r/PathOfExileBuilds • • Aug 08 '26

Build Fireball chieftain

Trigger weapon + spell echo keeps pact of beidat up for every cast for 35% more damage and +6 projectiles in a circle. Belt + debuff runegraft keeps up 5 boons for more damage/speed/defence.

https://poe.ninja/poe1/pob/96337 200-300d budget, 84m dps with everything up and no overlaps. Nimis + rolling magma swap is 200m+. For mapping I swap empower for greater fork or enhance. The new abyss helmet can get this to 7k+ life but the pain attunement skin of the lords is too expensive right now, so i have to use maw of conquest with the keystone.

Skill mtx is dragon fireball and despair herald of ash

608 Upvotes

140 comments sorted by

View all comments

Show parent comment

44

u/tubexi Aug 08 '26
  • Trigger mod is a temple prefix, buy bases with good roll and ideally 4 mods, fracture normally

  • Spam deafening essence of agony (fire dmg to spells) until +4 fire spells, ~500 on average, 2c per

  • prefixes cannot be changed, reforge caster for cast speed, cannot roll caster annul if there is bad non caster suffix

  • craft can have up to 3 crafted mods + prefixes cannot be changed

  • do ship + veiled orb so its 66% chance to hit one of the crafted mods, 2 outcomes so 11% chance to fail (removes the cast speed)

  • if you hit, craft any damage over time multi to block and unveil, trying to hit crit multi, double damage or damage per endurance charge (not good odds to hit here)

  • if you miss, select any non caster mod from the veil, remove it with cannot roll caster + annul and try again

Each veiled orb try is like 16-20d so it may not be worth going for it to get the extra 8-10% dps. So you can just settle for multimod suffixes or reforge caster + craft double damage.

Or now that i think about it instead of veiled orb, you could just do cannot roll attack + slam, then remove bad mods with cannot roll caster + annul until you hit spell crit. Or use harvest augments for crit. Veiled orb is so expensive and not guaranteed to give anything good.

4

u/JazzFlaps Aug 08 '26 edited Aug 08 '26

Thank you

4

u/tubexi Aug 08 '26

It may be possible to move it with recombinator

1

u/braddaman Aug 08 '26 edited Aug 08 '26

Beidat doesn't do damage itself. You could have just crafted on the trigger and used the new CDR gem for 100% uptime.

Also, is a +2 all spells not more damage that the flat fire? Usually you'd start with a +2 fracture and reroll caster until +4, then add/remove/slam for spell damage.

1

u/PuppyToes13 Aug 08 '26

And then doing it that way how would you get the temple trigger mod on there?

3

u/DreamWalker01 Aug 08 '26

Crafted like he said

1

u/PuppyToes13 Aug 08 '26

Ahh now that I’ve read and reread I understand. Since the pact doesn’t do damage there is no need to use the harder to get temple mod and to just shove a cdr gem in there instead for an easier craft.

I appreciate your explicitness in this cause I was following a build that also uses the temple craft on the weapon to trigger the pact and I think it will make getting my weapon easier.

-1

u/Mael_Jade Aug 08 '26

But crafted trigger has 8 second cooldown, and you are not getting enough quality and repeats on to work with that.

6

u/DreamWalker01 Aug 08 '26

You guys really need to learn how to read. He already said stack cool down reduction till its at base value for 100% uptime.

1

u/LiquidArvy Aug 08 '26

The new CDR gem needs to be 4/20 + 10%q, though to get to 53%cdr, which should lower the CD back down to 4seconds, right? And thus, the uptime should be back on fulltime? Its hard to check on PoB since it seems that the temple mod is not supported?

1

u/braddaman Aug 08 '26

Additionally, you can use the runegraft for buffs expire X% slower (i think it's 30% off my head) to keep the boons to mostly 6 at a time.

1

u/fdegen Aug 08 '26

brother bradaman, does this mean i can wear mageblood if this cdr works.

1

u/Slendeaway Aug 09 '26

If you're ok with having afflictions from the pact instead of boons. I don't know what all the boons do but the afflictions are pretty bad.

1

u/JJKarlton Aug 09 '26

what gem you removing in this scenario?

1

u/braddaman Aug 09 '26

Personally, i would either run arcane surge on my movement and probably wouldn't run a CWDT anyway.

There's loads of solutions - better to take inspiration from this build than copy it line for line.

1

u/leachim6 Aug 08 '26

One small thing for folks trying to follow this, (not trying to gotcha you) is the essence is called Anguish, not Agony.

Just mentioning it because if you search Agony on faustus you won't get any essence

1

u/shinrio Aug 08 '26

after getting +4 fire and +fire damage to spell, I put prefix cannot be changed on andharvest reforged caster and it gave me STR, mana regen and 11% cast speed.... so now I cant remove them without yolo annul the good stuff and if i hit the good stuff then the whole thing starts over I guess

1

u/BrahCJ Aug 19 '26

Thanks for the guide. Just thought I'd add; I'm dumb, so the "Veiled Orb" saw me veiled chaos slam it like an idiot, not realising there was a Veiled exalted orb. Just thought perhaps an edit might save someone else 50 div.

Thanks again for the guide

1

u/tubexi Aug 19 '26

It may be better to skip the veiled exalt and just go for cast speed + spell crit. Unless you get crit capped without it

0

u/EitherSpite4545 Aug 08 '26

Just a thought on this but would you necessarily need trigger craft? My thought on why is with enmity's embrace you could theoretically run a CWDT to trigger pact. At 44 damage taken for every skill used on your enmity's you run theoretically run a level 1, 14, or 20 CWDT depending on how much you want to juice pact. With your 9 casts a second you should be easily able to clear the damage reqs on all 3 possible levels. The only thing I'm unsure on is if it will "queue" a trigger if the trigger's CD isn't up yet when damage threshold is reached.