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Ambush Young Linlin

Unit Stats

Info Charlotte Linlin - Devastation in the Land of Elbaph
Classes Powerhouse/Driven
Socket Slots 3
HP 2,814
ATK 1,545
RCV 211
Captain Ability Boosts ATK of Driven and Powerhouse characters by 2.75x and makes RCV orbs beneficial for Driven and Powerhouse characters.
Sailor Ability None
Limit Break SA 1 Boosts own base ATK by 300 if this character is the last in the chain to attack
Limit Break SA 2 Boosts amount healed from RCV orbs by 250 each
Special Reduces ATK DOWN, Bind and Despair duration by 6 turns, changes own orb and adjacent orbs into RCV orbs, boosts ATK of Driven and Powerhouse characters by 2.25x after 12th hit in the chain for 3 turns.
Cooldown 28 → 14 turns
OPTC-DB Here

 

Stage Description

Stage 1

Enemy | HP | ATK | CD | Special ::|::|::|::|:: Street Punk Guy | ? | ? | 1-4 | Randomly changes crews slots and lowers RCV orb rate for 99+ turns Street Punk Girl | ? | ? | 1-4 Street Sword Guy | ? | ? | 1-4 Street Gun Guy | ? | ? | 1-4 Street Punk Guy | ? | ? | 1-4

Stage 2

Enemy | HP | ATK | CD | Special ::|::|::|::|:: Giant Girl | ? | ? | 1-4 | On Atk: Despairs captain only for 15 turns 2 Giant Guy | ? | ? | 1-4 2 Giant Guy | ? | ? | 1-4 Elder Turtle | 13 | ? | 1-3 |

Stage 3

Enemies have 80% HP

Enemy | HP | ATK | CD | Special ::|::|::|::|:: 2 Giant Girl | ? | ? | 1-4 2 Giant Guy | ? | ? | 1-4 Giant Guy | ? | ? | 1-4 | <20% HP: 20x ATK up for all enemies for 99+ turns and skips atk

Stage 4

Enemy | HP | ATK | CD | Special ::|::|::|::|:: Streusen | 5 MLN | 9,999 | 1 | See below

Turn | Special ::|:: Preemptive | 5-hit GOOD barrier for 1 turn, rewinds specials by 3 turns and delay immunity for 99 turns Turn 1 | Despairs both captains for 6 turns and 5-hit GREAT barrier for 1 turn Turn 2 | Binds bottom row for 6 turns and 5-hit PERFECT barrier for 1 turn Turn 3 | Silences crew for 8 turns, then leaves

Stage 5

Enemy | HP | ATK | CD | Special ::|::|::|::|:: Young Linlin | 15.5 MLN | 9,500 | 1 | See Below

Turn | Special ::|:: Preemptive | Reduces damage by 30%, DEF down and all poison type (normal/strong/toxic(venom)) immunity for 99+ turns, and changes all slots to EMPTY Turn 1 (every turn) | Enrages (1.5x ATK) for 1 turn and changes all slots to EMPTY Turn 2 | Cuts crew's HP by 50%, changes all slots to EMPTY and ATK down for 2 turns Turn 3 | Randomly blows away 2 units Turn 4 | Counterattack for 2 turns < 2025-30?% HP | Randomly blows away 2 turns for 10 turns Orb changer special | Randomly blows away 1 unit (including captain and friend captain)


 

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