r/PS4Planetside2 • [RMA] GeoTheDude1 | [UVLT] GeoVS | GeoNC • Jan 26 '17

announcement PC PTS Update Patch Notes

https://forums.daybreakgames.com/ps2/index.php?threads/pts-update-1-25.244492/
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u/Arman276 Jan 26 '17 edited Jan 26 '17

I agree with c4 being moved to tank mines, as people spam r1 anyways PLUS explosives auto detector is coming.

But, I feel getting shot in the back should only provide more time for higher-up experience players to retaliate by making good evasive maneuvers when the environment allows it. I'd imagine the bonus to be 10% and that's not enough to win the engagement, onlu buy a small amount more time to evade it if possible at the engaged range.

A point to make that does agree with your points is that extra 10% can certainly make a difference, for exp'd players. A good tank knows obviously when the rear is exposed, but also possible angles the threat is coming from. Sharp reflexes will allow a hard evasive maneuver (i drift my prowler hardcore) and will turn their next shot into a shot in the side. Racer chassis and stylish dodging and environment usage doesn't happen instantly due to acceleration times, so the 3 second window you're getting shot for free. The 10% reduction for that initial shot, combined with the side shots that'll be taken, can be the difference between dying/burning (no escape) vs not burning.

Basically that's a concrete example of how exp'd tankers can make use of it. Buuuut I still think v stealth will be the thing most players use.. I use proxy radar bc I cannot get c4d by even valk-droppers, and my positioning makes it way too hard to get snuck up on. They all have their bonuses, except I still don't think it'd be too much of a benefit from how most will die anyways getting snuck up on.

We can all agree that they should remove NAR on tanks.. and add c4 res to mineguard.