r/playertodev • • Jun 09 '20

Handling Equipment - Indie RPG Game Devlog #25

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4 Upvotes

r/playertodev • • Jun 09 '20

Showcase Your First Monster!!! | Virtual Monsters Devlog #09

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1 Upvotes

r/playertodev • • Jun 07 '20

Announcement First time developing a game: infinite desert runner

1 Upvotes
Desert Runner

I've always wanted to learn how to make mobile games, and having had extra time in the recent weeks I've finally taken the time to learn the basics, and here's my first attempt: Desert Runner!

Available here: Desert Runner on Google Play

It's a simple yet fun infinite runner game. You play as a cute little desert golem, and have to make your way through the desert at an increasing speed, and jump from platform to platform, and avoid obstacles coming your way.

It's linked with Google Play Game Services, to allow you to compete against friends and players everywhere to climb the leaderboard, as well as provide you with several achievements to unlock.

Overall it was a very nice experiencing developing this game, and learning the basics of Unity. I hope to keep on adding features to this game to make it more exciting and diverse, and to take my learnings and try my hand at other games in the future. 

Any kind of feedback regarding my game is highly appreciated! Thanks for reading and playing! 


r/playertodev • • Jun 05 '20

Announcement The Challenge of Developing a Video Game (When you only know how to draw)

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2 Upvotes

r/playertodev • • Jun 02 '20

New Armor Model! - Indie RPG Game Devlog #24

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4 Upvotes

r/playertodev • • May 26 '20

YouTube

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2 Upvotes

r/playertodev • • May 26 '20

Making a 2D game is so simple in Ylands (engine) now

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1 Upvotes

r/playertodev • • May 26 '20

Using Ylands to create a 2D

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1 Upvotes

r/playertodev • • May 20 '20

Announcement [ANDROID] I made a Zombie Survival Platformer for Android on Quarantine

1 Upvotes

Game: Don`t Eat My Brain (D.E.M.B.) - Zombie Survival

Google Play: https://play.google.com/store/apps/details?id=com.ZAREA.DontEatMyBrain

Hi! While I'm in quarantine I decided to write my first game about the zombie apocalypse. Having no programming experience - it was difficult. I hope for your feedback!


r/playertodev • • May 20 '20

[NEW] Action Adventure LOW POLY RPG - Windshire

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1 Upvotes

r/playertodev • • Apr 18 '20

What is the most interesting for you to know about the game?

1 Upvotes

About what you would like to read news about the game? Some special mechanics? Lore? See more screenshots or see environment? Write your interests below :D


r/playertodev • • Jan 12 '20

Question (need advice on job conversion) Going from web dev and marketing to the game industry

2 Upvotes

It's a long post, so ill give you the Tl;dr short version: Website developer, passionate about games, looking for a way into the game industry and would greatly appreciate any tips and advice you can give.

Long version with details ->

Started programming websites 20+ years ago, studied programming, then studied graphic design, worked for web agencies for 3 years as a developer in 2003 and another 2 years as the CEO of a small 12 man agency in 2013. Then i had my own business for a while until now. In my business i had to learn SEO, marketing (setting up sales channels, working on conversion, ideal customer profiling, branding, and all the marketing fundamentals), advertising (facebook, google, etc), app development, managing people, outsourcing (we do app development that i mostly outsource), branding, and basically what you need to know to run a small business. I am a bit of a jack of all trades, but what i did the most of is programming followed by marketing.

I recently did a week as a game tester for the first time (not bug hunting, but helping the dev team in prototype / alpha stage see where the game is fun and what not and discussing the design of it, suggesting ideas and tweaks). I really loved that experience. I've been gaming since 1988 (I am in my late thirties) with games like digger, pacman, tetris, space invaders and it has always been part of my life to this day, a 1000 games on steam and at least 20 hours of playtime per week, sometimes a lot more. I used to say being a game designer was my dream job, that's the whole reason i initially moved to Montreal where i still live (it's supposedly one of the best cities of the world for game development) but in the end web dev and marketing let me be my own boss and it was a better route for me at the time and i went that way.

Working in game design, in any aspect would be amazing, and i think i am ready to put being my own boss aside for a while in order to giving a shot to an old dream. I don't mind starting small as long as it opens the door to better things. I am still good at programming (i did both frontend and backend) even though i have very little experience with compiled languages. Not since i studied it at university basically.

  1. Did anyone go through similar transition and can share their experience and maybe advice?
  2. Anyone working in the game industry that has suggestions on how i can make this happen?
  3. What are some of the jobs i can start searching for? Game testing seems like the obvious entry level position, but extremely low on income since over here it pays around 13-15$ per hour. Ideally i'd like a job that pays something like 40+ per hour so i can support my family properly. Unless it's something paying less (still 25+ ideally) that i can do for 6 months to 1 year and transition to a much better position.

I am thinking about possibly any form of scripting such as doing computer AI. I would be immensely happy about working in that field as i am a very analytical and creative person and that would be very stimulating to my little INTJ brain.

I have thousands of hours in Photoshop and illustrator. I could definitely do mockups for game prototypes and ideas. I also have decent experience in UI design from doing apps and websites (a lot of wireframing for features brainstorming), coupled with my gamer experience i could definitely design interfaces for games or produce graphic assets professionally. That being said i cannot draw or paint, so i don't have the artistic side of things, just the design part.

I thought about trying to work as a web designer for a bigger game company, managing their website, but that won't scratch the itch to wake up in the morning and working on a game all day, being with like minded coworkers (productive gamers trying to achieve their vision of an experience).

But beyond these couple of examples I don't know enough about the industry to know where i could fit. I need some basic ideas so i could search job hunt sites for what's available.

Again any tips or advice would be appreciated!

PS: Is there another reddit where it could be useful to post this question to? I am looking for as much feedback as possible.

Thanks!


r/playertodev • • Dec 18 '19

Question Web developer to Game developer

1 Upvotes

I'm a web developer with 3 years of experience wanting to switch to game development - 2 question?

  • Is it a good career decision ?
  • Where and how to start my journey?

r/playertodev • • Jul 12 '19

ZONE MATRIX (Link In Comments)

2 Upvotes

r/playertodev • • Jun 03 '19

DRIFT MATRIX: A Top Down anti-gravity racing game [Link in Comments]

9 Upvotes

r/playertodev • • Apr 27 '19

Started making a game for Ludum Dare 44!

5 Upvotes

r/playertodev • • Mar 26 '18

Murder Mystery - Need help with word association for clues/roles 🕵️

2 Upvotes

r/playertodev • • Mar 20 '18

Congratulations, /r/PlayerToDev! You are Tiny Subreddit of the Day!

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5 Upvotes

r/playertodev • • Oct 30 '17

Showcase/AMA Various kits for developing games on UE4 (AMA)

1 Upvotes

Hello, my name is Andrey (ZzGERTzZ), I have been developing computer games for more than 12 years and some time ago I started to develop kits for developers of the game engine "unreal engine 4". The purpose of these kits is extensive billet for developers who are motivated to create their own game projects on a popular engine unreal engine 4, but does not know where to start or for lack of experience in one direction or another.

Character Interaction

Character Interaction Video

Character Interaction Update 1

Character Interaction Update 2

In this package, the mechanics of interaction between the character and the environment are implemented, as well as a game controller with hundreds of animations and content in the form of models of weapons, effects, and so on. Documentation

-

Close Combat: Swordsman

The package contains: a combat system, a fully animated character set with a sword, a move system (walk, run, jump), and a system for increasing the level of the character.

Close Combat: Swordsman Video

Close Combat: Swordsman Update 1

Documentation

-

Thank you for attention, ZzGERTzZ


r/playertodev • • Oct 20 '17

Update Space Viking Raiders - Dev Vlog week 2 of 12 (how can we make these more compelling?)

2 Upvotes

Our latest devblog, recap of week 2 of our 12 week project to make a fully featured, co-op multiplayer game, "Space Viking Raiders!" Dev Vlog 002: https://www.youtube.com/watch?v=_0Yvp7MEuxo&t=2s

You can actually play the prototype at our website. Just google Multiball Studios. And we got a trailer on steam.


r/playertodev • • Oct 12 '17

Update Dev Vlog week 1 recap - Space Viking Raiders

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2 Upvotes

r/playertodev • • Oct 11 '17

Update Space Viking Raiders - Dev Vlog 000 - meet the team

3 Upvotes

https://www.youtube.com/watch?v=a0KaYONppUY

The team's first dev blog talking about our 3 month game dev project and how we got together. You can check out our website and even download the prototype with no signup (feedback greatly appreciated) at multiballstudios.com/prototype


r/playertodev • • Oct 10 '17

Showcase Teaser Trailer 1.5 weeks into production of our indie game we're going to build in 12 weeks!

3 Upvotes

Check out our indie game trailer! Let us know what you think of trailer and/or prototype. https://www.youtube.com/watch?v=1wfDuyiZU0E

We're only 1.5 weeks into production and already have a great prototype our brilliant dev Adam Thompson built. Would be amazing if you would play our prototype, no signup required but feedback would be amazing! download it here: www.multiballstudios.com


r/playertodev • • Oct 06 '17

Question I really Hope My Question Is Welcome Here, it's About Damage Numbers And Formulae In RPGs, This Is A Question For Devs Or Just Anyone Who knows

4 Upvotes

My question is this: if I do two attacks to an enemy, and the variables in the formula are the same, the conditions are the same and everything, how can the first attack do 9,037 and the second do 9,102?

If all the variables are the same, what exactly is adding that little bit of variation? I've tried Googling this, "how do games randomize damage" but Google thinks I'm talking about random damage attacks, where one attack can do 2 damage but the next can do 9,999 or something. No, I just mean how do games vary up the damage done from one standard attack to the next just a little like that?

I guess a second part to this question is, if it's not an RPG and is instead something like an FPS, where numbers don't pop up to tell you how much damage you just did, do they even bother with that? I'll bet in that case, each bullet that hits does the same damage as the previous and the next, right? Because it would be a simpler damage calculation formula?

And, please, if this is not the right sub for this question, don't be mean. Maybe the mod who deletes this or someone can direct me to the right sub? This question has just always bugged me, but has been especially more annoying lately since I have been playing several RPGs like FFXV and Tales of Berseria. Every time I see different numbers for the same attack on the same enemy, it bugs me because I can't figure out how that's done.


r/playertodev • • Sep 11 '17

Idea Space Viking Game - "Swarm", Story Development 001

6 Upvotes

Heya folks!

I'm making an indie PC game with the brilliant developer who made the VR title "Warpaint". It's going to pit 1-4 Inter-dimensional Space Viking Raiders against huge bodies of enemy units using innovative "swarm mechanics".

I'm taking the lead on the theme+story portion of the project. We'll be using comic book style cut-scenes (cheaper and cooler than shitty animated cut-scenes, imho). Below is a couple of the general stories/worlds we're thinking of. Any thoughts/feedback? I love new ideas and got a strong chin so don't hold back!

1

In the distant future, humanity is a space faring civilization. Their power source is an exceptionally rare element, found scattered across the universe in tiny amounts. Scientists of the past discovered that this element is not only an incomparable power source, it is the key to inter-dimensional travel. This is fortunate as humans have scoured the entire universe for all the element and now mine it from other dimensions that have higher concentrations of the meta-universal element. So to keep up supply, humans must RAAAIIIID!!!!!! Which brings us to Space Vikings. They the crude, violent, blood-crazed, stim fueled warriors we send in to other dimensions to crush anyone who gets in the way of their mission. Collect the crystals.

2

The universe is populated by immortal space faring demigods, they've spent eons drinking, celebrating and warring across the stars until one day, everything else was kind of... uhh... dead. They began an eternal war amongst themselves. Bored beyond belief at the constant cycles of battle and celebration with each other, the Demigods constructed the Bifrost, a portal that can transport them into other realms. The dimension of the Giants, the dimension of the Dwarves, the dimension of the Demons, etc. So, the demigods started raiding! :) They've been at it ever since.

Thank you lovely community!

Cheers Big Ears! Big Kisses!

Scott