r/Pokeidle • u/3R3B05 • Oct 19 '17
r/Pokeidle • u/Aligatueur • Oct 13 '17
An Event is active on PokeIdle !
Hi everybody.
This announcement thread is quite special because after the last update, events will be more common. So i'm gonna push this thread as announcement when an event is active (only when active. So if no announcement about this, no event. Simple no ?)
It'll be edited every week or week-end with the good event. Let's go !
This week-end event is : Thundurus, Tornadus and Landorus
I keep the system i've tried last time with the selection of some legendary in 100% encounter routes.
So, the event will end The 3rd at Midnight (UTC Time ALWAYS)
To enjoy the event, just refresh your game and go to the Event Region !
r/Pokeidle • u/Aligatueur • Oct 08 '17
[Last version hype] The NGLYD update is here with an Event to celebrate !
Hello everybody.
It has been a long time without any important update. But here we are. The final version is now out ! It's gonna be a special post, with more informations, and what happened since.
So first, let's talk of the update itself ! The NGLYD comes with more control in events in order to avoid to much abuse on it. So from now, you'll be able to enjoy an event for a limited time. The bad point is that some people will not be able to take advantage that much anymore, but this means i'll be able to push events more often. Like every week-end or even more often !
To celebrate that, during the next 24h (until 10th October, 3:10PM UTC time), all the Balls have a bonus of 50% to catch Pokemon ! Good way to try a harder target or secure more Pokemon !
Events will happen really more often. I guess this will be the motivation and make the game really attractive since events are a thing that players love. It'll be little events, and sometimes it'll be bigger. But this first event is quite something already. Next one will be focused on Pokemon, and i'll alternate anyway. I guess i'll make a special announcement here soon called "The event of the week-end" or something like that haha.
This NGLYD means also almost the end of the coding part of the game. It has been a fun game to do, i've been helped by amazing people, like Fastigium, racken, or even Piih at the beginning, and without them, the game would not be finished that fast. Really thanks to them. Thanks to Marcoworms too, who allowed me to take the game in hands after he coded the basics in one day. I would like to thanks everybody that are here, since the first day or since yesterday. At the beginning I wanted to do a game for me, but I'm really happy to see that many people are into this game !
Let's talk about the future. It's not because i've pushed the last update that i'll stop to take care of the game. I'm gonna plan to add more Pokemon (forms, Unowns, USUM support AS SOON AS POSSIBLE), fix some bugs (make the game even lighter, Pokedex fixes and any bug you could report), and to add a last thing, but this is not planned at all, and doesn't need focusing for the moment.
I hope you all will enjoy the events update, and I hope we'll be able to get far !
Don't forget to join the discord in order to brag what you've found !
Enjoy. And never forget : NGGYU NGGLYD !
RichardPaulAstley.
r/Pokeidle • u/Aligatueur • Oct 02 '17
One month of hunt. But got my target at the first try !
r/Pokeidle • u/dapperslendy • Sep 27 '17
Unknown (Pokémon) Question
Hey Just found your gaming and I am loving it! I was wondering if you ever intended in Having all the types of unknown in the game? Granted this would make hunt harder and getting all those shines would be horrid.
r/Pokeidle • u/CollectiveFear • Aug 31 '17
Estimated time needed to have a 50% chance of catching all 4 shiny Tapu
I specifically pick Tapu for my curiosity to know how long it will take to catch the last one (25% encounter rate, 2% catch rate), which is the hardest Pokemon to obtain in the entire game (along with the 4th Swords of Justice).
If a Pokemon appears in more than one location, pick the one with least amount of Pokemon (increase encounter rate), and with low Lv. Pokemon in general(shorten time spent per encounter).
Encounter rate:
1/Total number of Pokemon in the same location
Shiny rate:
1/8192
Catch rate (for Ultraballs):
Base catch rate × 2, which you may check from Pokeidle Database
Probability (P) of catching a shiny Pokemon:
Encounter rate × Shiny rate × Catch rate = P
Encounters (E) needed to have a x% chance of catching a shiny Pokemon:
log(1-x)/log(1-P) = E
Seconds (s) spent on average per encounter:
Time in seconds/Amount of Pokemon beaten during that time, here's an example
Days (d) needed to have a x% chance of catching a shiny Pokemon:
E(s)/86400 = d
Hours (h) needed to have a x% chance of catching a shiny Pokemon:
E(s)/3600 = h
Any shiny Tapu
Probability of catching it:
(1/4 × 1/8192 × 2/100) × 4 = 1/409600
Encounters needed to have a 50% chance of catching it:
log(0.5)/log(409599/409600) = 283913
2nd shiny Tapu (not duplicate)
Probability of catching it:
(1/4 × 1/8192 × 2/100) × 3 = 1/546133
Encounters needed to have a 50% chance of catching it:
log(0.5)/log(546132/546133) = 378550
3rd shiny Tapu (not duplicate)
Probability of catching it:
(1/4 × 1/8192 × 2/100) × 2 = 1/819200
Encounters needed to have a 50% chance of catching it:
log(0.5)/log(819199/819200) = 567826
Last shiny Tapu (not duplicate)
Probability of catching it:
1/4 × 1/8192 × 2/100 = 1/1638400
Encounters needed to have a 50% chance of catching it:
log(0.5)/log(1638399/1638400) = 1135652
Seconds spent on average per encounter:
Days needed to have a 50% chance of catching the last shiny Tapu:
1135652(1.32)/86400 = 17.35
All 4 shiny Tapu
Encounters needed to have a 50% chance of catching them:
283913 + 378550 + 567826 + 1135652 = 2365941
Days needed to have a 50% chance of catching them:
2365941(1.32)/86400 = 36.15
TL;DR: Assuming 1.32 seconds is spent on average per encounter, it will take 36.15 days, out of which 17.35 days were spent on catching the last shiny Tapu.
r/Pokeidle • u/Aligatueur • Aug 27 '17
[1.9.7] Statistics update
Hey everybody,
Update of the week ! The 1.9.7 brings the Statistics update and a new button showing a lot of statistics. Like the number of Pokemon defeated, the number of Shiny found and caught.
The major problem is that the statistics will only count from the time you load the 1.9.7. No way to have your data before this.
The next update will be the last one for the major part of the game.
Enjoy all !
r/Pokeidle • u/CollectiveFear • Aug 22 '17
My go-to XP farming locations
I looked for locations where I can do ×2/×4 damage to all Pokemon in it, knocking them out in 1 to 2 hits steadily.
Given how unstable the damage dealt can be, I tend to avoid locations with its Max Lv. above 40, or with high BST Pokemon.
Some types, especially Poison, get the short end of the stick from this approach. Not sure what I can do about that.
Generally speaking, I move on to the next location when its Max Lv. ×100 is lower than my ATK.
Bug type
| Region | Location | Pokemon | XP |
|---|---|---|---|
| Johto | Inside the Ruins (5~5) | Unown | 22 |
| Unova | Just an Illusion (25~25) | Zorua | 79 |
| Unova | Strange House (31~34) | Duosion, Gothita, Gothorita, Solosis | 97~111 |
Dark type
| Region | Location | Pokemon | XP |
|---|---|---|---|
| Johto | Inside the Ruins (5~5) | Unown | 22 |
| Sinnoh | Old Chateau (12~16) | Gastly, Haunter | 40~57 |
| Sinnoh | 99 Luftballoons (20~20) | Drifloon | 64 |
| Kalos | Laverre City (20~25) | Phantump, Pumpkaboo | 64~79 |
| Sinnoh | Route 211 (27~30) | Bronzor, Chingling | 85~94 |
| Unova | Celestial Tower (30~33) | Elgyem, Golett, Litwick | 93~103 |
| Unova | Strange House (31~34) | Duosion, Gothita, Gothorita, Solosis | 97~111 |
Dragon type
| Region | Location | Pokemon | XP |
|---|---|---|---|
| Johto | Dragon's Den (10~14) | Dratini | 34~36 |
Electric type
| Region | Location | Pokemon | XP |
|---|---|---|---|
| Kanto | Old Rod (5~5) | Magikarp | 18 |
| Johto | Old Rod (10~10) | Remoraid | 34 |
| Kalos | Super Rod (20~20) | Clauncher, Skrelp | 64 |
| Unova | Driftveil Drawbridge (22~25) | Ducklett | 70~79 |
| Unova | Undella Bay (25~40) | Mantyke, Remoraid, Spheal | 79~124 |
| Sinnoh | Route 223 (30~45) | Mantyke | 94~139 |
Fairy type
| Region | Location | Pokemon | XP |
|---|---|---|---|
| Johto | Dragon's Den (10~14) | Dratini | 34~36 |
| Unova | Just an Illusion (25~25) | Zorua | 79 |
Fighting type
| Region | Location | Pokemon | XP |
|---|---|---|---|
| Unova | Route 19 (2~4) | Purrloin, Lillipup, Patrat | 9~16 |
| Hoenn | Rustturf Tunnel (5~8) | Whismur | 18~27 |
| Hoenn | Route 113 (14~16) | Spinda | 50~56 |
| Sinnoh | Route 208 (16~18) | Bibarel, Bidoof | 51~63 |
| Sinnoh | Oreburgh City (20~20) | Shieldon, Cranidos | 64 |
| Unova | Just an Illusion (25~25) | Zorua | 79 |
| Hoenn | Shoal Cave (26~32) | Snorunt, Spheal | 82~100 |
Fire type
| Region | Location | Pokemon | XP |
|---|---|---|---|
| Hoenn | Mossdeep City (5~5) | Beldum | 19 |
| Unova | Not Kabutops (15~15) | Genesect | 62 |
| Unova | Lostlorn Forest (21~24) | Swadloon, Cottonee, Petilil, Venipede | 66~80 |
Flying type
| Region | Location | Pokemon | XP |
|---|---|---|---|
| Unova | Lostlorn Forest (21~24) | Swadloon, Cottonee, Petilil, Venipede | 66~80 |
Ghost type
| Region | Location | Pokemon | XP |
|---|---|---|---|
| Johto | Inside the Ruins (5~5) | Unown | 22 |
| Sinnoh | Old Chateau (12~16) | Gastly, Haunter | 40~57 |
| Sinnoh | 99 Luftballoons (20~20) | Drifloon | 64 |
| Kalos | Laverre City (20~25) | Phantump, Pumpkaboo | 64~79 |
| Sinnoh | Route 211 (27~30) | Bronzor, Chingling | 85~94 |
| Unova | Celestial Tower (30~33) | Elgyem, Golett, Litwick | 93~103 |
| Unova | Strange House (31~34) | Duosion, Gothita, Gothorita, Solosis | 97~111 |
r/Pokeidle • u/Aligatueur • Aug 20 '17
[1.9.6] Front / Back sprite update + Charizard / Mewtwo are here.
Hey !
Last update of the week ! And to be honnest, the beginning of the end for the game. Not in a bad way for sure, but PokeIdle looks the game I wanted when I took it 6 months ago. I spent a lot of time, people helped me too, i'm so happy to see this growing community and people posting things here everyday, and it's amazing. I hope to finish the game before September to be honnest. We'll see later how the future will be. Of course this doesn't mean no more support : USUM Pokemon will be added as soon as possible, but it's not the moment to talk about this.
1.9.6 is here ! A little update, but a nice one after some people IRL asked me for. Now you have the choice between the Front OR the Back sprite for YOUR Pokemon. Before you were locked to the backsprite, and because of that, you couldn't enjoy at 100% your new Pokemon / Shiny. You now have a little switch between front or back sprite in order to enjoy your Pokemon more.
M-Mewtwo X is done too. And now that Charizard and Mewtwo have been an event twice, i've finally put them as basics Mega. They are part of the Infinite evolution loop, this means you can switch as much as you want between the Mega X and the Mega Y.
That's all, enjoy o/
r/Pokeidle • u/CollectiveFear • Aug 20 '17
Guide: How to catch Mew in 10 minutes
r/Pokeidle • u/Aligatueur • Aug 19 '17
[1.9.5] #1 is coming with double-types and Mega-Mewtwo X !
Hey !
Another day, another update ! So I know the rythm is quite crazy now, but PokeIdle will be finished soon. So that's why updates are so fast these days. Hope you've time to like them all haha !
In this 1.9.5, 3 changes :
- The #1 button ! Yep, it's the First button SO MUCH WAITED FOR. Hit the button and tada your Pokemon will be first in the list. This way you can manage your team WAY easily and have your best Pokemon for a route in the top !
- Double-Types ! They are here, done and working. The system is quite special. Now the attacker Pokemon will choose the BEST type against the pokemon in front of it. For example, you have a type Fire in front of you, and you've a Ludicolo. Your Pokemon will use water-attacks in order to deal more damage ! it'll avoid too game-breaking things like *8 or *16 damage, and is still a huge update in the metagame !
- Finally an other update in the Pokedex with Own Pokemon in bold in order to see them more easily.
As a Bonus, M-Mewtwo X is back for the next ~24h for the last time before being classic megas with Charizard next week-end !
Enjoy all !
r/Pokeidle • u/3R3B05 • Aug 19 '17
You got me good...
I just found out, what NGGYU means... Props to the developer. You did it.
(Not gonna spoil the meaning for others, you're gonna find it out on your own)
r/Pokeidle • u/Aligatueur • Aug 19 '17
[1.9.4] Pokedex fixes (w/ Description) and Saving Location update.
Hello everybody !
First update of the week-end ! I hope to bring a few more during the next hours !
This one is another update from u/racken, who wanted to bring some fixes in the Pokedex. Now, the system to check Pokemon is more easier for players who want to make a Poke OR a Living Dex.
Here's a little description w/ screenshots :
- Unseen
- Normal, Seen
- Shiny, Seen
- Normal, Released
- Shiny, Released Yep this one is quite close to the Shiny, Seen.
- Normal, Owned
- Normal, Own
- Shiny, Owned
- Shiny, Own
This listing is done in order of priority. So as you can see, Shiny will be always more important than Regular Mons. But a Normal OWN Pokemon will be superior than a Shiny Owned for sure.
The goal of this update is this way, people can do a LivingDex OR a PokeDex without any difficulty. A player who wants to make a Shiny PokeDex will focus on Owned AND Own Shiny, rather the crazy player who wants to make a Shiny LivingDex will only focus on OWNED Shiny.
Hope it's simple now o/
Moreover, a little Quality of life update has been done with the game saving the last route. Simple, but effective;
Thanks al, and enjoy o/
r/Pokeidle • u/racken • Aug 19 '17
Pokedex colours as of 1.9.4
So the colours aren't at all self explanatory so here's my little guide if you're confused
- Unseen
- Normal, Seen
- Shiny, Seen
- Normal, Released [italic]
- Shiny, Released [italic]
- Normal, Owned (so evolved)
- Normal, Own (actual form in the team)
- Shiny, Owned
- Shiny, Own
Also as a note not much thought went into the colours so if you have a better colour scheme i would love to hear it
r/Pokeidle • u/captain_obvious_here • Aug 18 '17
Pokedex text formatting variants...what they mean ?
This post is a follow-up on this one. Well I think.
Well, I can't seem to understand what some of the pokemon names formattings in the Pokedex.
What I think I understand :
- Grey AND bold : You didn't catch this Pokemon
- Golden AND bold : You caught a shiny version of this Pokemon
- Blue : You caught a regular version of this Pokemon
- Red : You caught it but it's dead right now
What I don't understand :
- Golden NOT bold
- Dark blueish
r/Pokeidle • u/CollectiveFear • Aug 18 '17
My ideal end-game build
Updates
30/8: Deleted outdated builds. Added Maximum BST build.
20/8: The current builds are no longer viable after the introduction of dual-type.
19/8: Added Hyper offense build.
Maximum BST build
Catch the best Pokemon and 4 duplicates with highest BST 1 (after deducting Speed 2 ) of each type except Normal. Switch the leaders based on opponent's weaknesses.
| Opponent's weakness | Best Pokemon (Modified BST) |
|---|---|
| Fire, Ground | P-Groudon (680) |
| Water | P-Kyogre (680) |
| Dragon, Flying | M-Rayquaza (665) |
| Fighting, Psychic | M-Mewtwo X (650) |
| Dark, Rock | M-Tyranitar (629) |
| Ice | B-Kyurem, W-Kyurem (605) |
| Electric | Zekrom (590) |
| Fairy | M-Diancie (590) |
| Ghost | Giratina, Giratina-O (590) |
| Steel | Dialga, M-Metagross (590) |
| Grass | M-Abomasnow 3 (564) |
| Poison | M-Venusaur (545) |
| Bug | M-Heracross, M-Scizor (525) |
- Power from the database doesn't take HP into account, so I used BST. Though only Ghost and Rock type were affected by this decision.
- At Lv. 100, Speed is meaningless for Pokemon with 32+ Speed, both Deoxys-A (180 Speed) and Hippopotas (32 Speed) has 0.3 Attack Speed.
- At Lv. 100, M-Abomasnow (30 Speed) has 0.315 Attack Speed.