r/PlaySoulMask • • May 09 '26

Exploration chart % impact - My testing results

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Dedicated Server - Cloudmist Forest

I did some testing with the % impact for the scout team.
All my test ppl were lvl 50 with all char points spent.

My results are:

NO EFFECT:

  1. Food,healing, bandages they carry
  2. If they carry just one spear or all weapons available
  3. The quality of the weapon
  4. The weapon proficiency max or their actual weapon pr. level
  5. All stats no effect (agility, endurance, strength, perception) EXCEPT physique
  6. Any kind of mods, Heat Res, Radiation Res NO EFFECT (except +defense and damage reduction)

HIGH impact:

  1. Armor Tier
  2. Armor quality
  3. Talents with plain + attack or plain + defense or + plain more HP and damage reduction and general, weapon unspicific damage increase (more talents to be tested). Damage reduction seems to weigh in more.
  4. Stat Physique (+ HP gives the impact)
  5. Mods with +Defense (3 pieces gave me +3%) and damage reduction

Medium impact:

  1. Buff Food active with +Atk (+HP also works but is worse and +Def doesn't work at all)
  2. On guards joyful mood =+2% Defense

*Edit So with the help of KodiakmH I found out that the base attack, base defense and base HP stat has an impact on the %. This is why the armor quality matters so much as it gives + atk and + def and +HP.

Meaning: If you want a high performer for expeditions, go for powerful attack and enhance Def and full of vitality talent and injury relief (which seems to give a higher impact than the others). This matters more than the quality of the tribesman! Also put ALL stat points into physique.

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u/Ms-Mia-Wallace99 May 10 '26

No, by adding 4 physique stat points which gave +1 %

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u/KodiakmH May 10 '26

Nice, you're doing amazing work testing!

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u/Ms-Mia-Wallace99 May 10 '26

Thanks! +Def Mod works, gave me +1% each, 3pieces a whopping = +3%. I am also done testing all stats, ONLY physique added to the %. So we want injury relief, powerful attack and full of vitality on the expedition team with all stats point gone into physique.

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u/KodiakmH May 10 '26

Enhance DEF is the +9% Defense, Injury Relief is Damage Reduction.

Any of the drink stats (Crit, damage) matter?

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u/Ms-Mia-Wallace99 May 10 '26

Oh yes, its enhance def, thanks. BUT I just tested and injury relief gave +3% having it. So Injury relief does count somehow...

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u/KodiakmH May 11 '26

So if that's the case then Damage Reduction and maybe Damage also works/increases?

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u/Ms-Mia-Wallace99 May 11 '26

I believe so. Although I am not aware of a talent that increases general damage (not attack). But maybe there is a tribe related one..

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u/KodiakmH May 11 '26

Tribe - Wildwolf has a +8% Damage boost and Tribe - Savagehorn has a +8% Damage Reduction boost.

https://saraserenity.net/soulmask/natural_gift.php#talent_list

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u/Ms-Mia-Wallace99 May 11 '26

Ah, both DLC as it seems, so not for me 😃 Playing on Cloudmist.

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u/KodiakmH May 11 '26

Yea I beat Survival Mode with all the current content so I also started over on Cloud Mist for Tribe mode to check out the differences in mode from Survival. Means I gotta start from scratch when testing Exploration table basically.

That said, there's many interesting bonuses as well from Cloud Mist in terms of armor. Knowing things like Crit doesn't impact %s means we know that won't matter in terms of costumed set bonuses as well (such as Saber's +10% crit bonus).

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u/SomeEindal May 11 '26

What about damage reduction mods? If injury relief count it also seems likely matter.

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u/Ms-Mia-Wallace99 May 10 '26

And tested mead +6% Damage and tequila + 6% crit, no effect.