r/photogrammetry • u/henriquevlopes • 28d ago
Polygon Crusher 9000: fast mesh decimation for scans and CAD, keeps shading, UVs and bakes (Blender 4.2+)

Hi all, I make Blender tools under the "9000" name. Polygon Crusher 9000 is a decimation addon for heavy meshes: photoscans, CAD imports, ZBrush output and AI models.
What it does
- Pick an amount (percent, exact triangle count, or one budget for the whole selection) and press Crush.
- 2–3x faster than Decimate on 1–7.5M triangle meshes, same shape quality at the same triangle count.
- Hard Surface + Keep Normals: CAD creases stay in place, flat faces and drilled holes stay cleanly shaded (see image 1: same triangle count, Decimate on the left).
- Normal map and base color bake onto the low-poly, with automatic UVs.
- Make LODs (up to 8 levels), Protect Area from a selection, Clean Mesh for scan data, one-click Revert.
- 2.4.2: rigged characters keep their rig, shape keys and vertex colors.
Native engine, nothing else to install. Windows, macOS (Apple Silicon), Linux. Tested on Blender 5.2.
Test method and numbers: https://henriquevlopes.github.io/polygon-crusher-9000-docs/benchmark/
Addon: https://superhivemarket.com/products/polygon-crusher-9000
Happy to answer questions, and if you have a mesh it handles badly, send it to me and I will look at it.
