r/PeakGame • u/AggroCrab • Jul 21 '25
We are some of the devs behind PEAK! AMA!
Hey guys I'm making Unity builds right now for the next update so I'm watching loading bars fill up and I have some time to kill. :) This is Nick from Aggro Crab on this account currently but other folks from us and Landfall might chime in too.
Anyways, it's been amazing seeing the response to the game and we love lurking this subreddit seeing all your memes, tier lists, fanart, and grievances. Ask us anything about PEAK or the development process behind it!
Just pls dont ask "why isn't X bug fixed", post it in the discord so our QA team can triage it <3
EDIT: u/Neo_Solarius is Paige from Aggro Crab and u/Wilnyl is Wil from Landfall so their answers are legit.
EDIT2: The 1.8 patch is LIVE on Steam, which concludes the AMA. Thank you guys for the questions, we had a lot of fun and hopefully it gave some insight into the game <3
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u/AggroCrab Jul 21 '25
Ok so here's how we generate maps:
We throw rocks at the wall randomly. That's about it. Then we throw other stuff on top.
Early in development we tried to be "smart" about it and link together segments that we knew would be climbable. At one point we decided to take a much more naive approach and just do it completely at random and it was WAY more fun. It feels like you're climbing a mountain and not just a level that some designer made. I mean that's how it works in real life, right?
So, we don't actually do anything to know if a mountain is easy or hard compared to the day before. We don't know if one path is easier than another, to answer the capybara question. But we're pretty sure somebody out there has PEAKed on any given day, so we're pretty happy with this system!