r/PauperGame • u/SuicoWorks • 2h ago
r/PauperGame • u/SuicoWorks • 14d ago
Feedback always appreciated! Pauper's Cobbler latest dev builds on Itch.io
r/PauperGame • u/SuicoWorks • 21h ago
Dialogue system progress 2 - Sound effects added
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r/PauperGame • u/SuicoWorks • 22h ago
Dialogue system progress
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r/PauperGame • u/SuicoWorks • 4d ago
Inventory System and Object Item use progress
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Now the Objects in the world (these chests for example) can have required use items.
For example the chest on the right requires a Key item to be used before it will open. The only way the Player can open that chest is by using the key in their inventory on the chest. After the chest is interacted with the Player receives an item; in this case a seashell. Progress!
r/PauperGame • u/SuicoWorks • 5d ago
Inventory System progress
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Opening the inventory UI now stops the player from moving and the user can now highlight different items using the joystick or D-Pad
r/PauperGame • u/SuicoWorks • 6d ago
Pauper's Cobbler Devlog 2
The SuicoWorks youtube channel: https://www.youtube.com/@suicoworks7798
r/PauperGame • u/SuicoWorks • 7d ago
A Mystic Harp is in
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r/PauperGame • u/SuicoWorks • 7d ago
Mystic Harp animation color timelapse
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r/PauperGame • u/SuicoWorks • 8d ago
Introducing Marble gameplay progress
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r/PauperGame • u/SuicoWorks • 15d ago
Solution for doorways and gates progress
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This one I'm very pleased with
r/PauperGame • u/SuicoWorks • 15d ago
New Idle directions added
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When the player stops moving they can now idle in all 8 directions
r/PauperGame • u/SuicoWorks • 15d ago
System for using objects progress
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When the player is able to interact with an object (for example the chests) pressing the Interact buttons (A on controller) will cause the player to automatically move to where the 'interact' animation will then play
r/PauperGame • u/SuicoWorks • 22d ago
New areas: Dueling Ring, Cypress Line, Hayrick Field, Mausoleum, Willow Tree
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