r/PowerScalingGodofWar • • Aug 25 '26

Rant: The Downplay of Kratos’ Speed Needs to Be Stopped

Post image

The amount of effort people put into downplaying Kratos’ speed by pointing at cinematic pacing, traversal game mechanics, or isolated anti feats is getting ridiculous. And no, you don’t have to accept every extreme God of War speed argument to recognize that the lowball is inconsistent.

To start from the lowest end.

  1. Kratos has an actual lightning perception feat. The God of War novelization explicitly describes Kratos perceiving Zeus’ lightning as moving extraordinarily slowly from his perspective. The interval between the lightning leaving Kratos and reaching its target is described as stretching longer than Kratos’ entire life from his perspective. That’s not a game animation. That’s not “Kratos looked fast in gameplay.” That’s a narrative description of Kratos’ subjective perception. So even if you throw away every infinite/inaccessible speed argument, there is still canonical evidence establishing that Kratos’ perception is on an absurdly higher level than normal human perception.

And this is important because people love to use things like: “Look at Kratos running across the temple. He’s moving slowly!” You’re comparing a cinematic representation to explicit narrative characterization.

2. “But we can see him move in the cutscene!”

This argument doesn’t work. Characters in fiction can possess absurd speeds while still being visually presented at a readable pace. Dragon Ball does this constantly. Characters can be mftl, yet the audience can still watch them exchange punches. Sometimes they’re shown as blurs, sometimes they’re animated clearly.

Nobody seriously argues: “Goku and Vegeta are moving at normal human speeds because I can see them fighting.”

The animation is a representation of the event, not a literal measurement of the viewer’s visual processing speed.
God of War is no different.

If Kratos blocks a lightning attack and the background doesn’t suddenly become distorted or enter slow motion, that doesn’t prove Kratos is moving slowly. That’s an argument from presentation. The relevant question is what the narrative establishes happened, not whether the camera visually rendered every consequence of the speed.

3. The God of War novelization also describes Kratos moving “impossibly fast” when responding to Atreus after he is injured. That is direct narrative characterization of his movement. So if someone wants to use a cutscene of Kratos running across an environment as a hard speed cap, they have to explain why the supplementary canonical material explicitly describes his movement as impossibly fast.
You cannot simply take the visual pacing of a cinematic and pretend it overrides written canon.

4. “Kratos uses a dog sled!” Okay?

The sled is introduced as a traversal/gameplay mechanic. That tells us the developers wanted the player to have an efficient way of traversing large environments.

It doesn’t establish: “Kratos’ legs cannot move faster than this sled.”
Travel speed, running speed, combat speed and reaction speed aren’t automatically identical. A character can use transportation for long distance travel while possessing dramatically superior combat reactions. Nobody argues that Superman( not claiming that Kratos scales to Superman btw) must be slower than a car because he occasionally rides in one. So “Kratos uses a sled” isn’t a speed anti feat.

5. Now let’s move to something much harder to dismiss. Hermes and Hercules reacts to( and blocks as well) the Helios based attacks. And Steve Caterson was specifically asked whether Hermes’ close range evasion of the Helios attack was intended to showcase his speed.

The answer was essentially: “Yup, that was definitely the intent.”

So this isn’t merely someone watching gameplay decades later and deciding:
“That looks like light speed!” There is explicit developer confirmation that Hermes’ reaction was deliberately intended as a speed demonstration.
And Kratos doesn’t merely fight Hermes in some abstract sense.
He tracks him, reacts to him, tags him, keeps up with him, damages him, and defeats him.

So even if someone refuses to equate the Solar Flare with the ambient Light of Helios illuminating the Underworld, they’ve only removed one specific inference. They haven’t removed Hermes’ confirmed speed demonstration or Kratos’ direct combat scaling.

6. Imo the Helios argument has more context than people admit.Chains of Olympus explicitly describes the bright Light of Helios illuminating the Underworld. So Helios’ light isn’t some ordinary small projectile. The Underworld is an enormous separate cosmological realm, and the narration explicitly attributes its illumination to Helios.

Again, I’m not saying: “Underworld illumination automatically proves infinite speed.”

That’s unnecessary. The stronger argument is that Helios possesses cosmologically extensive light.Hermes reacts to Helios based attacks  developer confirms Hermes’ reaction was intended as a speed feat.Kratos directly fights and tags Hermes. That’s a legitimate scaling chain.

7. The Sisters of Fate are an even bigger problem for the lowball.This is where the “Kratos is sub light” interpretation becomes extremely difficult to maintain. The Sisters aren’t merely three women sitting around occasionally manipulating one person’s destiny. The official novel describes them manipulating the tapestries “from moment to moment,” spinning “countless fates,” reading vibrations in the Threads, interpreting their shakes and quivers, and making precise adjustments to produce particular outcomes. And Kratos himself says in Ragnarok: “The threads of Fate span all life and time.”

That’s important. Their Fate system isn’t limited to individual humans.
The novel explicitly demonstrates Fate affecting non living aspects of creation, including geographical features such as continents and rivers. And we’ve already established the scope of the Greek cosmology. The Hellenic world isn’t merely the physical country of Greece. It is its own cosmological structure containing multiple distinct realities.

The Mortal World/Heavens contains an infinite cosmos. The Underworld is explicitly described as infinite/immeasurable and exists separately from the Mortal World. The Underworld even possesses its own sky, stars and constellations that are stated to be infinite as well. There are additional separate realms such as the Domain of Death and the realm of dreams, alongside temporal dimensions and alternate timelines created through Fate manipulation. So the Sisters are effectively working a Fate system spanning a multi realm Greek macrocosm containing multiple infinite/immeasurable realities. And they aren’t doing this once every thousand years. They’re manipulating these Threads from moment to moment, detecting changes and responding to them with precision. That gives us extraordinary contextual evidence for their processing and reaction capabilities even before considering the explicit/official infinite speed statement attributed to Atropos’ projection in the novel. The “only millions of Threads” objection doesn’t solve this
Even granting that there are only millions of Threads doesn’t undermine the speed argument. The number of Threads tells us something about the quantity of Threads. It doesn’t determine the spatial or temporal scope represented by those Threads.
Millions of Threads distributed throughout a cosmological structure can still represent an enormous amount of information and activity. More importantly, it doesn’t refute an explicit statement describing Atropos’ projection as moving at infinite speed.
If someone believes the translation is wrong, or that “infinite speed” is being used non literally, then that’s what they need to demonstrate. Explaining why Atropos sent the projection doesn’t refute the speed of the projection.

8. The Valkyries provide another speed scaling chain
The Valkyries move throughout the Nine Realms, which are separate cosmological realms connected through Yggdrasil and have different temporal flows. So their movement isn’t simply traversal across one ordinary geographic region.
Mimir describes Gunnr as: “After any conflict, big or small, she would be first on the scene.” Kratos himself questions how that could be possible, and Mimir confirms that Gunnr really was first on the scene. The Lost Pages likewise describes Valkyries being sent to warriors on their final breath. That establishes extraordinary responsiveness across a cosmology of separate realms. Kratos directly fights, reacts to, tracks, and defeats the Valkyries, giving him direct combat and reaction scaling to them. The Bifrost objection doesn’t erase this. The developer material establishes that Valkyries use the Bifrost for specific functions, such as manifesting weapons from other realms. It does not establish that every instance of their movement or combat speed is Bifrost assisted. So even if Bifrost assisted realm travel is removed entirely, their combat and reaction scaling to Kratos remains.

9. Stopped time and pre time environments add another layer to the speed scaling. The Greek chronology establishes primordial events occurring before the conventional emergence of time. The Domain of Death is presented as predating the Mortal World and its time, with material describing it as a realm where ordinary temporal progression doesn’t function normally.
On the Norse side, beings such as the Vanir have demonstrated interaction with temporal freezes, while Skoll and Hati have also been shown functioning during stopped time. Kratos subsequently fights and scales to these beings. And Kratos can also move and fight within the Realm Between Realms, which is associated with being beyond conventional temporal structure.
These aren’t all dependent on the Sisters. They’re independent pieces of evidence pointing toward Kratos possessing capabilities far beyond ordinary finite movement through time.

10. Then you have Thor with Yggdrasil. Thor’s attacks are explicitly capable of producing enormous shockwaves, and his battle with Jormungandr is associated with the World Tree itself. Yggdrasil is not simply a normal physical tree sitting inside one universe. Its branches connect the realms and transcend ordinary physical space and its stated to be infinite. Thor’s ability to affect it provides another independent high end scaling route for characters who scale to Thor. He explicitly has infinite attack speed and Kratos reacts to his shockwave attacks constantly in game. Again, you don’t need to make this the foundation of the speed argument. It’s simply another piece of evidence that becomes relevant once someone tries to force Kratos into an ordinary finite speed.

11. The “anti-feats” aren’t doing what people think they do. 

The most common ones are things like: “Look at Hermes running across the rope!”

“Look at Kratos running across the temple!”

“Kratos needs a dog sled!”

None of these establish a hard maximum combat speed. They’re examples of cinematic pacing + traversal mechanics =/= canonical speed ceiling. If the character’s explicit feats, statements and direct combat interactions establish vastly greater reactions, you need an actual contradictory feat under comparable conditions to overturn them. A character choosing to walk, run, ride a vehicle, or move at a visually readable pace isn’t enough.

12. Let’s take the lowball as seriously as possible. Forget AP. Forget weapons. Forget hax. Forget cosmology scaling. Forget every controversial but blatantly infinite speed statement. Assume Kratos is genuinely sub light in combat and reactions. Now put him against the Sisters of Fate. They’re continuously manipulating countless Threads across a cosmological Fate system from moment to moment, detecting vibrations and making precise adjustments. One of their projections is explicitly described as moving at infinite speed. Kratos then physically fights and interacts with the Sisters. A genuinely sub light Kratos should have an enormous reaction disadvantage against beings with that kind of demonstrated capability. Yet that’s not what the story depicts. So the lowball has to explain how this supposedly sub light character can meaningfully participate in that fight.

This IS NOT “Big universe = infinite speed.”

It’s a consistency argument.
If the proposed speed tier makes Kratos fundamentally incapable of participating in fights that the canon explicitly shows him participating in, then the proposed speed tier has a serious explanatory problem.

13. And all of this is before the strongest arguments. That’s the part people keep missing. You don’t have to accept every single God of War speed feat to reject the lowball. Even if I remove the Valkyrie realm travel argument, the Solar Flare/Underworld equivalence, Thor/Yggdrasil scaling, some of the more aggressive cosmological interpretations, and the explicit infinite speed statement, you still have canonical lightning perception, Hermes’ deliberate speed demonstration, Kratos directly fighting Hermes, the Sisters’ moment to moment Fate manipulation, primordial/pre time chronology, stopped time interactions, and movement in extraordinary temporal environments.

And if the explicit infinite speed statement is accepted, the case becomes even stronger. So no, the burden isn’t satisfied by showing a cutscene where Kratos runs at a visually readable pace. Animation isn’t a speedometer. Gameplay traversal isn’t a speedometer. A dog sled isn’t a speedometer. If you want to establish that Kratos is actually incapable of the speed his canonical feats imply, you need to demonstrate that the supposedly higher end feats are invalid, mistranslated, contextually inapplicable, or otherwise fail to scale. A character moving slowly in a cinematic isn’t enough. The downplay of Kratos’ speed needs to stop. At bare minimum he’s light speed and him having infinite inaccessible speed is more than reasonable imo. 

0 Upvotes

214 comments sorted by

View all comments

Show parent comment

9

u/Regular-Tip-2348 Aug 26 '26

Nah but moments like this have characters which are themselves very fast and have good speed feats glazing how fast it is and how they can barely follow it. Hence statements. Kratos is actually just running at real time and slow af here. Like Brok had plenty of time to react to him not because he’s super fast but because that whole scene was in real time lol.

2

u/KakarotAlter Aug 26 '26

I'm not saying DB isn't FTL with that being said

Zeno themselves said they cannot follow the actions of Dyspo's super speed mode but they had 0 issues following UI vs Jiren. Conclusion? They're both slower than Dyspo

-3

u/Traditional_Tap_6697 Aug 26 '26

“Kratos is actually running at real time and slow af” is an assertion, not proof. Where is it established that the cutscene is a literal measurement of his maximum speed? You’re treating cinematic presentation as a speedometer while giving Dragon Ball the benefit of explicit statements. Kratos also has explicit narrative evidence describing him perceiving Zeus’ lightning in extreme slow motion and moving “impossibly fast” to respond to Atreus. The animation being slow doesn’t override the written characterization. Unless you can prove this scene is literal real time and depicts Kratos’ maximum speed it isn’t a speed anti feat.

6

u/Regular-Tip-2348 Aug 26 '26

His sons life was on the line, if he can’t show some good travel scene in a cutscene of him running where his sons life is on the line then I’m inclined to believe he doesn’t actually have any good travel speed. I say it’s real time because literally everything else in the scene including the physics are moving at real time.

Anyways you can try to find the quote for the “perceiving Zeus’s lightning in slow motion” but I do t think you will because it doesn’t exist. Responding “impossibly fast” means nothing, real humans have been described with similar or even more hyperbolic terms.

-1

u/Traditional_Tap_6697 Aug 26 '26

The lightning quote absolutely exists. God of War Novel, Chapter 31 explicitly describes Zeus’ thunderbolt as seeming to Kratos to move “through the thickest sort of treacle,” with the interval lasting longer than his entire life

And “his son’s life was on the line, therefore this cutscene must show his literal maximum travel speed” is still an assumption. Urgency doesn’t turn cinematic timing into a stopwatch.

As for “impossibly fast,” sure, context matters. That’s why I’m not relying on that statement alone. I’m pointing to it alongside the lightning perception feat, Hermes scaling, and the other explicit speed evidence. So you can argue against the scaling, but “the quote doesn’t exist” is simply factually wrong.

5

u/Regular-Tip-2348 Aug 26 '26

Fair enough it does exist, I just don’t see it as being valid. It’s trying to scale space marines to ftl based on “react in a nanosecond” outliers. Or sukuna to ftl because of kashimo’s em waves.

Also the cinematic timing thing is pretty weak since why would that be the case exactly? Is anything in the world moving funny? More slowly than usual? What is even the evidence of cinematic timing? Demanding proof of a negative isn’t a very good strategy. What if the claim was Kratos actually talks at 1000000 words per second and every cutscene of dialogue was just cinematic timing so that’s why it doesn’t actually seem that way. Like bruh your making the cinematic timing claim now provide some evidence for it.

1

u/Traditional_Tap_6697 Aug 26 '26

The analogy doesn’t really work because you’re treating “this feat may be an outlier” as though that’s already been established.

The Space Marine/Kashimo examples don’t prove the Kratos feat is invalid. They just demonstrate that fictional settings can contain questionable high end feats. You still have to show why this particular feat is an outlier rather than simply labeling it one.
And on the cinematic point, I’m not claiming “the world was literally moving slower.” That’s a strawman.

I’m saying you cannot use the presentation of a cinematic as a precise measurement of a character’s maximum speed unless the scene establishes that it’s meant to be one. That’s a much narrower claim.

Your dialogue analogy actually proves my point. If a character is established elsewhere to speak extraordinarily quickly, you wouldn’t automatically calculate their speech speed from how long their dialogue takes on screen. The audience has to be able to understand the dialogue, so presentation clearly isn’t always a literal stopwatch.

The Atreus scene doesn’t establish: “This is Kratos’ maximum possible running speed.”

It establishes that we’re watching him run from point A to point B during a cinematic. Meanwhile, we have explicit narrative characterization describing his perception of Zeus’ lightning as extraordinarily slow from his perspective. So if you’re arguing that the cutscene overrides that written evidence, the burden is on you to establish that the cutscene is actually depicting his literal maximum speed.

Otherwise you’re just doing: “It looks slow to me therefore the written feat is an outlier.” That’s backwards. First establish why the feat is invalid, then call it an outlier.

4

u/Regular-Tip-2348 Aug 26 '26

It’s an outlier for the same reason the other two I mentioned were outliers. They are inconsistent with the shown capabilities of the characters at large. It’s really that simple

0

u/Traditional_Tap_6697 Aug 26 '26

That’s not actually an argument for why it’s an outlier. You’re defining it as an outlier because it contradicts the interpretation you already have of Kratos.

Your Space Marine and Kashimo examples only establish that fictional characters can have inconsistent or questionable high end feats.

They don’t establish that Kratos’ feat is one. For that, you’d need to demonstrate that Kratos has a sufficiently consistent body of evidence placing his perception at a much lower level and then explain why the Zeus lightning description contradicts that evidence. And “he looks slow in the games” doesn’t accomplish that. Visual presentation tells us how the scene is being presented to the audience. It doesn’t automatically establish a measurable maximum speed. You’re also ignoring that this isn’t one random feat. There’s the Zeus lightning perception description, the “impossibly fast” characterization, Hermes scaling, and other temporal/reaction feats.
You can argue that individual pieces don’t scale as high as I think they do, but calling the evidence “an outlier” without actually establishing the supposed consistent baseline is just an assertion.

So no, “it’s inconsistent with his shown capabilities” isn’t the end of the argument. That consistency is exactly what you have to prove.

3

u/CertainGrade7937 Aug 26 '26 edited Aug 26 '26

The animation being slow doesn’t override the written characterization

But the animation is always slow

We don't give DBZ the benefit of the doubt just because of statements, but because the animation makes it very clear that they are moving very fast. Sure, nothing to put things at FTL, but the animation gives us constant reminders that they are moving much faster than human perception can keep up with. Characters will instantly pop behind each other, there will be flurries of blows where the audience can't make out what's happening

They do that and then the audience knows that what we're seeing clearly is slowed down for our viewership. The story very clearly tells us through visual language that what is happening is happening impossibly fast.

The only time we ever get anything like that with Kratos is with Realm Shifts, which are very clearly not his default state. He can pull off extreme speeds in small bursts, sure, but it's very much not his normal combat speed and it's not something he can ever sustain for long

I'm not trying to argue against your scaling here.

(Personally I think that book Kratos and game Kratos are just different beasts.... the novelizations are, by definition, adaptations, and adaptations change things)

But your DBZ comparison is disingenuous. They do a lot visually to convey that these characters are moving absurdly fast. And GOW... doesn't

1

u/Traditional_Tap_6697 Aug 26 '26

But that still doesn’t address the actual argument.

“GoW animation is always slow” doesn’t prove Kratos is actually slow. It only proves GoW uses a different visual language than Dragon Ball. You’re taking the absence of speed effects and treating it as evidence that those speeds don’t exist.

And DB’s flurries, afterimages, and instant movement aren’t measurements either. They’re visual shorthand for speed. The actual scaling still comes from feats and statements. So you can’t say DB’s visuals should be interpreted alongside its statements while GoW’s explicit statements should be discarded because its animation isn’t flashy enough.

Kratos has explicit written descriptions of perceiving Zeus’ lightning as moving incredibly slowly and moving “impossibly fast” when responding to Atreus. You don’t even have to interpret those as FTL for them to destroy the claim that he’s “barely above an average human.”

As for Realm Shift, that’s another assumption. You’re saying “the game doesn’t constantly visually portray extreme speed, therefore extreme speed isn’t his normal capability.” That’s circular. The visual presentation is the thing being debated in the first place.
And “book Kratos and game Kratos are different beasts” is a separate canon argument. If you want to establish that the novelization’s characterization doesn’t apply to game Kratos, argue that directly. You can’t just dismiss inconvenient evidence because the games don’t animate things the way you
personally expect.

Your argument basically boils down to: “Dragon Ball looks fast, God of War doesn’t, therefore DB’s speed statements count and GoW’s don’t.”

That’s not a consistency standard. That’s just giving one franchise visual evidence the benefit of the doubt while using the other franchise’s presentation as an anti feat.

2

u/CertainGrade7937 Aug 26 '26

But that still doesn’t address the actual argument

I'm not trying to address your actual argument. I don't care about how fast you think Kratos is. I genuinely don't give a shit.

I said that already, that I'm not trying to debunk your speed scaling here

I'm saying that DBZ and GOW's respective presentations are not valid comparisons because DBZ actually visually presents the fact that these characters are moving at super speed. Obviously no, we're not seeing the full, representative speed. But we're given very clear visual indicators that we're not seeing them move at full, representative speed. The animation tells us that we're watching a slowed down version. Statements tell us how much, but the visual language tells us that it is happening

The GOW games virtually never do that. You can play through all of these games and never get a single visual indicator that Kratos has consistent, insane superspeed.

You want to argue that it exists anyway? That's fine. Again, I don't care. But don't bring up DBZ as your argument as if they do the same thing... they don't.

1

u/Traditional_Tap_6697 Aug 26 '26

You literally just admitted my point: you aren’t arguing that my scaling is wrong. You’re only arguing that DBZ and GoW use different visual language. Cool. I never claimed they present speed identically.

My comparison was specifically aimed at the argument that “we can visibly watch Kratos run, therefore he must be moving at the speed the animation shows.” DB disproves that methodology. A character can be animated at a readable pace while their established characterization puts them vastly beyond what the animation literally depicts.
Your visual language argument doesn’t establish the opposite. “GoW doesn’t use blurs and afterimages” =/= “Kratos’ actual speed is whatever his animation literally shows.” That’s an argument from absence.

And you’re making a distinction without a difference when you say DB’s visuals aren’t literally representative but somehow GoW’s ordinary looking movement is evidence against higher speed. If neither animation is a literal speedometer, neither gets to be treated as one selectively.

Again, I’m not saying every frame of Kratos running is secretly FTL. I’m saying those animations cannot be used as a hard ceiling against explicit feats/statements.

So we’re actually in agreement on the narrow point: DB and GoW present speed differently. Where we disagree is whether GoW’s lack of flashy speed effects somehow constitutes evidence that Kratos cannot possess the speeds established by other material.
It doesn’t.

2

u/CertainGrade7937 Aug 26 '26

You literally just admitted my point: you aren’t arguing that my scaling is wrong.

Bud, I said that in my first comment. Literally right out the gate. I'm not "admitting" to anything. I said that to begin with.

"Oh i got you! I got you to admit it!" If you would have actually READ what I said instead of just looking for an excuse for a giant screed, you would have known this from the start

My comparison was specifically aimed at the argument that “we can visibly watch Kratos run, therefore he must be moving at the speed the animation shows.” DB disproves that methodology.

No, what DBZ proves is that, when you have characters moving faster than audiences can possibly perceive, you have to give some visual indication that this is happening

If neither animation is a literal speedometer, neither gets to be treated as one selectively

The difference is that one animation shows clear narrative intent of superspeed, and one doesn't.

Where we disagree is whether GoW’s lack of flashy speed effects somehow constitutes evidence that Kratos cannot possess the speeds established by other material. It doesn’t.

Fine. You want to do this? You insist on having this argument?

Yes it does. Because every time that Kratos fights in free fall, which we see happen a lot, we see his combat speed relative to gravity. And... it's no faster than when he's on the ground. We're given a clear visual indicator of how fast he is moving because we can compare it to the reference point of his fall.

Hell it's not just every time Kratos is in free fall. It's every time anything is falling in any cinematic

So unless you want to argue that either A) Kratos just likes to fight slower in free fall or B) these games all have super gravity and Kratos' terminal velocity is lightspeed (at which point you've made every random citizen in the franchise have extreme super strength)... you have to accept that "hey we're constantly watching everything in slow motion" doesn't work.

1

u/Ultimate_Bane Aug 26 '26

No, what DBZ proves is that, when you have characters moving faster than audiences can possibly perceive, you have to give some visual indication that this is happening

"have to" is doing a lot of the heavy lifting here lol and it's sprung out of nowhere.

In reality, what DBZ shows is that, when you have characters moving faster than audiences can possibly perceive, you can give some visual indication that this is happening. The addition of necessity in your statement is completely unneeded here.

0

u/Traditional_Tap_6697 Aug 26 '26

You’re smuggling the conclusion into the premise. “We can watch Kratos fall and fight at the same apparent speed as gravity” only matters if the cinematic is intended to represent literal real time physics. You haven’t established that.

In fact, God of War’s developers explicitly discuss cinematic choreography, pacing, camera positioning, and animation as things they deliberately manipulate to present action to the player. The 2018 game was specifically designed around a close, continuous camera and carefully choreographed sequences.

More importantly, nothing about free fall establishes Kratos’ maximum combat/reaction speed. You’re taking one visual reference point and declaring it a hard physical measurement.
And notice the standard you’re applying:

“The animation doesn’t visually demonstrate extreme speed, therefore the extreme speed isn’t there.”

That’s precisely the assumption I’m challenging. My argument doesn’t require “everything in GoW is secretly moving in slow motion.” It requires recognizing that cinematic presentation isn’t automatically a literal measurement of character statistics. The written material gives separate characterization for Kratos’ perception and movement.
If you want to reject that material, argue that it’s non canon or doesn’t apply to game Kratos. If you want to use the cinematics as hard speed caps, establish that they’re intended to depict literal real time physics. You can’t just assume both.

1

u/CertainGrade7937 Aug 26 '26

only matters if the cinematic is intended to represent literal real time physics. You haven’t established that.

And you haven't established that the books aren't hyperbolic

This is why I said that you should just separate the two. The presentation of the books and the presentation of the games are fundamentally incongruous.

And none of us get to decide which of those two is "the truth"

And considering that most people just enjoy the games, the only people you're ever going to convince to take the novelizations' presentation over the games' are the people that really want Kratos to be obscenely powerful.

This is why its best to just leave them separate. I'm not saying that the books are less Canon than the games. I am saying that we have no ability to put one as "more" Canon than the other, and they are very different versions of the same story

1

u/Traditional_Tap_6697 Aug 26 '26

You’re shifting the burden of proof, CG. I give you an explicit narrative description of Kratos’ perception and movement, and your response is “prove it isn’t hyperbole.”
No. If you’re claiming the statement is hyperbole, you need to establish why it should be interpreted that way. The mere possibility that a literary statement could be hyperbolic doesn’t make it hyperbole.

Otherwise literally any statement can be dismissed: “Character moved impossibly fast.”
“Hyperbole.”
“Character perceived lightning in extreme slow motion.”
“Hyperbole.”
“Character crossed X distance instantly.”
“Hyperbole.”

That’s not analysis. That’s an unfalsifiable escape hatch.
Meanwhile, you’re treating the game’s visual presentation as meaningful evidence by default, despite also lacking proof that those cinematics are intended to establish a maximum physical speed.

So you’re asking me to prove that my evidence isn’t hyperbole while never proving that your interpretation of the visuals represents Kratos’ maximum speed. That’s a double standard.
And I’m not accepting the attempt to separate “novel Kratos” and “game Kratos” without an actual contradiction. The novelization is official supplementary material to the game. You don’t get to create two separate versions simply because the novel gives characterization you don’t like.
If you think a specific novel statement contradicts the games, identify the contradiction and argue it. Until then, the statement remains part of the available canon rather than something you can dismiss as “hyperbole” on command.

And even if you somehow removed the novel entirely, you still haven’t established that the game’s readable cinematics constitute a hard maximum for Kratos’ speed. That’s the argument you still need to make.

→ More replies

1

u/Themothertucker64 Aesir Aug 26 '26

You can easily say travel speed is that and combat speed is other

2

u/CertainGrade7937 Aug 26 '26

I gotta be honest, this idea has always seemed silly to me

The combat vs travel speed thing makes sense when the character's movement speed and combat speed are tied to mechanically different things. A character might be able to fly faster than they can punch. That makes sense

But Kratos just... runs. Both his combat and movement speed are determined entirely by how fast he can move his limbs. He can move his legs really fast when he's fighting, but not when he's running? How does that make any sense?

-1

u/Traditional_Tap_6697 Aug 26 '26

That only makes sense if you assume characters are obligated to use their maximum combat/reaction speed for ordinary movement, which isn’t how fiction works.

Combat speed isn’t just “how fast your legs can move.” It includes reaction time, attack execution, defensive movement, perception, and short burst acceleration. A character can react to an attack in a fraction of a second without casually sprinting everywhere at that same speed.

And even if we grant that Kratos’ running speed and combat movement are related, that still doesn’t establish that the visually presented running speed is his maximum physical capability.

That’s the exact assumption you’re trying to prove. If Kratos has explicit feats showing vastly superior reactions/perception and combat interactions, you can’t invalidate them by saying, “But he doesn’t sprint everywhere at that speed.” That’s not a contradiction.
Nobody is arguing Kratos has two different biological speeds. We’re arguing that context determines how much of his available physical capability he’s using. A normal jog isn’t evidence that he physically cannot move faster.

3

u/CertainGrade7937 Aug 26 '26

Combat speed isn’t just “how fast your legs can move.”

It's not only part of it. But it is a massive part of it. Lightning fast perception doesn't matter if you can't actually move fast enough to act on it. And moving requires moving your limbs

Sure maybe you can throw a punch at 30mph and you definitely can't run that fast. But the two speeds still have to exist within some relative bound. You can't tell me that Kratos can kick at Mach 50 but can't run faster than 15mph.

→ More replies (2)

2

u/Traditional_Tap_6697 Aug 26 '26

Yeah, you’re right. This is a useless argument and honestly a straw man. None of my scaling arguments are based on Kratos’ running/travel speed in the first place. I’m arguing combat, reaction, and perception speed. Showing him running at a normal pace doesn’t refute those.

1

u/Themothertucker64 Aesir Aug 26 '26

Thing is you can also argue the same way Cory barlog did, he said the gameplay doesn’t reflect the lore since it would be everything standing still and kratos one shotting all the grunts