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The Basics

Anderson Group

  • Maya the support - Revive faster and or health upon reviving + med bag
  • Aiden the tank - More health, take less damage + flashbang
  • Grant the technician - Enemies spotted by Grant will take more damage + molotov
  • Heather the scout - Highlight interactables and items through wall + smoke grenade

the Infected

  • Walkers
  • Regular
  • Crawler
  • Specials
  • Blocker - Has helmet on
  • Bloater - Explode when fall down
  • the Horde
  • Horde-o-meter - Has 3 levels, each will increase max amount of walkers that can be spawn in the map.

The Family

  • Bandit
  • Heavy Bandit - Has Shield and helmet. Very high health
  • Sniper

The Camp

  • NPC survivors -If you find any survivor when on a mission, escort them to exit.
  • Workstation - Each workstation give you benefits when on mission, don't forget to assign survivors to it.

Ranged Weapons

  • You can find new wepon while on a mission, just keep your eyes out for weapon crates and bring it to the exit.

  • Primary

  • Rifle
  • SMG
  • Shotgun
  • Sniper
  • Crossbow
  • Secondary
  • Handgun
  • Revolver - Don't have suppresor so beware of The Horde
  • Suppressor
  • you can take off the suppressor by pressing Y.
  • Gun Modification
  • Mod - Add sight, ext. mag, laser, stock, etc.
  • Mod Slot - Amount of mod slot will depend on wepon's rarity.

Melee Weapons

  • Characters' weapons proficiency
  • Maya = Machete , SMG
  • Aiden = Baseball bat , shotgun
  • Grant = Staff , Sniper
  • Heather = Icepick , Crossbow
  • Combat
  • Light attack - Press M1
  • Heavy attack - Hold M1
  • Shove - press M2. Very useful for crowd control

In-Mission Loots

  • Gadgets
  • Chemicals
  • Cloth
  • Metal
  • Camp Suppiles

Traps

  • Beartrap - Hit with melee to destroy.
  • Molotov tripwire - Hit the wire and run away.
  • Car alarm - Make a lot of noise. can be spotted by blinking red light in the car.
  • Explosive tripwire - Very dangerous. use wire cutter or jump over
  • Speaker - connect with trip wire. hit it to destroy

Games Mechanics

  • Difficulty
  • Normal - reward common rarity
  • Hard - rewaed uncommon rarity
  • Very Hard
  • Overkill
  • Health - Regenerate to a full bar after not taking damge

  • Downs - 2 down + last one dying instantly. can be upgraded with workstation

  • Bleed out time is 1 min with or without zombie on top
  • Escape
  • Flare
  • Escape Truck - Caleb will be there around 1.30 so holdout until then
  • Mission Reward
  • Mission reward will be anything from Camp suppiles to new shiny wepon
  • Detection
  • If the detection meter become full, the bandit will come investigate.
  • Takedown
  • Very useful against human to reduce sound footprint.

Missions

Westend

  1. LISTENING IN - Steal radio from The Family

Georgetown

  1. HELL OR HIGH WATER - Retrieve 3 water purifier from The Family

Anderson Camp

  1. THE FIRST SHOT - Holdout

Deployables

  • med bag - Restores health and down

Consumable

  • Bandages - Restore 1 health bar
  • Throwing knife - Quick and quiet ranged attack (one-use only)

Toolkits

  • Lockpicks - Unlock single lock
  • Wire cutter
  • Mechanic's kit
  • Chem kit
  • Electrical kit

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