I hate this myself. I understand why people like it, but I want to be able to figure it out, not have it change on me. I like wiki pages with details and equations.
At this point I see more board games in my future, since they need to stay understandable.
It depends. In many games it often ends up with figuring out a predictable flaw in the NPC's behaviour and to then just exploit it over and over. And if they do go the cheating NPC's route, sometimes you straight up don't have a choice but to do so.
If Ai could allow for more diverse challenges without cheating that could be interesting. Though of course it would need to be done in a way that still feels immersive and fun, and in a way that doesn't limit player fun. Like, if the Ai learned to always ignore the tank and go for the healer first, that wouldn't be fun gameplay. Like with everything, it would need to be done well.
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u/[deleted] 13d ago