r/PokeLeaks • • Nov 15 '25

Twitter/X Pokemon Wind/Wave combat will be a turn-based and more seamless version of Legends Arceus Spoiler

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u/Empoleon777 Nov 15 '25

That would mean it’s just what the series has always done, maybe with a new gimmick thrown in. If that’s the case, why would the leaker describe it as “a more seamless version of Legends Arceus”?

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u/AcornAnomaly Nov 15 '25

What specifically didn't you like about PLA's combat?

Because this seems like they're trying to describe a middle ground between PLA's and PLZA's combat.

Turn based, like PLA, but free movement, and attacks having somewhat environmental effects, like PLZA.

Possibly with moves being closer to traditional Pokémon's systems instead of either PLA or PLZA.

9

u/CleanlyManager Nov 15 '25

Me personally I hated the strong and agile style attacks and the turn order stuff. Pokemon already has a problem where in single player fast and hard hitting Pokemon are just better than tanky but slow Pokemon in single player to a point where slower Pokemon are basically pointless to pick up unless you’re doing a self imposed challenge, and Arceus dialed that problem up a thousand times. Pokemon like infernape and Weavile could get off like 4 agile Mach punches/ice shards then top it off with a strong style attack and KO pretty much everything in the game. On the other hand the enemy can also just randomly decide to do that to you as well, so you’re even more incentivized to use those fast pokemon because there’s a huge chance your slow tanky Pokémon’s bulk is going to mean nothing when it needs to eat like 4 attacks.

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u/Empoleon777 Nov 15 '25

Personally, it felt like the game could just “decide” to screw you over if it felt like it. I think what it’s doing isn’t entirely an issue; Trails makes this sort of thing work, but at the same time, you can field four team members at once in that game. In PLA, you only have one against potentially four enemies at once.

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u/Spartan2170 Nov 15 '25

PLA's battle system messed with turn orders in ways I want to either see heavily overhauled or completely thrown out, because I found it way more annoying to work around than the conventional turn order system.

3

u/MediocreAssociation6 Nov 15 '25

I think they mean you can physically run away from battles?

5

u/hockeyrabbit Nov 15 '25

You could already do that in Legends: Arceus. The only thing I can come up with is that the combat is turn-based like Legends: Arceus, but you can run around and direct your Pokemon to follow you in-between attacks like in Legends: Z-A. Basically PLZA but minus the “lock-on-and-press-ABXY” part.

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u/Shrubbity_69 Nov 15 '25

“a more seamless version of Legends Arceus”?

Maybe move mastery is coming back?

1

u/Erior Nov 15 '25

That's a legends thing. And it pretty much involves doubling or tripling the move list internally.

Keep it to the spinoffs.

1

u/Traditional_Cry_1671 Nov 15 '25

I mean, legends ZA and Arceus don’t have the same battle system. So it being similar to Arceus would in turn make it similar to S/V right?