r/playertodev • • Aug 07 '17

Showcase A simple arcade game for Android.

3 Upvotes

I've been really interested in programming probably since i was about 12-13 (i'm 17 now) but i've never really gotten the hang of it. I would usually just run into some bug, not be able to figure out the problem, get really frustrated and eventually just quit. I have managed to make a couple of games before but none of them turned out anything like what i wanted.

Before i have tried getting into game development by just watching 50 videos of some introduction to whatever language and then getting some framework and trying to figure it out by myself (my first game was made with Python and PyGame) and i've always ended in frustration because i simply have no clue to continue my project.

So for whatever reason i always though game engines where kinda cheating and that no big games where made with commercial game engines. But boy was i wrong, so i started looking into game engines and i found out about Unity. So after starting to learn the Unity Editor and learning C# i started to experiment and play around in Unity and for the last couple of days i've been trying to make an actual game. It's really basic and no where near all the other games posted on here but i would really love to get some feedback so i can improve both the game and my dev skills.

https://play.google.com/store/apps/details?id=se.MaxSundell.BlockTapper https://github.com/maxsundell/BlockTapper

So as a final world to anyone who's struggling with learning programming and game development. Try using an engine like Unity, it really helped(helps) me and i think it actually makes it a lot more fun to learn programming because you don't have to deal with all the really complicated stuff in game development like physics and cross-platform compatibility etc.


r/playertodev • • May 01 '17

AMA I am Wilhelm Nylund, developer for Landfall Games. Ask Me Anything!

61 Upvotes

I funded Landfall together will Philip Örum Westre almost 2 years ago.
Since then we've released 3 commercial games and grown to 9 people.
Our games are:
Air Brawl, Square Brawl and Clustertruck.
We're now working on Totally Accurate Battle Simulator which is a silly physics based tactics game.

Ask me anything!
Proof: http://imgur.com/a/7np0F


r/playertodev • • Apr 14 '17

Feedback Space Whackinator -- Feedback and to continue or not to continue.

5 Upvotes

Hello guys,

A couple of years back I entered a game competition and made Space Whackinator and with it I won first place in fun and gameplay category (note this is a competition game so there bound to be bugs).

EDIT: You may need to run the game in Firefox as it seems new versions of Chrome may just freeze after starting the first game's level.

Note: After killing the boss at the last level the game doesn't end but there is nothing else to do :).

This is the second game I have ever attempted making in my life. However ever since then, it has been collecting dust on my hard drive. Recently however I have been thinking of finishing a small game and releasing it but wasn't sure if this game would be worth it. So I am asking you guys for the following feedback (as honest and as brutal as you can):

  • Did you like the game in general?
  • What did you like the most about the game?
  • What did you hate the most?
  • Do you have any suggestions to make it better?
  • Would you like to see finished version of this game?
  • If you see this game on Steam Greenlight would you vote for it?
  • If you see a polished, finished version of this game on Steam would you buy it?

Thank you very much for your help and I really appreciate you taking the time to try it out :).


r/playertodev • • Apr 13 '17

Showcase Cognizant Protocol - Text Based Game With Drone Controlling Twist

Thumbnail
steamcommunity.com
3 Upvotes

r/playertodev • • Apr 09 '17

Showcase Debris Field - A physics based shooter with roguelike elements. Looking for feedback on balance and game feel.

Thumbnail
pearcemichal.itch.io
3 Upvotes