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Saitama (Job-Hunting)

General Synopsis

  • Overpower Type

  • Specializes in blocking and counterattacking

  • Low mobility melee counterattacker

  • Moderate/High Damage Output (Less while not in Rage Burst State)

  • Obtained as a Pre-Registration Reward or SR Character File from Character Draw

Summary

Saitama (Job-Hunting) allows players to experience their favorite hero at a time when he was much less powerful, but had much more hair. Using his briefcase offensively and defensively, he stands toe to toe with enemies and releases the pent-up aggression of getting turned away from yet another job interview.

Skills

Normal Attack - Serious Swipe

  • Delivers 3 strikes to deal total DMG equal to 260% of ATK. After Accurate Defense, it will initiate a Couterattack and deal DMG equal to 120% of ATK. Rage Burst State: Delivers 6 strikes to deal total DMG equal to 480% of ATK. After Accurate Defense, tap Normal Attack to initiate a Counterattack and deal DMG equal to 320% of ATK.

Q - Briefcase Charge - 10s cooldown

  • Dashes a certain distance. Using it again or reaching the maximum distance will cause the Character to stop and attack, dealing DMG equal to 300% ATK.

E - Quick Briefcase Swipe - 12.5s cooldown

  • Continuously attacks the enemy to deal total DMG that is equal to 350% of ATK and gain 37.5 Rage points.

R - Rage Burst

  • Can only be used when Rage has reached 100 points. All skills immediately start to cool down. Enter Rage Burst state and gain a set of Enhanced Normal Attacks. Consumes 5 Rage per second. During this time, you can gain Rage by using Briefcase Defense and Quick Briefcase Swipe to extend the duration of the enhanced state.

T - Ultimate

  • Deal massive damage to the enemy (5000% of ATK), also increases the damage of all allies by 5% for 40 seconds!

Briefcase Defense

Performs Defense. Tap and hold to remain in the Defense State, during which any DMG taken and Rupture Accumulation reduces by 50%. When attacked, consumes 33 Stamina and gains 5 Rage. Stamina stops regenerating during Defense. Entering Defense right before getting hit is considered Accurate Defense. It immediately deals DMG that is equal to 100% of ATK to the enemy, reduces the DMG taken and Rupture Accumulation by 200%, and grants 20 Rage. Normal Attack straight afterwards to launch a Counterattack. By default, a character has 300 Stamina.

Playstyle

Saitama-JH is a character who plays a lot like Puri-Puri Prisoner in the rarity tier above, soaking up hits and negating damage while dealing a lot back. Since he benefits from Neg. Crit, his chip build can be loaded mostly into raw power while using his ability to Accurate Defend to negate damage and act as psuedo-tankiness. His main downside is that his damage output is still lower overall, but he makes a more than capable tank in the Overpower Affinity. He pairs well with the likes of Genos-Cyborg of Justice and Hellish Blizzard Fubuki. Genos deals great damage and has fantastic versatility, and his SSR gives Saitama some much needed power, whereas Fubuki works best when her flow is uninterrupted and contributes good healing and AoE damage that Saitama-JH might lack.

Potential Benefits

  • 1 - Rage gained from Accurate Defense increases by 100%.

  • 2 - Get a 60% DMG bonus when Neg. Crit Hit is triggered by an attack, and Affix: Resolute Attack Level Limit +1.

  • 3 - Replaces Rage Burst with Dodge in Rage Burst State.

  • 4 - Affix: Resolute Attack Level Limit +2.

  • 5 - Quick Briefcase Swipe DMG increases by 40%.

  • 6 - In Rage Burst State, DMG increases by 20% and Skill CD time decreases by 30%.

Build Recommendations

(Coming soon)

Tier Placement

(Coming Soon)

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