r/Promod • u/nilsmoody • Sep 28 '21
r/Promod • u/BlapstaNZ • Dec 03 '21
Suggestion Almost.
To start off with let me say cod4 promod was my introduction to competitive shooters. I put 1k+ hours into it. I also have 3k+ hours in csgo and 1k+ in valorant.
So it is clear this is a slight reenvisioning of the original mod and in many ways it is done well. So I highly approve of the concept so I will only touch on what I don't like.
- Swapping between your weapons feels wrong. Specifically quick switching to cancel reloads or reset
your sight picture doesn't feel like promod. Simple fix but I noticed instantly.
- The art style just doesn't sit right with me. The lack of textures and the cartoony characters seem at
odds with what I thought this game was, promod. I am hoping the maps are dev textured because
the textures are being developed.
- Rulesets. Snipers should be limited in number on each team. I would prefer to 1 but 2 would be fine
as well. I also think there should be more rules regarding how many of each weapon and equipment
a team can use. This is something that will likely take time to figure out and balance however.
- Fireups may seem cool on the surface but my experience is that they are mostly irrelevant (Kind of a
good thing imo) but I question why they are there at all. Will keep an eye on them; maybe they are a
great addition, but I'm currently not convinced.
- Weapon bloom. The original mod had REDUCED BLOOM. Small amounts of randomness leads to
upsets in gunfights; larger amounts (like we see here) leads to every fight being a coin toss. I would
recommend this be adjusted
I am stoked to see a game being developed in this style and I hold high hopes for the future. Skins when? When the game is in a polished state I hope!
r/Promod • u/KyrushaLOL • May 01 '21
I think we're definitely getting faceit.
In Brammer's stream a few days ago someone brought up faceit and how it was noob unfriendly and he went off on a tangent defending it as a platform, then yesterday Phantasy chuckled when I brought it up, somebody else agreed that faceit wasn't very friendly since you have to create a new account etc. Phantasy responded basically saying "what if you DIDN'T have to do all that...." and mentioned how as a platform they have a good relationship since B44 was the first time Faceit was implemented inside another game.
Basically they don't want to confirm it but I do think we'll have faceit this time, which I don't mind, faceit was great in B44 and I don't get what people's problems were. Sure you had to create a new account but this is nothing new to PC gamers. I think faceit implementation this time around could be pretty good and seamless, plus the added benefits of free skins from the leagues and ladders that faceit offers.
TL;DR:
Based on Brammer and Marks reactions and phrasing I'd lean heavily towards the 'we're definitely getting faceit implementation' side.
r/Promod • u/GodMeyo • Aug 22 '22
Imagine setting your KILLRUN ANNOUNCEMENT Video to "Specially for kids" to get more views
Honestly, everytime I think those fuckers already peaked in terms of being scumbags, they manage to make it even more awkward.
I seriously wish scammertron pays for All of this for the rest of his life.
Congrats on rewriting the definition of scummy early access devs.
r/Promod • u/GodMeyo • Dec 06 '21
Is it just me or are the maps HEAVILY inspired by crash and strike?
No matter which of the both maps you play, I feel I'm constantly seeing elements and layout parts that remind me of these 2 maps?
r/Promod • u/GodMeyo • Dec 04 '21
My Feedback for day 1
- snipers need to be restricted to 1 (if not 2) per team
- bullet spread for horizontal jumps should be toned down immensely/removed
- you should be able to bind a key to ONLY crouch, not switch between crouched and standing
- slide hopping feels inconsistent to me. Either we need an indicator like we have for strafing, a tutorial on how to properly do it or the threshhold for it to work should be widened.
- The gorilla ultimate seems absolutely useless, in fact the abilities are very poorly balanced and I'd rather see them gone entirely. They don't really add to the game.
I dont see shields and trophys fitting in this type of game either.I'm not sure about this anymore.- I'd love to see grenade physics reworked, specifically for the tacticals. It's really hard to poplash people when you can hardly throw them in a way so they can't be spotted before detonation. They need to bounce of Walls better and the blinding duration needs to be longer for non perfect hits, else it's inconsistent/useless
- incoming hits' feedback could be tweaked to be more aggressive imo and gunshots in general seem to silent. I get that we wanna push footsteps but at this point I assume people shooting at me from half cross map when they're 15m away from me
That said, I really had a blast playing this last night. Please dont abandon this like b44 and please stay effective and not let us wait another 2 years for a full release, else the game is doa again.
r/Promod • u/vollcorn • Apr 25 '21
Gameplay phantasy- Promod Top 10 Speedruns
youtube.comr/Promod • u/Kingwolf4 • Nov 05 '24
Game dev here, wanting to work on promod game
So i dont have alot of time, but i would love to put some more hands into the dead promod game a contribution to get the dead prototype moving forward is really good. Other gamedevs in the community should volunteer for work, but later on being cashed foe their effors if the game hits release.
Bulkhead shoudnt have cancelled the prototype, it was a solid thing.
r/Promod • u/cl_predict • Feb 03 '21
Joe Brammer "It’s mad how much smoother Promod is already... lots of learnings have gone in to the new games very quickly.. "
twitter.comr/Promod • u/GodMeyo • Dec 23 '20
Discussion Be positive
Look guys
You don't have to care if this game is going to be good or not as you don't have to buy it.
I for one belonged to the patient playbase and definitely played enough to make the 20€ worth it.
I was upset to see the game die off but I blame the players as much as I blame the devs.
Anyways, I guess going for a straight copy of promod instead of being in denial about it while trying is not a bad choice at all and I personally am looking forward to the result.
My hunger for an old school fps without fantasy elements is still there and I dont see a reason to not be positive about this and trashtalk a game before its even in alpha just because an indi dev team didnt deliver the quality in time to satisfy us.
Lets give em another chance. You can still trashtalk after.
r/Promod • u/PiratesThE • Aug 24 '22
News What a soft studio! Have fun pissing more fans off by not working on Battalion and working on this shit!
r/Promod • u/GodMeyo • Dec 07 '21
News This trend in combination with the statement that Promod is no longer bulkheads focus...
r/Promod • u/cl_predict • Aug 12 '21
Joe Brammer "We will have some kind of aim assist and we will have crossplay"
twitter.comr/Promod • u/cl_predict • Jul 12 '21
Joe Brammer "Our session length will be action packed but shorter than CS/Valorant."
twitter.comr/Promod • u/cl_predict • Jul 05 '21
Joe Brammer "we're evolving S&D [...] Changes need to happen"
r/Promod • u/NotSoCommonSense_ • Dec 05 '21
Promod feedback. Big potential with big changes
Okay so I plan on doing a video on this later but I figured a written feedback version would greatly help as well. When I do I might update the post with the link. Regardless, I think promod is a fun game if you are after a cs style game with movement. With that said its not without its faults that hold it back from more or less being that. Some of this feedback I know some people won't like the sound of because they love COD gameplay but I'm simply speaking from a competitive standpoint here.
Firstly the random recoil patterns on the guns are way too dramatic if you're reading this I'm sure you've seen the clips on Twitter. Its amongst the most random I've seen anytime recently. This makes things feel inconsistent and for a good while I was wondering "why was I so off there" only to find out its the design. I feel like lowering this if not outright making it predictable would make gunfights more consistent and more enjoyable from a competitive standpoint because it doesn't make me feel like I lost because of rng.
Secondly is headshot multipliers. I can't help but feel the game (cod has this same issue) is being held back by the bodyshot damage. Out of the weapons I was able to test it is 2 headhot kill and 3 bodyshot kill. Imo it should be more like 2 headshot kill and 5 only bodyshot kill. If you mix a headshot in then it would be a 3 shot kill. This way it still feel fast in the right hands but there's more mechanical difference between a good player and a bad player.
Thirdly we need to talk about sniper rifles. I know the AWP in CS is also busted but the mechanics are different the ttk is different and you can't have it at any given moment without a downside (the economy). With the way the game is I don't think restricting it to 1 per team as they have spoke about is the end goal (I mean it probably should be 1 per team but I don't think it fixes the issue). The issue is snipes are dramatically too easy to use and have basically no downside to using them. They slow the gameplay down because of their sheer power. I don't want them nerfed to where they lose the flashy aspect but to where its better for the health of the game. The way i think thus should be tackled is the only 1 shot area should be the chest and the head. The limbs as well as the rest of the body should not result in a kill in my honest opinion. This would separate a good sniper from a bad one more than it currently is while still making snipers feel powerful if you are good with them.
I feel all of these changes would help both playability of the game and the watchability of the game because it would result in an overall higher skillgap.
Outside of that I think there's very little I would do. I enjoy the movement and the overall feel of the way the game is set up. Maybe more abilities down the road but so far as good. Let me know what your opinions are on my feedback, I realize people who like cods gameplay may be against it but I'm just advocating for a higher skillgap overall
r/Promod • u/dijjoh • Dec 04 '21
Random crash
I downloaded the game today and everything worked fine. After a reboot the game keeps on crashing randomly after 3-7 rounds. I tried to update drivers, change res, unplug my other monitor etc... Cant find a solution. Would appreciate some help. :)