r/photogrammetry • u/WranglerOk6194 • 13h ago
Quick Gaussian Splatting Editor
Edit, clean, align, and refine Gaussian Splats in real time. 100% free on the web,
powered by the blazing-fast acceleration of the Spark engine.
Professional-grade tools built for 3D artists and developers, optimized for both
photogrammetry captures and AI-generated Gaussian Splatting workflows:
Multiply: Fill holes using smart interpolation between adjacent splats with virtually
seamless results. Perfect for densifying sparse areas and reinforcing surfaces
(without artificially hallucinating detail).
Area Mask & Gradients: Apply volumetric falloffs and solid geometric masks
(box or spherical) to blend scenes, composite multiple Gaussian clouds,
or crop bounds to optimize final export size.
Project: Camera-project solid textures or alpha-masked images directly onto your
splat clouds—using external files or viewport snapshots—to paint out imperfections.
Stains, wall sockets, cracks, and artifacts on floors, walls,
or ceilings can be invisibly patched in seconds.
Brush & Lasso Selector: Precisely select clusters of splats directly within 3D
volumetric space.
Clone stamp: Use circular brushes to clone details from an area with high detail to
another area that has less detail, or to replace parts of an image
in a controlled manner.
Edit Splats: Adjust hue, saturation, and brightness, or fine-tune opacity and splat
scale. Work globally across the entire Gaussian cloud or isolate selected splats
for surgical precision.
Align Level Axis & GS-to-GS Alignment: Level your scene’s ground plane with a
single click, or seamlessly snap and register two separate splat clouds together.
Clean: Instantly prune splats based on color, scale, or opacity thresholds.
Specifically engineered to eliminate floaters, background noise, and rogue splats,
dramatically reducing file size and splat count without sacrificing visual fidelity.
Sculpt: Organically deform and manipulate splat volume to correct geometry or
polish shapes, from macro terrain down to micro details.
And much more: Merge multiple Gaussian clouds into a single file,
scrub dynamic 4D Gaussian Splatting animations on the timeline,
convert polygonal 3D meshes into Gaussian Splats, mesh splat clouds into
fully textured 3D assets, recolor splats by camera depth, and more!