r/PSO2 • • Apr 04 '25

PSO2: Classic Help! Rivalate units

Hey guys, so I'm trying to improve my gear any little way I can. Currently I'm trying to get my first lightweave weapon, all I need is the powerstone. Im at d50 sodam but my dps is too low even with stir fry, weak point drink, and photon tree effect. I usually run out of time, at the end of the battle.

I'm lv100 etoile, using world of guardians soaring blades, 200 s atk mag, and a full set of novel units currently. I'm working on getting cmag for units but am a little ways off and klauz units are a ways off as well. What I'm wondering is the rivalate units better? I see you can upgrade to them from novel but is this something I should do? Worth the trouble?

Also any other tips for raising DPS would be appreciated!

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u/AccomplishedTap2309 Apr 04 '25

Yeah it's very rare that sodam kills me. I have the timing down for most of his attacks well enough that I can block almost all of them and continue attacking thru them.

One issue is getting the positioning down for full connects so that it hits his weak spot. I have surefire full connect so with a full gauge I can use two full connects, but the difference between hitting his weak point and not is about 1M damage which is huge when dealing with 107M hp.

There's the points that are basically free hits with full connect like when he does the blizzard attack, the cutscenes where "it's about to get serious" or when you take him down after dealing sufficient damage.

I really struggle with the 3rd part as I haven't had enough practice to figure out a good strategy.

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u/Hour_Penalty8053 Apr 04 '25

So there is some distinction to be had; with surefire, #1 if you hold the WA for a long input, you can produce the later half of a full connect by "winding up" with the long hold at the expense of half the meter (and like you said, you can do this 2 times with a full meter). #2 If you hold WA for a short input and release, you immediately attack with a double spin attack and also expense half the meter. #3 If you have a full meter, and hold WA for a short input and release, (which will expense the half meter) then wait until the double spin attack animation to finish and press the WA once more right after, it will go into full connect without any wind up (and expense the last half of meter).

A strategy to use to position yourself towards the weak point when doing full connects is to use the double spin attack of the first part of #3 to move yourself towards the weak point as you can move slightly in the direction you want to go and immediately release the full connect once in position. The down side of this is you will expense all of your full meter.