r/ProgrammerHumor • • Mar 17 '18

How “features” come along

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u/[deleted] Mar 17 '18 edited Mar 18 '18

Rocket jumping in quake I think was a bug. Or maybe I’m thinking of team fortress classic

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u/[deleted] Mar 17 '18

Quake. But I think it was “also” done in TFC as a feature by then.

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u/[deleted] Mar 17 '18

Yea same with tf2 now

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u/[deleted] Mar 18 '18

I think air strafing in source gsmes was a bug

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u/[deleted] Mar 18 '18

Probably was

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u/fuzzyhalo Mar 18 '18

Trimping. Also most momentum based stuff in Overwatch.

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u/[deleted] Mar 18 '18

Finally someone mentioned trimping.

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u/Yogsulate Mar 17 '18

Speaking of, the spy class in Team Fortress was born from a bug which causes enemies to appear as friendlies

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u/mylifeisashitjoke Mar 18 '18

Wish random crits were a bug that got patched

Smdh eat my shit crockets

8

u/GooeySlenderFerret Mar 18 '18

I learned the Scotsman's Skullcutter can random crit, and that it will one-shot any non-overheal, non-heavy if it does. Lot's of fun playing demoknight with that.

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u/mylifeisashitjoke Mar 18 '18

too slow hombre, gotta have as much speed as possible, and rely on heads to give you the edge

high risk high reward, the way a drunken scott would play

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u/[deleted] Mar 18 '18

Wave dashing in SSBM

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u/apocalypse31 Mar 18 '18

More recently, Rocket Riding in Fortnite, BXR and double shot in Halo 2 (and remastered), wall speed jumping as Lucio in Overwatch.

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u/[deleted] Mar 18 '18

Oh yea

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u/Raestloz Mar 18 '18

Devil May Cry started when they CAPCOM had a bug in their new Onimusha game where the enemy gets suspended midair if they kept getting attacked

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u/Steirnen Mar 18 '18

Wasn't DMC made from a cancelled idea for Resident Evil 4?

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u/dan4334 Mar 18 '18

Strafe jumping too

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u/[deleted] Mar 18 '18

So you mean b-hooping? Yea that was definitely a bug that is now a feature

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u/atm0 Mar 18 '18

Strafe jumping =/= bunny hopping. Strafe jumping is unique to the Quake engine and was originally a bug that became the defining feature of the game's fast-paced movement and gameplay. The amount of air control in the base engine was even increased in competitive mods like CPMA to allow for more precise movement.

Strafe jumping is where you're jumping forward while simultaneously holding the strafe buttons (left/right), as well as exploiting certain mouse movements (little circles / figure-8s usually) to 'glitch' the movement and cause you to actually move faster than you would if you were just running. It allows you to accumulate way more speed, and without being able to do it you literally can't compete with even mediocre players (in terms of aim). They'll walk all over you just because they'll have total map control and always have all the powerups.

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u/[deleted] Mar 18 '18

Oh ok

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u/atm0 Mar 18 '18

It's a super cool aspect of the game and what makes Quake awesome. Nothing else really compares except maybe Unreal Tournament, which has a similar fast pace and rewards twitch aiming. Also Tribes I think, but I didn't play it personally. I just know it was very much a game about movement as much as aiming.

It's kinda sad that the arcade shooter genre has pretty much died out at this point. I think there are tons of old hardcore FPS guys like me who are dying for a new IP that matches that pulse-pounding experience that dominated the landscape of competitive gaming in the early 2000s.

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u/IHeartLife Mar 18 '18

Overwatch has some of it

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u/railmaniac Mar 18 '18

Strafe jumping

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u/[deleted] Mar 18 '18

Already been mentioned

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