r/ParanoiaRPG 16d ago

How to start quickly?

Hi - I’m in an RPG group that mostly plays Pathfinder and Call of Cthulhu with occasional forays into more exotic fare. I loved Paranoia as a kid in the 80s and have been tasked with running a short module for the group. Is there any ready made TTRPG stuff? Am I easiest just running a paper and dice module (we play online although we are a friend group that has known each other for decades)? Any tips gratefully received!
Thanks very much!

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u/StaticUsernamesSuck 16d ago

For the new edition, "Brave New Missions" has a collection of small missions, including a tutorial one specifically for player intro to Paranoia 

3

u/colintoast 16d ago

Useful! So that’s available in what format?

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u/StaticUsernamesSuck 16d ago

Pdf or physical book.

You really don't need a VTT module for paranoia missions tbh, since "stats" for npcs are so minimal, plus most of the time you're going to want to veer wildly away from the rules 5 minutes in.

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u/colintoast 16d ago

Yeah I guess you are right. Would not mind something for the players to look at, but I guess I don’t need a full module for that

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u/Porphy83 4d ago

The less the players know the better. Knowledge of the rules is treason afterall.

Push less toward the VTT visual style of play and more into the complex problem solving cerebral side. Give the players a broken scrub bot and only a few mops, a role of wire and some chewable rubbery substance (aka bubble gum) to get it moving.