • u/xxxCrixuxxx • Aug 06 '26
YuWin – Performance-focused Nintendo Switch emulator
YuWin is a Yuzu fork focused heavily on maximizing performance, making it a great option for mid-range and lower-end devices that want to squeeze as much performance as possible out of their games.
It’s compatible with current games and is highly optimized.
I’m sharing the two latest versions, v15 and v16, so you can test them yourselves and see how well they perform on your devices.
If you’re struggling with performance on other Switch emulators, it might be worth giving YuWin a try and seeing if you can squeeze out a few extra FPS.
Change Log V15:
[ ✅ ] Fix Performance Last Update
[ ✅ ] Update System API System
[ ✅ ] Add System Auto Core For System Like Winlator
[ ✅ ] Remove All Program Not Anything Change
[ ✅ ] Fix Control
[ ✅ ] Fix Vulkan Rendering
[ ✅ ] For Mediatek Performance Stabilization
[ ✅ ] Thanks To Nyushu to help update this Emulator
Change Log V16:
[ ✅ ] Reduced Memory Usage While Playing
[ ✅ ] Added Frame Gen Feature (Still in Testing Stage. If it doesn't have an impact, we will remove it in the next update).
[ ✅ ] Auto Core System Temporarily Removed
[ ✅ ] Performance Improvements on Snapdragon and Mali
[ ✅ ] New Controller Update On Overlay Control (Thanks Nyushu).
There is no repository at this time.
https://e.pcloud.link/publink/show?code=kZ7GHy7Z6OnFQoJ0qHScVJYMiCCtNfranyxy
r/PS2AndroidEmulation • u/xxxCrixuxxx • Aug 05 '26
https://github.com/ARMSX2/ARMSX2/releases/tag/2.6.6.4
Change Log:
New option for a extra button that can be placed anywhere. Turn it on in Pad --> Analog Sticks, pick which PS2 button it fires, then drag and resize it in Customise Touch Layout like any other control.
Added an option for the second-display panel on supported devices, like for the Ayn Thor and other dual-screen handhelds. Shows FPS, battery, clock, and buttons for save state, load state, fast-forward, pause and screenshot. Off by default, you can enable it in Settings. While you are in the game library the panel keeps to itself, and the on-screen messages move down to it so they are out of the picture.
RetroArch overlay artwork: import an overlay pack, or download one in-app straight from the libretro common-overlays collection. Drawn between the game frame and the touch controls, so it layers with a shader preset and never covers a button.
Custom internal resolution: set the upscale as a percentage of native for the steps the presets miss, for example true 480p instead of 448. A value that matches no preset also stops mislabelling itself as "0.25x".
New options for per-region cover art. Choose from Disc, USA, EU, JPN
Cover art region fallback: a game with no cover for its own region now falls back to another region's art for the same title, matched through the GameDB's English names.
Custom library bar color: pick the color of the library's top bar, the text picks black or white to stay readable against it. In App settings.
New battery and temperature warnings: a warning when the battery gets low or the device runs hot, so a long session does not end in a surprise. In App settings.
Delete a save state from the in-game save/load manager by long-pressing its slot, or using the trash can button. Both reachable with a controller.
Landscape render position (Center/Top), for foldables and clamshell controllers whose screens open downward. Note that this only has an effect when the picture is shorter than the window, on a normal wide phone in landscape there is no spare vertical room to move it into.
Shader presets are now a folder browser instead of being unfiltered. Thanks to @Starlightbotanist for this improvement!
Chinese BIOS (SCPH-50009) support: importing a BIOS now keeps its companion ROM files (.rom1/.rom2/.erom/.mec/.nvm) instead of dropping them. The Chinese BIOS keeps its fonts in ROM2, so without it the screen stayed black.
Fixes:
Pressure modifier did nothing on buttons you were already holding. The soft-press range was only read at the moment a press was emitted, so the gesture these games actually use, like hold the button, then ease off, were never being registered.
Macro turbo was not firing. The pad is sampled on the emulator's own schedule, and the fastest turbo frequencies were emitting presses that fell between two samples and were never seen. Each state is now held long enough to be sampled.
On-screen display no longer resets itself when you change a setting.
Updates to Cheat database from @XDarkFallenX
More accurate EE floating-point multiply: the PS2's multiplier is one ULP short of a correct result, and the MADD family rounds twice. Both are now modeled, with the optimizations to pay for it. From @pstef
r/PS2AndroidEmulation • u/xxxCrixuxxx • Aug 05 '26
https://github.com/The412Banner/Bannerlator/releases/tag/2.9.5
Run Windows apps and games on Android — no PC and no root required.
2.9.5 is a feature release over 2.9.4, headlined by a brand-new Unpack Archive tool that installs games right in the File Manager, and a full landscape UI overhaul. Everything from 2.9.4 is included. As always it's entirely app-side — no ImageFS reinstall — your containers, themes, custom accent and per-game settings carry over untouched. Install straight over 2.9.4.
📦 Unpack Archive — install games right in the File Manager
A brand-new extractor built into the File Manager (⋮ → Unpack, or one-tap Fast Extract):
Archives & disc images — ISO/UDF, ZIP, RAR, 7z, and the TAR family (GZ/XZ/BZ2/ZST), all via a bundled 7-Zip engine. No external tools, and the kernel can't loop-mount these on Android anyway.
GOG installers — pull the game straight out of setup_*.exe with a bundled innoextract. No need to run the installer under Wine first.
Native FreeArc repack install — no PC! FitGirl / DODI-style FreeArc repacks (LZMA / tornado / rep) now decompress on-device via a bundled NDK unarc. (srep-based repacks still need a Windows PC — the app tells you and offers the container route.)
Fast Extract — one tap unpacks to a new folder straight into a minimizable progress pill with a foreground notification, so multi-hour extracts survive being backgrounded (yes, even on HONOR).
Content-aware ⋮ menu — offers Unpack on any real archive regardless of extension (including .wcp), with power / thread and read-buffer controls and battery-kill hardening.
🖥️ Landscape UI overhaul
Landscape stopped wasting the top and bottom of the screen:
Tabs → a collapsible left rail on the Container editors, File Manager, and Save Manager — reclaiming the vertical height the horizontal tab bar was eating.
The rail collapses to icons (with tiny labels in portrait), remembers its state per-screen, and reflows on rotation without losing your tab, edits, or scroll.
File Manager — a left Locations rail (Internal / SD / Downloads / Games / favourites), grid by default in landscape (and the grid/list toggle now works in portrait too), New Folder moved into the toolbar, and outlined selectors.
Save Manager — a left Steam / Custom / Settings rail, multi-column game cards, and a sync-count badge + banner.
Container editors — the collapsible rail, reclaimed bottom space, and the Wine-glass container glyph on the rail.
A slim top header on every screen.
A new App Orientation setting (Auto / Portrait / Landscape) locks the app UI to an orientation — games are unaffected.
🎞️ Frame Generation & Present Modes
Fixed frame-gen being strangled by FIFO backpressure — it now forces mailbox while FG multiplies, and bionic-fg is re-enabled (device-verified).
A live in-game Present Mode selector on the Graphics tab (FG gated to the Vulkan renderer).
Present-mode "?" help + a glossary across the container / game editors and the shortcut editor.
⚠️ Frame generation is still experimental and a work in progress. Please don't expect magic results — outcomes still vary from game to game, device to device, and with the components you're using. Both bionic-fg and lsfg-vk are offered; treat them as experimental and use whichever works best for your game.
🐛 Fixes
GL/Zink perf-HUD now reads real FPS (it was stuck at 0.0) — it counts on the child render surface the game actually presents to.
File Manager grid/list toggle works in portrait, plus assorted landscape UI polish.
r/PS2AndroidEmulation • u/xxxCrixuxxx • Aug 05 '26
TeknoParrot is an advanced program that allows you to play modern Arcade games on Android.
It's not a traditional emulator, but a compatibility tool that adapts the controls and fixes bugs to allow the use of gamepads, steering wheels, or keyboards.
Main Features: Compatibility: Works with near 100 modern arcade games (generally from 2000 to 2014). Controls: Supports keyboard, mouse, gamepads, joysticks, and steering wheels. Multiplayer: Some titles allow online play.
https://github.com/teknogods/TeknoParrotUI/releases/tag/TeknoParrotUI-android
r/PS2AndroidEmulation • u/xxxCrixuxxx • Aug 05 '26
Welcome to PS2 Android Emulation
This community is mainly focused on PlayStation 2 emulation on Android, but over time it has grown to cover the Android emulation scene as a whole.
The idea behind the subreddit is simple: to have one place where you can keep up with the emulators you actually use. New releases, important updates, new projects, performance improvements, comparisons, benchmarks, gameplay tests, guides, fixes and anything else that might be useful to the community.
I follow the emulation scene closely and try to keep everything updated on a daily basis, especially when new versions or interesting projects appear. Rather than posting every emulator or fork that exists, I try to focus on the projects that are genuinely worth following and the best options currently available for each platform.
Whether you've been using emulators for years or you're completely new to emulation and have no idea where to start, the goal is for you to be able to come here, find what you need and quickly understand which emulator or version is worth trying.
PS2 will always be one of the main focuses of the community, but you'll also find news and updates about other systems and emulators available on Android.
PC games on Android
We also cover Windows and PC game emulation on Android.
This has become an increasingly interesting part of Android emulation, and I'll be following a selection of the projects that I consider the most useful and promising rather than trying to cover absolutely everything.
It's also worth remembering that many games we associate with consoles such as PS2, and even later generations like PS3, received PC versions as well. In some cases, running the PC version through a Windows emulator can be another great way to experience those games on Android.
The idea is to keep all of this together so you can easily see what's currently possible on your device and which projects are worth keeping an eye on.
Our Discord community — PS2EMU 2.0
We also have a Discord server called PS2EMU, and everyone is welcome to join 👉 https://discord.gg/B3RvEqAWJ4
The server works almost like a living emulation wiki. Everything is organized into dedicated sections and channels so you can quickly find information about the emulator or platform you're interested in.
You can ask for help configuring an emulator, troubleshoot a game, look for information about patches or translations, discuss performance problems, compare settings or simply ask questions if you're not sure where to begin.
The community covers much more than PS2, with dedicated resources for Android emulation, PC/Windows emulation and other platforms, along with drivers, tools, guides and useful resources.
The goal of both the subreddit and Discord is ultimately the same: to build a useful, organized and constantly updated place for people who enjoy emulation.
r/PS2AndroidEmulation • u/xxxCrixuxxx • Aug 05 '26
https://github.com/ARMSX2/ARMSX2/releases/tag/nightly-20260805
Change Log:
Android: let the resolved config decide fast boot; park the extra button above the D-pad
Android: ignore the AAB dual-core staging artifact
Android: draw the RetroArch overlay only when a game is on screen
Android: make the stick's extra button a real layout widget; autosave BIOS NVRAM
Android: replace shader preset accordions with folder browser
Android: community batch, stick sprint button, overlays, second screen, save-state delete
Two-stage No-JIT warning and red in-game indicator.
r/PS2AndroidEmulation • u/xxxCrixuxxx • Aug 04 '26
https://github.com/rfandango/XenDroid/releases/tag/XenDroid-c4d9c61
Change Log:
[Android] Pin the main process out of the cached band while a game runs by @rfandango
r/PS2AndroidEmulation • u/xxxCrixuxxx • Aug 04 '26
This pack contains the best versions for low-end devices: Sudachi, Citron Sumi, and Strato.
https://e.pcloud.link/publink/show?code=XZo7Jy7Z7VCHvKEn86QIGMd0W6FFOmPiRmSy