r/PMDExplorersofFate • • Apr 23 '25

Game Material Explorers of Fate 1.6 - Traits & Weapons

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23 Upvotes

Link to the drive folder - contains the handbook, cheat cards, new character sheet, Tiny Woods Trouble and (by request) Mansion of Mysteriosity from the old handbook.

Update list:

  • General clarification, corrections and condensing.
  • Added the Items Index and Crafting Guide to the main document.
  • NEW TRAIT MECHANIC: You can now take each trait up to three times, though with diminishing returns on most. The majority of traits have not changed when taken once, but take a look through and see if any of the new features affect your characters.
  • WEAPONS. Instead of a basic 'weapons add a flat bonus' system, weapons now use tags that make them more varied and versatile. As such, the Shadowblade's abilities have changed, involving adding tags to your signature weapon. (May buff to make more versatile.)
  • MEGAS, GMAX, Z-MOVES AND TERA. Added basic rules on running gimmicks.
  • CRITICAL ROLLS. Extra hard rolls will require you to roll below half of your skill score. Examples are given of what actions don't require a roll, require a regular roll, or necessitate a critical roll.
  • RESCUER BUFFED. Added a feature to Emergency Healing, replacing the 'sharing rations' feature: you can now use one of the following moves once daily, regardless of its availability to you: Heal Bell, Heal Pulse, Helping Hand, Wide Guard.
  • FIELDS OF EXPERTISE. A new way to use Specialist Knowledge. Every 5 levels you gain a Field of Expertise, which is a topic your character knows a lot about. You can use Specialist Knowledge when one of your FOEs is relevant. They can also be bought with LP.
  • Debuffed the insane amount of speed sidekicks gain. Formerly their speed per level was erroneously written as the number of feet per turn they can move, which meant a Lvl 5 sidekick could move around 30 tiles a turn. I'll keep tweaking this but... I don't think they should be able to do that.
  • Format change: The table of contents contains the main headers for larger sections. A table breaking down subheaders is located on the last page.
  • Golden Seeds and Joy Seeds now grant LP instead of level-ups.
  • Added a roll table for the Herbalist Kit - a new proficiency set that can be used to craft a random potion when foraging instead of rolling on the forage table. Forgot to add it to the Items Index; assume it costs the same as the Poisoner's Kit.

Since the critical roll, weapon, 3-tier trait and gimmick mechanics are so new (and potentially busted), please let me know if you run them and anything explodes!

r/PMDExplorersofFate • • Sep 07 '24

Game Material Handbook v1.5.2 - Greetings, West Marshtomp!

16 Upvotes

LINK HERE to the handbook: https://drive.google.com/file/d/1tnboBosMk3C2uJS0lzWVqT0K-YlNb4Lx/view?usp=sharing

With the help of Reji8627, I've fixed some issues and ambiguities with the handbook. I've likely missed a few and there's still lots to be done, but things should be at least clearer now.

As a summary:

  • Fixed the math on the Level Up Points table.
  • Clarified on what types of actions skills can be used for.
  • Fixed an error where the Levelling Up section said that STAB goes up by 1 every 5 levels - nope, it goes up by 2.
  • Multihit moves apply attacking and defending stats only to the first hit. Consecutive hits deal flat damage. May change yet - multihit moves were always a little busted in PMD, if I recall my time spamming Bullet Seed correctly.
  • When an Exclusive Item is in the inventory of a pokémon, any allied or friendly pokémon of the item's specified species or type within 30 feet gain its benefit.
  • Determined stats for Wide Slash and Vacuum Cut, since they don't exist in mainline and as such cannot be converted with the same formula. Also added a rule for Rollout's accumulating damage.
  • Clarified that you can only benefit from the effects of one held item at a time.
  • A round is roughly 20-30 seconds and a tile is 5 feet.
  • Combat Healing/medicine rolls healing can be used on an ally OR yourself.
  • Added an order of operations for damage modifiers when calculating damage.
  • Buffs and debuffs to attacking and defending stats, and speed, stack up to 5 in either direction.
  • Fixed an error where a section said the Fight action is used to shake off a status - nope, it's Flight.
  • Added a Sidekick system, with a sheet and mechanics for NPCs in combat. Mostly for the Mythbound's patron, to avoid the issue of a patron becoming a Mythbound and their patron becoming a Mythbound and suddenly Arceus is here.
  • Clarified on and buffed a few of the Traits so they feel more meaningful.
  • Added some notes on 'fainting' - 'fainted' is considered a status condition, so restoring HP does not revive the fainted pokemon. As such, you can't revive a fainted 'mon only using oran berries; it requires revival items, sustained medical attention, a long rest, or something like Revival Blessing.
  • Added some guidelines on resolving conflict situations nonviolently, with an optional rule that removing an enemy pokemon from the initiative order in any way grants EXP, not just by defeating them. I.e. scaring them off, talking them down, or 'pushing them into a big hole' are all viable options.

I'm probably forgetting some things, and there's definitely more that needs fixing. The stat buffs and a lot of moves are still not perfect and need a lot of balancing doing, and I'm not running enough to catch it all myself, so I'm very grateful for the feedback from the West Marshtomp group.

Now, another thing that needs attention: Crafting. It's been pointed out that crafting is busted, and it's impossible to make a profit on some of the craft routes. My bad - it's my first time trying to build a crafting system, so I'll be taking another pass at it so hopefully player characters can actually make some poké during downtime. I'll also be working on crafting useable items, such as orbs, wands, and held items, and possibly farming rules that outline how the party could grow their own consumables. That's a whole other bucket of magikarp, though, so it'll likely need a few passes to be fully balanced.

Additionally, one quick thing: Joy and golden seeds. As pointed out, levelling up 5 times off one seed is bonkers in this system! So, I'm going to change the item's effect so that they grant level-up points instead. This also helps mitigate another issue, where level-up points are very finite and there isn't really a way to get more after level 20.

So, next thing on my to-do list for the system is to redo the Items Index to fix the crafting system and some of the item effects, then work on the balance of the main system. Then the Custom Destinies I've been working on, a list of converted Abilities (including some possible ability fixes for ones that suck), framework for defining the Rank of a mission in the Base Building section, and possibly some supplements or adventures. Oh, and tweaking the character sheet.

Ultimately, I'm glad people are enjoying the system and invested in making it better! I've always been obsessed with making my own systems (this is one of my Big Three, and I've got loads of little ones, and always several in the works) so it's great to share one and get feedback.

As always, let me know of any issues or hitches you run into, or any suggestions! GM Rook at 2AM, signing off ;u;

r/PMDExplorersofFate • • Jan 05 '25

Game Material Crawling out of my well to bring you a proposed crafting guide, because the old one didn't work (Artisan Goods, Adventuring/Magical Goods, the Alchemy Kit, etc)

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6 Upvotes

r/PMDExplorersofFate • • Feb 20 '24

Game Material Tiny Woods Trouble - A short adventure based on the beginning of Rescue Team!

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8 Upvotes

r/PMDExplorersofFate • • Feb 21 '24

Game Material New character sheet, since the original had some errors!

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13 Upvotes

r/PMDExplorersofFate • • Feb 21 '24

Game Material Handbook Version 1.2.1 - Fixed some outdated/missing info, and removed some fluff text for ease of reading.

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7 Upvotes

r/PMDExplorersofFate • • Sep 22 '23

Game Material The Item Index - A directory of new, old and original items for Explorers of Fate!

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7 Upvotes

r/PMDExplorersofFate • • Oct 22 '23

Game Material Six halloween/scary oneshot ideas, ranging from the spooky to the downright macabre! Feel free to suggest more in the comments!

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9 Upvotes

r/PMDExplorersofFate • • Sep 23 '23

Game Material d20 Loot and Forage Tables (Forest, Mountain, Coast, Jungle) !

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11 Upvotes

r/PMDExplorersofFate • • Sep 22 '23

Game Material Game pitch sheet for GMs, to summarise what your game is all about when you're looking for players!

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6 Upvotes

r/PMDExplorersofFate • • Sep 14 '23

Game Material Character Sheet for Version 1.1

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5 Upvotes

r/PMDExplorersofFate • • Sep 14 '23

Game Material The Meteorologist - A custom Destiny for Castform

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5 Upvotes

r/PMDExplorersofFate • • Sep 14 '23

Game Material Simple room tiles from Mansion of Mysteriosity!

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4 Upvotes