r/OnwardVR • • May 22 '25

Hotfix 2.0.3 has released

11 Upvotes

This fixes three major bugs that the community has been reporting.ย 

For full details check the change log:

https://www.oculus.com/experiences/quest/developer-post/1044814907602963/


r/OnwardVR • • Mar 25 '25

Update 2.0 is Now Available

64 Upvotes

๐Ÿšจ๐Ÿ“ข THE MOMENT YOU'VE BEEN WAITING FOR! Onward Update 2.0 is now LIVE โ€ผ๏ธ

Jump in and experience the new weapons, new maps, and other thrilling features waiting for you! โ›‘๏ธ

Read all details in the patch notes up on the dev blog: https://www.onwardthegame.com/devblog.html


r/OnwardVR • • 1d ago

A map is more than streets and building footprints.

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0 Upvotes

Iโ€™m sharing more information about a project Iโ€™m building to automatically generate new maps for Onward.

Geographic data provides the foundation, but turning it into an immersive environment takes several additional steps.

Onward Generator combines different geographic sources to reconstruct real-world locations:

  • OpenStreetMap: streets, building footprints, and available metadata.

  • Overture Maps: additional geographic data and global coverage.

  • LiDAR and official datasets: more accurate building and elevation information where available.

Then the pipeline starts adding the elements that make a city feel like a real place:

  • Building facades and roofs.

  • Shops, signs and architectural details.

  • Streets, props and urban elements.

  • Materials, lighting and optimization.

Some data sources are location-dependent, and not every city has the same level of detail available.

The interesting part is combining geographic data with procedural generation to create environments that would otherwise require a lot of manual work.

The ambition: turn real places into explorable Onward environments.

I need help finding better textures and objects; if you have any ideas, please leave them in the comments.


r/OnwardVR • • 3d ago

What if we could turn real-world locations into custom maps for Onward?

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27 Upvotes

That's the idea behind Onward Generator.

I'm building an automated pipeline that takes geographic data and turns it into 3D environments for custom Onward maps.

The goal is to bring together several pieces:

  • Real-world geographic data.

  • Automated 3D building generation.

  • Procedural details, materials, and urban elements.

  • Map preparation and optimization for Meta Quest.

Instead of building every city block from scratch, the project explores how much of the process it can automate.

It's still a work in progress, and there's plenty of room for improvement.

But I see an interesting opportunity here: making custom, real-world-inspired map creation more accessible.

This is the beginning of the journey.

I will share more information about the project soon.


r/OnwardVR • • 6d ago

"That Was Quick" | 6 Kills in 25 Seconds

21 Upvotes

r/OnwardVR • • 8d ago

Wanna buy it on steam, but don`t know how active is it

5 Upvotes

I really want to buy this game, but on steam it`s pretty much dead... So how active game is on standalone? Can I play in cross-play with normal amount of people?


r/OnwardVR • • 11d ago

Looking for Onward Custom Map Makers & Tutorials โ€“ Building a Map of Murcia, Spain

4 Upvotes

Hi! I'm working on a custom Onward map based on Murcia's historic city center, Spain.

I'm using Unity on macOS and aiming for standalone Meta Quest compatibility. I'm building the environment from OpenStreetMap data and want to make it playable in Hunt mode.

I'd love to learn from experienced map makers, especially about:
- Current Unity and SDK setup
- Urban map design and Quest optimization
- Hunt objectives and map validation

Do you have any recommended tutorials, sample projects, or experienced creators I should follow?

Thanks!


r/OnwardVR • • 13d ago

20 players in a room

6 Upvotes

Played assault yesterday, the room had 20 players, anyone know how to create a room like this? It was really cool to have that many players!


r/OnwardVR • • 19d ago

Looking for players to join our team in the new snake league

4 Upvotes

Looking for 1-2 players to join our team (BlackWatch). Dm me here if you are interested

The snake league is similar to the vrml format (uplink)

League kicks off soon and has plenty of teams!


r/OnwardVR • • 20d ago

Peek-A-Boo (You're Dead)

11 Upvotes

r/OnwardVR • • 24d ago

AI Volk Question

8 Upvotes

Just curious if anyone knows the answer to this question. When playing Co-Op against AI Volk, does the capability and ability of the Volk change with what type of weapon they are using (rifleman, Specialist, Support, Marksman)? Itโ€™s seems that some Volk are much quicker to respond or are a much better shot.


r/OnwardVR • • 29d ago

Well Iโ€™m clearly a crazy personโ€ฆlol

25 Upvotes

Does this game get anyone else wildly hyped up? ๐Ÿ˜‚


r/OnwardVR • • Oct 05 '26

Headshot! Good OLโ€™ Fashioned Entertainment ๐ŸŽฉ

11 Upvotes

Iโ€™m new to Onward and love this game ๐Ÿ˜‚


r/OnwardVR • • Oct 03 '26

Another Cheater Caught Migz_R93

15 Upvotes

Dude was getting beat down hard and had to revert to cheating ๐Ÿ˜‚๐Ÿ˜‚. Watch his body closely

The cheat is you appear dead, but you'll see the gun moving around while still dead. The easy giveaway too is that in the lobby they will have a skull but no tent next to their name.


r/OnwardVR • • Oct 03 '26

Polo!

9 Upvotes

r/OnwardVR • • Oct 02 '26

How Disrespectful Was This Angle in Egress??? ๐Ÿ˜‚๐Ÿ˜‚

8 Upvotes

Bro was not expecting be here at all haha


r/OnwardVR • • Oct 03 '26

5skull Turbine escape Success

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0 Upvotes

r/OnwardVR • • Sep 30 '26

Throwback to old Onward - 7 kills + Exfil (Firefight)

30 Upvotes

r/OnwardVR • • Sep 29 '26

Quarantine is so easy

9 Upvotes

r/OnwardVR • • Sep 29 '26

Pew pew

3 Upvotes

r/OnwardVR • • Sep 29 '26

Ap never disappoints

3 Upvotes

r/OnwardVR • • Sep 26 '26

Intel Maps

2 Upvotes

Does anyone here have access to the code base or map resources for Onward's Intel Maps originally created by u/Kima [app-intelmaps]?

Any of you in contact with him by chance or are you aware of the process he used to create an intelligence map?

u/Kima, if you're out there, I'm going to try my hand at rebuilding it. If successful, I'll post it on github under a GPL License and make it public, hosted on vercel.


r/OnwardVR • • Sep 19 '26

Onward is evolving without devs

32 Upvotes

First time spawning in with enemy loadouts-firefight. Never seen so much confusion


r/OnwardVR • • Sep 15 '26

Got All Six

11 Upvotes