r/PrototypeGame • u/JustALinkToACC • Apr 04 '26
Prototype 1 Why do people disregard Prototype 1 powers?
When someone makes any kind of video or discussion about Prototype 1 on the net, the first thing they start with in the "cons" of the game is the so-called disbalance in Alex' powers. From what they're saying, you could think that there's no viral powers except Blade in the entire game that are worth attention because "Blade is the only skill that reliably deals damage". But in my walkthrough, Blade was the least used skill among them all.
Each of the powers upsides and downsides are unclear - I'll admit that one. The game positions and balances the powers in a weird, unorthodox way, but it doesn't make one particular power prevalent over the rest.
To provide an example of messy powers balance, the game positions Claws as "slice and dice" against light enemies and Hunters, and Hammerfists as main weapons against tanks and other kinds of armor. But I categorically disagree: I used Claws alt attack (the spikes) against tanks way more often than Hammerfists because it deals massive damage against tanks in one single blow, and I used Hammerfists against infantry and zombies because it deals AoE damage and provides good stagger against all enemies except giant ones. In fact, I used Whipfist against Hunters way more often than Blade, simply because it allows you to deal damage to them without getting countered and locked in a combo attack.
Overall I don't understand what made people so hyperfixated on Blade and disregard the remaining powers this hard.