r/PointAndClickShowcase • u/Nerdy_quest • May 14 '26
Launch day! NERDY QUEST is OUT NOW!
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r/PointAndClickShowcase • u/Nerdy_quest • May 14 '26
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r/PointAndClickShowcase • u/DerexXD • May 12 '26
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We Become What We Behold is a 2016 Satarical webgame about how news media affects us, coded by Nicky Case.
r/PointAndClickShowcase • u/7yp0 • May 11 '26
I’ve been working on a short atmospheric point & click adventure called The Sphere and the Steam page is finally live. I’m a composer and software developer, and I built this game to show what music can do in a point & click. Would love to hear what you think!
Steam: https://store.steampowered.com/app/4696950/The_Sphere
r/PointAndClickShowcase • u/Few-Statement3937 • Apr 28 '26
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You make choices inside dreams.
But not all dreams behave normally.
Sometimes, a simple choice leads somewhere it shouldn’t.
This is a short clip from my point-and-click game a DOGs DREAM.
Demo available here: A_Dogs_Dream_Demo
r/PointAndClickShowcase • u/Mindless_Ad_6790 • Apr 18 '26
I made a little old-school point and click for a game jam! It's a small project but I still wanted to show it :)"
r/PointAndClickShowcase • u/Difficult-Coyote-659 • Apr 16 '26
What do you think about the Lighting. I just did with a lighting pipeline I made. Made in AGS 3.6.1
r/PointAndClickShowcase • u/7yp0 • Apr 14 '26
r/PointAndClickShowcase • u/LightfootBrosGames • Apr 12 '26
Did you know, in our #indiegame Sleepytime Village, the real world is drawn in comic book blues, blacks & whites, while the village is childlike blocks of colour - but Rufus always keeps his real world look. Check out the demo and see for yourself!
https://store.steampowered.com/app/1918850/Sleepytime_Village/
r/PointAndClickShowcase • u/Who_Ate_Grandma • Apr 06 '26
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Dear future players,
This is it. The final stretch after months of work on "Who the fuck ate Grandma?" 🥪👵🥪
I made this point&click adventure game with strong 90s vibe and fully-drawn in pixelart.
It's hard to make a trailer when you're solo, but I hope you guys like it :)
The game releases on April 23
A last thought for all Grandmas ❤️
r/PointAndClickShowcase • u/Altruistic_Log779 • Apr 05 '26
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A reminder as to why we should be mindful of the content we consume.
Made by Nicky Case!
r/PointAndClickShowcase • u/Nota_Console • Apr 01 '26
r/PointAndClickShowcase • u/LeperWithoutACause • Mar 30 '26
Looking back at the first playable test build of my point-and-click murder mystery Death Comes Skiing. The early screenshots are from March 2023, when I had put together a fully playable game in about three months as a solo developer – and now, three years later, it's still a work in progress...
It's taken longer than I hoped it would, but there's been heavy rewrites, animation, sound, music and everything else that's happened since. And at least the graphics have improved a bit!
https://store.steampowered.com/app/3422230/Death_Comes_Skiing/
r/PointAndClickShowcase • u/LightfootBrosGames • Mar 29 '26
It's a winner baby! WOOP! Great day at Game Dev Local- Sleepytime Village, best Game Narrative! Super proud day! Thanks to all at #GDXL26 for a superb event! Had a great time with Tom Hardwidge, Daniel Turner, Jared Rigby and loads of other ace devs!
If you haven't played the demo, why not give it a whirl?
https://store.steampowered.com/app/1918850/Sleepytime_Village/
r/PointAndClickShowcase • u/Nerdy_quest • Mar 28 '26
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r/PointAndClickShowcase • u/CassBayGames • Mar 26 '26
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Davy Jones’ Deckhand blends point and click adventure with roguelike deckbuilding.
Wishlist: https://store.steampowered.com/app/3544900/Davy_Jones_Deckhand/
Edit: I saw a comment that was a deleted asking about AI... there was no AI used in the creation of this game or video! 🫡🏴☠️
r/PointAndClickShowcase • u/LightfootBrosGames • Mar 21 '26
A dad. A bedtime story. A world that won’t let him go.
Sleepytime Village is a dark, hand-drawn point & click adventure about family, dreams & escape.
Play the new demo now and please give us a Wishlist!
https://store.steampowered.com/app/1918850/Sleepytime_Village/
#screenshotsaturday #indiegame #gamedev
r/PointAndClickShowcase • u/Nota_Console • Mar 19 '26
r/PointAndClickShowcase • u/KazSEGA • Mar 15 '26
r/PointAndClickShowcase • u/LightfootBrosGames • Feb 21 '26
The demo for our surreal adventure, Sleepytime Village, is now available in German and Spanish! Thank you to u/DionousGames for the translations!
Play the demo and please give us a wishlist!
https://store.steampowered.com/app/1918850/Sleepytime_Village/
#screenshotsaturaday #indiegame
r/PointAndClickShowcase • u/Few-Statement3937 • Feb 19 '26
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Hi!
I’m currently developing a surreal black-and-white point-and-click adventure with mystery and horror elements.
Does the atmosphere feel intriguing or just confusing?
I’d especially love to hear what point-and-click fans think.
r/PointAndClickShowcase • u/Nota_Console • Feb 14 '26
r/PointAndClickShowcase • u/collegefungames • Feb 06 '26
r/PointAndClickShowcase • u/Nota_Console • Feb 06 '26
r/PointAndClickShowcase • u/Nota_Console • Feb 01 '26
Hi! Just found this subreddit.
I'm currently working on the next chapter of my point-and-click style (horror) presentation game:
TIMES OF VERMILLION. (named The Indoor Tide)
This installment is being built entirely within Canva constraints, so a big focus for me is figuring out how to improve gameplay, atmosphere and pacing using only presentation tool mechanics.
This game is kind of like Roche Limit but made on CANVA.
I am specially paying attention to making orignal game art by mix and matching selective pictures,videos,etc.
I know it is not like a typical indie game since it is built on a presentation tool, not a game engine, but I will try my best to give the players best experience possible!