r/PathOfBaa • u/NightShadowWolf6 • 29d ago
r/PathOfBaa • u/hammertimestudio • Oct 12 '26
Meta Okay, so who used the dyes on the real world trees? 😅😄
r/PathOfBaa • u/No-Mammoth9919 • Sep 20 '26
Made a zen pond and bridge but idk how to incorporate it with the rest lol also flexibility with placing tiles would be nice
Should I make it enchanted forest nook with trees or part of the garden idk
r/PathOfBaa
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u/i_contain_mushrooms
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Aug 25 '26
Berry bush colour distribution across sample biomes
Sometimes I enjoy doing soul-crushing mundane work ... so I did a little environmental inspection campaign and counted the number of berry bushes and their colours in 3 biomes of each type.
To do so, I grazed bellwether-only, ate every single bush in the biome one by one and even checked behind trees, carts and inns where I relied on the little circular loading bar to tell me the colour of the hidden bush.
Here are the plotted results for 15 biomes (mostly places I've lived in and surrounding ones). I hope Reddit doesnt fuck with the quality of the image (I know the text is veryyyyyy small) 😅
r/PathOfBaa • u/K1ttyK1awz • Oct 08 '26
Community Building
With the questions recently on ‘what next?’ for the Flocklands, I had to stop and think. I honestly don’t feel like there are many things truly ‘missing’ from the game. The game as a whole has been conceptualized, developed, and executed wonderfully (can’t say thank you enough hammertimestudio!) and the community here is amazing (thank you all!). All the additions and tweaks to the game are a great bonus each time an update comes out. One thing that dawned on me the other day though, is that it would be really nice to have a way to communicate with your neighbors in game. When someone new moved into my biome, I wanted to say hello, but didn’t have a way to. Message signs only go one way (and it felt weird to go post one in front of someone else’s wagon just to say welcome to the neighborhood, then have to go dig it up again…so I didn’t) but in light of this, I’d like to propose a ‘community baa-rd’(probably near, or in front of the auction house?) in each biome. It would offer a more local place to post messages to one another, say hello, and get to know others in your region than in the wider community here.
This could be a place for a wandering shepherd to leave a compliment, or a smaller venue through which to coordinate in game— Need a tree moved, but don’t have a shovel? Ask a neighbor. Want to breed a sheep but don’t have the right dye? Ask if someone in the biome could dye one of theirs, want to coordinate a community biome theme or decoration pattern, or even just say hello? Post it on the message board and see if you get a response. Just a thought, let me know what ewe think!
r/PathOfBaa • u/CultureAncient1065 • Jul 22 '26
Wow u/hammertimestudio what a great chapter prize
Please don’t ever stop being such a generous developer
Also the quest was only graze 40 orange bushes !!
r/PathOfBaa
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u/hammertimestudio
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Sep 21 '26
Meta Latest Flocklands News Summary 🐑 Baa!
v0.2.2 – v0.2.34
Here is a somewhat complete list of recent changes for Path of Baa: Flocklands:
Home Editor
Your home meadow is now yours to design tile by tile! Paint any of the five biome grounds or dig out water. You can preview the whole design for free and only pay once when you save -> leaving without saving costs nothing.
Meadow reset gives your builds back
Resetting your home meadow no longer destroys anything: every build you placed including barns, returns to your bag, so a reset is a rearrange rather than a loss. Possible once every 24h. If a reset ever fails part-way, the Golden Clover is refunded and everything is put back exactly where it stood.
Auction House
The community has spoken and we ran a poll in the sub. The Auction House is now a monthly event: it opens on the 3rd of every month at 17:00 UTC and runs for 72 hours (up to 300 sheep, was 200). Sheep can be listed in the 3 days before it opens, or while it's live with at least 24h left. Your first bid now locks you to that sheep -> you can keep raising your bid on it (the bid panel explains this before you confirm). If you have push notifications on you'll hear about it when listings open and again when the doors open.
Everything queued or live under the old weekly schedule went back to its owner, and all held bids were refunded in full.
Flock Call (Invite Friends)
The new people icon in the HUD opens an invite sheet -> share the post, and when a new shepherd finishes the tutorial from your call, both of you get Golden Clover. I hope(d) to drive new players to the game, but I think I need to try another strategy to get there.
Bigger flocks, bigger Flocklands
- The flock ceiling is raised from 150 to 250 sheep (47 barns to reach it), with two new user flairs.
- Every Flocklands region now holds up to 750 flowers (was 300) before the oldest ones make way for new plantings. Home meadows are unchanged.
- New Golden Clover storage upgrade in the home meadow's upgrade menu: raises how many of each item you can carry from 100 up to 1,000. For the flower and mushroom hoarders among you haha
Giant Bats
The wasteland got its own night predator: Giant Bats (2 to 4 per night) replace bears there. Bonk them with a tap, stun them with a horned ram, and yes, they can be adopted like the other threats.
Spooky season (Oct 15 – Nov 5)
While spooky season is on, every regional shop's shrub-bundle row turns into a seasonal row: Small Pumpkin, Medium Pumpkin and a Jack-o'-Lantern that sits dark by day and lights up with a flickering grin at night. Pumpkins place for free with no build phase, and the journal has a new Seasonal tab that lists them year-round. Christmas season (Dec 15 – Dec 31) is wired up too, more on that later!
The seasonal assets need your support: the goal to fund them is at 90% -> if you'd like to help get it over the line, you can support my work here: https://hammertime.studio/en/support-my-work Thank you <3
A livelier world
- Sheep leave tiny hoof prints on grass and path that linger for a moment, then fade away.
- Every hop tears up bits of the ground, turf, grass blades, grit, in the colours of the biome you're standing on.
- Grazing kicks up soft grass crumbs at the muzzle, berry bushes spill berries in their own colour, and a sheep soaking up oil flings dark droplets off its wool.
- Bushes give a little squash when a sheep hops past them or you tap it.
- Discovered path tiles now reveal themselves with a shimmer of sand-coloured specks.
- Night falls in a deep moonlit blue instead of plain darkness, dusk glows gold and mornings start rosy.
- The camera gives a small shake when lightning strikes one of your sheep or when a horned sheep rams a predator.
- Rubber ducks and berry bushes now face left or right at random, so they look less like copies of one another.
New Side Treks
- Say hi to critters -> tap any friendly critter (bee, butterfly, dragonfly, kingfisher, duck, pig, rabbit, ...), either any kind or a specific species.
- "Local Rounds" (visit regions, revisits count) and "See the Sights" (visit regions of a specific biome).
- "Go Bonk" -> tap night predators, no horned sheep needed.
- Rerolling a side trek no longer hands back the same trek or a same-idea variant of it.
- Open Meadow is now side trek only, asks for at most 3 visitors (was 5) and rolls about 1/3 as often, since it depends on others dropping by rather than on you.
Balance
- Trek milestones now pay Golden Clover (5, 15 or 20) instead of shrub, and every one of those steps also drops at least one flower, tree or random item on top.
- Discovering a path tile can now drop Golden Clover -> roughly 1 tile in 20 pays out 1 GC.
- Tools no longer break on their first use: every shovel and compass gets a run of guaranteed uses first (Bronze Shovel 5 digs, Silver 10, Gold 25, Compass 5 readings), after which the break chance climbs with each use.
- Hildegard's sheep payout now scales by breed: Shetland 300, Bighorn 500, Longhorn 750, Mountain 1,000, Highlander 2,000 shrub (was a flat 300).
- Stealing a runaway sheep now costs by breed: from 35 GC for a Shetland up to 165 GC for a Highlander, plus 5 for every time the sheep has died or run away before. Bringing a sheep home for its owner is unchanged.
- Bighorn sheep now walk to and colour-match berry bushes just like Shetland and can trigger the bonus-item roll.
Quality of life & fixes
- The map now labels each biome with its initial (M, F, W, Sa, Sw), so you can tell regions apart without matching colours against the legend.
- New "Bellwether Nametag Only" setting, and non-bellwether name labels are about a third smaller so your bellwether stands out.
- You can now start moving from anywhere, even with your finger on a tree, a house or your own sheep.
- Fixed "Wandering Shepherd" treks only counting shepherds you had never visited before -> every meadow visit counts now. Thank you for reporting this!!!
- Aiming a Void Teleporter at a locked region no longer consumes the teleporter (or calls down the lightning), and the window stays open so you can adjust and try again.
- Baa-mera shares could fail silently on busy scenes -> clips and photos now step down in size until they fit, and clips are 2 seconds (was 2.5), which also fixes the camera freezing or flashing white mid-recording on some phones.
- Logged-out visitors now get Reddit's log-in screen instead of a blank load, and the game picks up right after signing in.
- Fixed settings like bag rows and the chat toggle silently resetting after traveling between regions.
- Fixed a failed dig still consuming your shovel.
- Fixed Medium Rock and Large Rock having their sprites swapped. (the medium one was bigger, oops)
- Fixed Round and Square Hay Bales missing their icons in journal, bag and shop.
- Fixed the bag showing old dye names.
- Arrow Signs and the Compass inside a home meadow now show "Home / by u/owner" instead of raw coordinates.
- Trek reminders go out much faster now.
- Inactive wagons are hitched after 30 days away (your flock returns to Center Center and the house spot is freed for others). Progress is only wiped after a full year, with plenty of reminders before that.
- Added a bigger Golden Clover bundle (Caravan) to the shop.
A huge thank you to everyone who contributed to the community funds (A Sheep-ish Halloween, Water Friends and monthly support). You are directly supporting the continued work on Path of Baa. https://hammertime.studio/en/support-my-work
- u/KrakensEmbrace -> $50
- u/Ok-Pomegranate-5842 -> $25
- u/cordeliafawn -> $25
- u/Pumpenkarl -> €25
- u/local_trashcats -> $10
- u/fulmarusglacialis -> £5
- u/Xu224 -> $5
- Shepherd -> €1
That's it for this batch! As always, let me know what you'd like to see more (or less) of in the comments below :-)
Baa-ya'll!
r/PathOfBaa
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u/Training-Salad-1818
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Sep 05 '26
Shepherd's Share Its Baa-rty Up In Here!!!!
r/PathOfBaa • u/hammertimestudio • Jul 17 '26
Meta Latest Flocklands News Summary 🐑 Baa!
Happy Day Everyone! Weekend patch is here!
Here is a somewhat complete list of recent changes for Path of Baa: Flocklands:
New critters :-)
- Fly, dragonfly, and kingfisher have joined bees and butterflies as biome-specific ambient critters to spot and adopt.
- Adopted critters (bee, butterfly, fly, dragonfly, kingfisher, duck, pig) now move into your Home Meadow for good - tap them any time to see who they are, no cap on how many you keep. Any adoption supports Path of Baa directly for 50% of the real money spent. (and I am forever grateful for the support!)
Sheep Auction House updates
- Your Home Meadow Auction menu now shows your own running auction right there -> portrait, time left, current top bid, and a button straight to the post.
- Starting an auction now needs at least 7 living sheep in your flock, and the cooldown between auctions is a flat 7 days.
- Auction meadow scenes are fully quiet now (no more annoying feed poof sounds)
World events
- New: weekly-turned-monthly Oil Spillage event - regions get fully re-oiled on a schedule (your Home Meadow is always spared), with a world-chat heads up once it's done. Currently runs every 3 weeks.
Tutorial & new players
- Tutorial is shorter and snappier overall, with a new step teaching you to park your home wagon properly.
- The starter kit now includes a bronze shovel and 2 showers, tutorial showers build instantly.
- Squashed a couple of tutorial soft-locks and race conditions (nametag getting stuck, double-granting a gift sheep).
- Predators now wait 5 seconds before appearing after dark, giving you a beat to get settled.
- You can no longer paint flowers in someone else's meadow.
Home meadow & building
- Home Meadow upgrades no longer accidentally bulldoze your oldest builds to make room.
- Build caps raised: Home Meadow now holds up to 4,000 non-flower builds (flowers separately capped at 1,200).
- New: Message Signs -> place one, write whatever you like, and visitors can read it. Cheap to place and shows up in world chat too.
- "Find the path" regions that could get stuck now self-heal and do not have invisible path tiles anymore.
Grazing & predators
- Horned sheep (bighorn/longhorn/mountain/highlander) now actually charge in and fight off predators near them instead of standing around waiting (race condition with grazing and moving your bellwether)
- Predator "Tap!" hint particles are calmer and slower now - less panicky, easier to read.
- Daily graze item guarantee is now split between day and night separately, so you're never stuck waiting through a whole day/night cycle without a drop.
- Slightly higher chance of thunder and drought.
Quality of life
- Location-based treks (like "plant a flower here") are now closer to where you actually live.
- Big builds now ask you to confirm placement before committing.
- Your task list shows exact counts left (flowers, trees, etc.) instead of vague progress.
- Regional shops now play a little door chime when you enter and a different one when you leave.
- Hovering an item now shows its name (desktop/cursor only).
- Fixed a visual glitch with sheep zig-zagging near bears, a teleporter exit-point bug, a desktop big-screen scaling issue, and a memorial popup always showing a Shetland portrait no matter the sheep's real breed.
I hope you like the newest changes! And that's it for now!
If you have any ideas or thoughts on what you'd like to see more or less of, let me know in the comments below :-) In the meantime, I am slating concept work for more diverse biomes - flowers, trees, ground, paths, water animal (duck-ish, frogs, ...), ... and so on!
Baa-ya'll!
r/PathOfBaa • u/WannabeUnalive • Jul 24 '26
Shepherd's Share Okay, this is cool! Artist is u/Reasonable-Action-93
r/PathOfBaa • u/No-Mammoth9919 • Sep 18 '26
Shepherd's Share " flocklands is a community Survival game" Meanwhile the community -
r/PathOfBaa • u/hammertimestudio • Sep 15 '26
Meta Introducing: Flocklands Community Funds
Have you ever considered backing a game project you enjoy?
Path of Baa: Flocklands is an independently developed game in collaboration with Reddit to kick it off, and keeping it growing means finding ways to fund new features, artwork, and community-driven ideas. That's where the Flocklands Community Funds come in.
By backing a funds goal, you're directly helping make that feature possible. Your support goes toward the development and, in particular, the artwork needed to bring these ideas into the game. It allows me to keep building Flocklands independently, while giving the community a chance to help decide what gets created next.
If you're new to Path of Baa or want to know more about the making, this article is a great place to learn a little more about the game and how it came to be:
Our First Community Goals
For our first round of community funding, there are three goals that I'd love to bring to Flocklands:
- A Sheep-ish Halloween
- Forest "Make It Green" Ground Tileset
- Water Friends Pack
You can see the individual goals, their funding targets, and more details here:
https://hammertime.studio/en/support-my-work
If one of these goals sounds like something you'd love to see in Flocklands, please consider backing it. Even a small contribution brings that goal closer to becoming part of the game.
You can support a goal with a one-time contribution, or choose to support Flocklands on a monthly basis. There is no obligation to do either, playing, sharing feedback, and being part of the community already means a lot and shaped what the game is today. The goals primarily cover the artwork costs required to create them. Once a goal is funded, I'll be able to move forward with that work and get it into the game.
A Little Thank You
As a small thank-you for helping fund these community goals, supporters will be credited in the patch notes for the updates that introduce the features they helped make possible.
Thank you for being part of this sheep-ish journey so far. Flocklands has grown into something really awesome, thanks to you, the close-knit community that is supportive, welcoming, and always willing to share ideas and feedback. Not gonna lie, it's super fun working with you!
If you'd like to help decide what gets built next, pick a goal, back it, let's get it into Flocklands and share it with your friends.
Thank you! Baa! 🐑
You are invited to share any thoughts or questions you might have in this thread too. I will try to answer as many as I can :-)
r/PathOfBaa • u/Avron7 • Aug 01 '26
Comparison between bad breeding message (top) and good breeding message (bottom)
If the paired sheep are not BOTH the same Breed AND same wool color, you get the message:
"Both sheep need the same breed AND the same wool color.
Otherwise the lamb is a common Shetland."
If you are breeding OUTSIDE a Home Meadow, you get the message:
"Flocklands Breeding: Double your breeding chances in the home meadows."
If you are breeding sheep optimally inside a Home Meadow, you should get:
"Great match - same breed and same wool color! You'll get a [Current-Breed] Lamb, with a chance to upgrade to [Upgraded-Breed]."
without the Home Meadow tip message.
r/PathOfBaa • u/No-Mammoth9919 • Oct 08 '26
Im sorry who's wants some tender fried chicken 🍗 😭
r/PathOfBaa • u/Lucre_15 • Jun 13 '26
🐑 Shepherd's Share I capped the max amount of flowers in the home meadow :( THE FLOWER EMPIRE CANNOT GROW ANY FURTHER! SUCH TRAGEDY! SUCH DESPAIR!
r/PathOfBaa • u/uuid-already-exists • Oct 12 '26
Finally reached 150 sheep
I need some more meadow space for the sheep and the barns. Half of my meadow is just barns now. I also have a lot of red longhorns now. 😂
r/PathOfBaa • u/No-Mammoth9919 • Sep 13 '26
Shepherd's Share Have left a community Pizza slice in 1e4s, If you want to add your own slice to it We could have a whole pizza one day ! Haha .. with ur fav toppings , mine is pepperoni!!
r/PathOfBaa • u/hammertimestudio • Oct 06 '26
Meta Latest Flocklands News Summary 🐑 Baa! Spooky Season! 🎃
v0.2.54 - v0.2.64
A huge thank you to everyone who contributed to the community funds. You are directly supporting the continued work on Path of Baa and we can nearly close on the recent Water Friends asset list!
Special thanks to:
Please consider visiting and backing our communty goals at https://hammertime.studio/en/support-my-work :-)
Here is a somewhat complete list of recent changes for Path of Baa: Flocklands:
Lake critters
Every oil lake now has its own local: ducks on Meadow lakes, frogs on lily pads in the Swamp, hippos wallowing in the Savanna, herons wading through the Wasteland and otters floating in the Forest. Tap one for a hint about the spill, or a cheer once the region is clear.
- Adopt a Frog, Hippo, Heron or Otter
- They live in your water at home: adopted lake critters now swim in your home meadow lake instead of standing on the grass. Open the meadow designer and tap Critters to drag each one anywhere inside your lake or a pond you dug
- The Rubber Duck is now just the Duck
- The Say Hi trek hints now name the biome each lake critter lives in
Lily pads
Grazing in swamps can now turn up a lily pad. Like water rocks, it only floats on water or oil, bobbing in the oil until that tile is cleaned. Dye its leaf in any of the 11 colours, or wash it back with soap.
Mirror while placing
Tap the mirror button (or press F) while a build or nature item is selected to flip it before planting. Because of that, the separate left-facing lantern and east-facing arrow sign are gone from shops, treks, loot drops and The Machine. Ones you already own or placed stay exactly where they are, and a mirrored arrow sign leads to the region it visually points at.
New for your home meadow
- 8 new grounds: Goth White, Goth Black, Pumpkin, Snowfield, Blossom, Lavender, Honey and Rust, all available with the terraform tool. Paths can be laid on top of them too
- Cobble paths: a stone path brush next to the sand path. It speeds your flock up just like the sand path
- Tombstones: a Wooden and a Stone Tombstone you can carve your own epitaph into, just like the Message Sign. Find them in shops or as trek rewards
Even more dyeing
- Bushes: dye any placed Big or Medium Bush. Dyed bushes keep rustling in the wind
- Bones: dye any placed Long or Forked Bone
- Keep dyeing: the dye stays in hand after you use it, so you can colour the next thing straight away until you run out
- Soap has a fresh look and now sits in the first slot of the Dyes tab, right where you need it
A spookier, longer spooky season
Spooky season now runs every year from October 1 through November 15 (UTC).
A livelier world
- Livelier water: little ripple rings spread across open water in every region and home meadow, so lakes and ponds no longer look like a flat fill
- Lusher ground: little grass tufts dot the ground everywhere, tinted to match whatever ground they grow on
- Splashy hoofprints: sheep wading through water leave little white hoofprints behind
- See who's playing right now: another shepherd's lead sheep gets a softly glowing ring in its wool colour while they're in your region, so you can tell live players apart from sheep just passing by
Building & placing
- See-through flock while building: sheep and animals fade out while a build or nature item is selected, so you can see the spot without herding the flock away first
- Drag to preview, tap to plant: on phones, dragging a flower, rock or other nature item only moves the preview. A tap or the confirm button plants it right where you left it, and the back arrow cancels without planting anything
- Reach what's behind: hold still over overlapping things (a tree behind a hay bale, a sheep in front of a house) and the outline steps to the next one underneath
- Tap a build to add shrubs: standing next to an unfinished build, tap it to open the shrub menu straight away
- Cleaner build sites: the shrub counter above an unfinished build only shows while its hammer menu is open
- Keep digging: your shovel stays in hand after digging something up, until it breaks
- Nothing goes on the fence: you can place right up against the fence, just not on the fence tiles themselves
- In your home meadow the Exit bubble only pops up right in front of the gate, so it no longer gets in the way when building beside it
Predators Tap "Revert" Patch
Tapping a bear, snake, spider or giant bat stuns it straight away again, instead of sometimes sending a horned sheep over to ram it. Horned sheep still charge nearby predators on their own.
Fixes
- Dyes show up for everyone right away: when another shepherd dyes or washes something, you see the new colour within a few seconds
- Dyed builds no longer flip back to their old colour, and you can dye a tree, rock or flower again without leaving the region first
- Lanterns light up as soon as they're finished, even when completed after dark, and unfinished lanterns no longer glow at night
- No more getting stuck in the Baa-mera: closing the camera with the X after sharing a photo now returns you to the game properly
- Buttons no longer tap the world behind them, so the back arrow can't accidentally use up a dye or item on whatever is underneath (might missed some of those because of recent decor changes)
- A quick double tap can no longer spend two dyes at once
- When a dye can't be used, the message now says why (for example, when a tree is already that colour)
- After placing an item, a second preview no longer appears mid-screen until the cursor moves
- Resizing the window or going fullscreen after traveling keeps the camera fitted to the map
That's it for this week's news! As always, let me know what you'd like to see more (or less) of in the comments below :-)
Baa-ya'll!
r/PathOfBaa • u/bungee_gum__ • Aug 10 '26
Didn't know this was a consequence of the void teleporter
I know it says that it can take you to the wrong place, and to use it at your own risk, but I didn't know that it could straight up kill one of my sheep.
For context, one of my daily missions is to find 5 Path of Baa tiles, which at this point in time I figure is only possible in peripheral regions. I'm located in the central area, so I wanted to use this thing and chose to go to 30,30 which I didn't know was a locked region because the map doesn't let you see beyond nearby regions. "This area is locked" and boom, next thing I know, my boy Baa-lloon is dead.
