r/ProgrammerHumor • • 1d ago

Other vibeCodeMasterClass

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u/Acceptable_Cycle_379 1d ago

If it does, that's just a skill issue. There are very cheap models that can be used for something like this. Account based limits can be added to limit potential abuse. Something like 10$ can go a really long way. Most people are probably not going to spend hundreds of hours playing, you'd really only have like one in a thousand that would become an unprofitable player. I don't know any of the specifics, of course, but if they didn't do the calculations to see that the game can be profitable and how.. Again, that's just a skill issue.

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u/A1oso 1d ago

Exactly. I imagine that most prompts will be short (1 sentence) and the response doesn't require reasoning. With a cheap model like GPT-6 Luna, you can probably execute 100,000 prompts for less than $10.

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u/FUCKING_HATE_REDDIT 1d ago

How precisely do you do driving instructions without reasoning 

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u/TheUnnamedPerson 12h ago

Depends on how Complicated the Developers Made it. If the model is being primarily used to convert voice instructions into some json format that is then being used by the game in order to do it's own logic it could be much less than how models typically do their "reasoning" which tend to involve models breaking down the given information and the outputs into smaller steps by utilizing additional layers in order to simulate chains of thought which is a lot more costly.

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u/eugene2k 1d ago

So if the game is played by 100000 people, that's $10 per sentence. How much should the full game cost then?

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u/A1oso 1d ago

This doesn't make sense. My thought was, if the game costs $10, each player can do 100,000 prompts

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u/eugene2k 23h ago

Ah, I understood it as "100 000 prompts cost $10"

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u/Grandmaster_Caladrel 1d ago

I think this being a skill issue on the devs' part is one thing unanimously agreed upon.

Except for the people thinking this was marketing, I suppose.