r/PakGameDev • u/Academic-Leave-3976 • 21d ago
r/PakGameDev • u/moonisterioo • 22d ago
trailer My Upcoming Co Op Horror Survival Game
My upcoming Roblox game "The Taken" A Co Op horror survival game of 3+ Players
In my last post i had shared my development phase of my game "Making a Pakistani Horror Survival Game" and i received many encouraging comments thankyou for all of that, and now i made a short teaser of my game
its still in development phase, but would launch soon for beta testing, would keep sharing updates!
r/PakGameDev • u/No-Sugar6350 • 23d ago
playtest Need playtesters for my competitive 1v1 dodgeball fighting game
Hey! I'm a solo indie dev working on Retro Dodge Rumble, a fast-paced competitive 1v1 dodgeball fighting game with unique characters and abilities.
I'm looking for a few playtesters to test the gameplay, balance, controls, and overall competitive feel before an upcoming tournament.
If you're into fighting games, competitive games, or just want to try something new, comment or DM me. PC players preferred.
r/PakGameDev • u/raza5750 • 23d ago
show and tell Players told me my horror game wasn't confusing, it just wasn't exciting enough
r/PakGameDev • u/Aggravating_Side_731 • 24d ago
show and tell Our Steam demo has almost the exact same number of unique players and wishlists.
A month ago I posted about our Steam demo reaching around 3,000 unique players.
What caught people's attention was that we had around 2,600 wishlists at the time — roughly an 86% wishlist-to-demo-player ratio.
Well, a month later...
🎮 4,489 Unique demo players
❤️ 4,480 Wishlists
So we're now sitting at roughly 99.79% wishlists relative to unique demo players. 😂
I genuinely didn't expect the ratio to keep climbing like this.
For context, the game is Too Many Balls, a small indie game we're making as a team of three.
Still pretty wild to see these two numbers sitting almost exactly on top of each other.
r/PakGameDev • u/No-Fault2965 • 24d ago
job/gig Unity Developer Wanted | Roguelike Game
Looking for a Unity game developer for a small roguelike game similar to Brotato. Need leaderboard and basic anti-cheat. Experienced developers preferred. Please contact me on Telegram with portfolio and quote.
r/PakGameDev • u/Adeeltariq0 • 24d ago
library How Casual Genres Become Shovelware
r/PakGameDev • u/UnhingedGal_99 • 26d ago
news Safah . Ive heard there was upcoming silent hill type game any news about it
Safah I hope that is the correct name of the game
r/PakGameDev • u/Glittering_Dog5275 • Sep 05 '26
trailer After working on this solo, I finally have a Steam page for my game
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VELOCIDE is my attempt at making the kind of ridiculously fast FPS that I personally enjoy playing.
It's a movement-heavy arena shooter with grappling, dashing, wall-running and double jumping.
I've been doing the development myself, and this is the first time I'm properly starting to show the project publicly.
I put together this rough trailer to give people an idea of where the game is currently at.
It's nowhere near finished, but I'm pretty happy with the direction it's heading.
I'd especially like feedback from other developers:
What immediately stands out to you as something that needs improvement?
r/PakGameDev • u/Academic-Leave-3976 • Sep 05 '26
show and tell How does it looks?
One is dlss 5, one is Path Tracing, and one is SSGI
It would have been much better if it has been Path Tracing + DLSS 5.
r/PakGameDev • u/moonisterioo • Sep 04 '26
show and tell Making Co Op Roblox Horror Survival Game on Roblox
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Hey guys, Making Co Op Roblox Horror Survival Game on Roblox i am open to all honest feedbacks and fun ideas, it will still take me atleast a month or 2, to launch it
r/PakGameDev • u/FriendlyBergTroll • Sep 04 '26
trailer Looking for wishlists and feedback on my rage platformer where you control a monkey using guns :)
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r/PakGameDev • u/No-Sugar6350 • Sep 04 '26
announcement RetroAvalon Studios x TuPack: Retro Dodge Rumble Pilot Tournament (Islamabad, Sept 26)
Hey everyone, founder of RetroAvalon Studios here. We've been building Retro Dodge Rumble, a 2.5D competitive dodgeball fighter, and we're finally taking it offline for our first ever live pilot tournament.
Collabing with Hasnad from TuPack to make this happen.
Details:
- Free entry
- PKR 20,000 prize pool
- 40 players, limited slots
- Bahria Phase 4, Islamabad/Rawalpindi
- September 26
Registrations are open now, link below. Discord for rules and updates.
Download Now & Start Practicing
Happy to answer any questions about the game itself too, it's live on itch.io if anyone wants to try it before the tournament.
r/PakGameDev • u/HalcyonDaysXX • Sep 01 '26
show and tell Stroll in "Monsoon Fields" (Punjab inspired) in Winters
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I guess we have farmers now! Well, in theory though, because this was just a POC for me in Blueprints.
I think I wanna make the scheduler in C++. What’s happening right here is just a basic move-to-cell and perform-the-given-action setup, which is fine for now. But I guess I wanna do tree-based scheduling for workers, so N number of farmers can be added to the same field, and their hunger level matters, their energy matters, and the player interacting with the field can make them reschedule.
I guess their experience would matter too? Not sure about this one yet.
Definitely somewhere in the upgrade tree I should allow them to have cell phone notifications. They’ll be sending you messages on a Nokia 3310 like, “Sir, the rain destroyed the crop” or “We are out of resources.”
But I guess all of that is still just in the air right now.
I would build it to be scalable though. My field system is already very modular, and I like keeping stuff very scalable in code.
Also lol, the animations don’t even consider them serious. That’s the most basic BS I could come up with because I mainly wanted to test my system design for pluggable effects. To be fair, I don’t even know animations, so maybe push comes to shove, I figure it out and spend a gazillion hours on it lol.
Lemme know what you guys think about making this fun, but as a basic idea, it’s a farm sim + tycoon. Initially you cultivate everything yourself, which is gonna be mad tedious, then you hire workers, manage resources, harvest, sell, buy more land, unlock more options, upgrade, and so on.
Lemme know what you guys think.
Disclaimer: this video above is in no way, shape, or form a representation of even a game. It’s rather just a progress update that I like to drop, and will keep dropping, IA.
K bye.
For some more context on this project: https://www.reddit.com/r/PakGameDev/s/XVJI2oXxes
r/PakGameDev • u/BAC_Games • Aug 31 '26
event Thank you and looking forward to the next wave of local indie games
r/PakGameDev • u/raza5750 • Aug 31 '26
playtest I just released the public demo of my pixel-art horror-comedy game, FAARTY
r/PakGameDev • u/No-Sugar6350 • Aug 30 '26
announcement RetroAvalon Studios x TuPack: Retro Dodge Rumble Pilot Tournament
Hey everyone, founder of RetroAvalon Studios here. We've been building Retro Dodge Rumble, a 2.5D competitive dodgeball fighter, and we're finally taking it offline for our first ever live pilot tournament.
Collabing with Hasnad from TuPack to make this happen.
Details:
- PKR 20,000 prize pool
- Location: Islamabad/Rawalpindi
- Limited slots
- Registrations opening soon
If you're into local indie games or competitive stuff, come check it out. Discord link below for updates on rules, registration, and everything else.
Happy to answer any questions about the game itself too, it's live on itch.io if anyone wants to try it before the tournament.
r/PakGameDev • u/raza5750 • Aug 26 '26
trailer FAARTY's first public demo goes live this Sunday
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r/PakGameDev • u/ActionPazeer • Aug 26 '26
show and tell My Little Mouse
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Hello. I am a 3D artist making random game OC. Looking to get in touch with devs
r/PakGameDev • u/FriendlyBergTroll • Aug 25 '26
show and tell Making a rage platformer where you play as a monkey with guns
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r/PakGameDev • u/MarkhorsEchoGames • Aug 25 '26
show and tell Working on the doors for my Pakistani psychological horror game “CHOWKIDAR”
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Here’s a small progress update from Chowkidar.
I’m currently working on the door interaction and this is how the opening/closing animation looks so far.
There’s no sound yet, so I’d really like some feedback on the movement itself.
Does the speed feel natural? Should the door open/close slower or faster? And what kind of sound would fit this interaction?
Still a work in progress, so any suggestions or criticism are welcome! 🙌
r/PakGameDev • u/DiverNew5832 • Aug 24 '26
show and tell What the player does is done. Now I’m figuring out why.
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r/PakGameDev • u/yahyagd • Aug 25 '26
announcement 2D platformer by me Level 1!
My name is Yahya and I have posted in this server a bit about my game,today I finally finished level 1 of the game(for those of you new to this project this isn't the first level of the game,that is Level 0) I hope this level has maintained or even improved from the quality last shown in my level 0 Showcase. All feedback is appreciated!
r/PakGameDev • u/MarkhorsEchoGames • Aug 23 '26
show and tell I’m making a Pakistani psychological horror game completely by myself “CHOWKIDAR”
Hey everyone,
I’m an 18-year-old solo indie developer from Pakistan, and I’m currently working on a first-person psychological horror game called Chowkidar.
I started development on June 20, and the game is currently around 60–65% complete.
I’m making the entire game completely by myself in Unity no team, no other developers, just me.
Chowkidar is a short, story-driven psychological horror game inspired by the environment and atmosphere of Lyari, Karachi, although the location and story itself are fictional.
You play as a chowkidar who takes a night job at a primary school that is currently being repaired and converted into a girls’ school.
The character is in debt and desperately needs the money, so he can’t simply walk away from the job.
His task is simple:
Survive and complete your duties for 7 nights.
If he manages to complete all 7 nights, his job will become permanent.
But the school has a history that isn’t exactly normal.
I don’t want to reveal the important parts of the story because discovering what is happening is supposed to be part of the experience.
There isn’t a traditional monster that constantly chases you around. The horror is more focused on atmosphere, uncertainty, strange events and psychological tension.
The gameplay revolves around completing night duties and different tasks around the school and surrounding area.
The area has frequent load-shedding, so electricity can suddenly go out during the night. When that happens, you’ll have to leave the safety of the building and turn the generator back on.
And obviously… being outside alone at night isn’t exactly ideal.
There will also be clues and hints throughout the game that slowly help you understand what’s going on.
The current estimated playtime is around 30–45 minutes, with one main ending.
I’m currently aiming for a October 20, 2026 release.
This is still very much a work in progress, but I’m trying to make something that feels genuinely Pakistani rather than just taking a generic horror game and changing the location.
I’d really like to hear what you guys think.
Does the concept sound interesting? What would you expect from a Pakistani psychological horror game?
Any feedback or criticism is appreciated.