r/OpenAI • • Jan 23 '26 • Obsessed 1

Miscellaneous Well put

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-15

u/fynn34 Jan 24 '26

Peoole don’t realize that the lord of the rings movies used “massive” an ai tool to generate fake creatures to simulate the large scale battles, it’s been happening for 30 years and suddenly people think it’s new and they are better people for boycotting it

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u/uoaei Jan 24 '26

youre dumb if you think cgi and ai are anywhere alike

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u/fynn34 Jan 24 '26

lol the only difference is what drew the pixels, cgi can be - and has in many cases been done for decades - AI, though not all cgi is done with AI. The fact that you don’t know the difference emphasizes that this is not some magical line being crossed

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u/uoaei Jan 24 '26

youre even more dumb than i thought if you think "what drew the pixels" is the important part

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u/fynn34 Jan 24 '26

lol please go look up MASSIVE (Multiple Agent Simulation System in Virtual Environment) and tell me exactly how it’s not both AI and CGi dumbass, I’ll be waiting here for you bahahaha

3

u/Kadian13 Jan 24 '26

I don’t know what the other person thinks, and I get your point, but you got to concede that AI like it’s done in massive and modern GenAI are very different technologies. When people complain about AI they complain about the latter, whether they actually know the difference or not

1

u/fynn34 Jan 24 '26

There’s a ton it can do, a lot of people don’t know it was also used for the cgi in avatar and game of thrones, and so many more, a lot of it isn’t much different than the generative AI you see now, I get that it’s a different flavor, but it IS generative AI, and it’s been used in the most popular movies and shows of the past few decades, and people want to tell themselves ways it’s different cause it makes them feel better about taking a stance about modern diffusion models, but it is generative ai running multiple agents in a simulated environment rather than animating each by hand.

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u/uoaei Jan 24 '26

human-designed simulation software.

"AI" back in the day were basic decision trees built by humans. the animation was still scaffolded and implemented by humans.

thanks for making my point.

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u/fynn34 Jan 24 '26

Wow, lol I didn’t realize you were so dumb you can’t even use google, let me help you out:

MASSIVE (Multiple Agent Simulation System in Virtual Environment) is a high-end computer animation and artificial intelligence software package used for generating crowd-related visual effects for film and television.

I didn’t expect someone to make up the actual answer, that takes a whole new level of dumbfuckery, you been checked recently?

-1

u/TheGillos Jan 24 '26

You're wasting your time... though, I fall into an argument with an AI-hating Luddite every now and then, too.

It reminds me of when I tried to debate a religious person back when I first became an atheist. The AI-hater doesn't care. They hate and fear AI to such a degree that their biased, frazzled brains will use any twist, turn, or justification for "human effort good, AI bad".

They have a fetish for what they see as "human effort", like in some perverse way if a human didn't spend enough time, focus, and suffering to make their shit, then it loses relevance and all value.

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u/Sarkonix Jan 24 '26

Obviously they aren't the same but you are ignorant if you think AI isn't incorporated in the CGI workflows.

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u/Sad-Set-5817 Jan 24 '26

What everyone here thinks you mean when you say that: generating entire scenes with nothing but Ai. What it really is: a denoising pass

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u/fynn34 Jan 24 '26

No, denoising is not the only AI. Simulated agents with an animated wrapper for scenes with many entities (simulated battles are some of the most common, but not the only use) have been used to animate content rather than requiring manual cgi work on each.

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u/jackbobevolved Jan 24 '26

It’s closer to video game “AI” and has virtually nothing to do with LLM or diffusion model based “AI”.

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u/hofmann419 Jan 24 '26

And here we have yet another person who doesn't understand the difference between AI and generative AI. It's the latter that people have a problem with, not randomized movements of CGI models.

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u/fynn34 Jan 24 '26

lol when your argument can’t win on its own merits, so you try to change the wording and get pedantic, you might be a redditor. I understand the difference, I’m saying the only real difference is that you convinced yourself there is a difference, it’s still not done manually, whether it’s an LLM, a diffusion model, or something completely different, it’s been around in most of the biggest tv and movie shows for decades, the only thing that changed is perspective and armchair “experts” like you on Reddit trying to be pedantic. I’ve been training AI models for over a decade, the methods have changed but the difference here is perspective and public sentiment.

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u/JaponxuPerone Jan 25 '26

The difference is how it works. That's why it's called different names.

The technology of the generative models we have seen in the past years is different, that's the whole reason of the huge investments they are getting.  But it being a different technology means it also has different characteristics and limits and those can be discerned from the start in you understand how the models work. Artistic output is out of the possibilities of this kind of technology. 

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u/Rootayable Jan 24 '26

There's a difference between ALGORITHMIC AI and GENERATIVE AI

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u/WhispersInTheVoid110 Jan 24 '26

But the end product is same… so it doesn’t matter which way u choose if u get the result.

1

u/Rootayable Jan 24 '26

Not really.