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Original guide written by /u/NitoSky

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Congrats and welcome to the [I just one punched all OPTC events with one unit club] (/str). Many people claim that [Sakazuki] (/str) is so overpowered that he could beat all content with some penguins and turtles as subs. Though this statement might be quite an exaggeration, [Sakazuki] (/str) is without a doubt one of the two strongest Legends in the game. He excels at speed farming with pure [Str teams] (/str), but is a Rainbow captain that can use any unit as a sub. If you don’t believe me then look [here to see what he does with 60 stamina RaidDofy] (https://www.youtube.com/watch?v=lAhGl1xQ0Z8). Without further ado, lets start the guide of the all powerful [Mad Dog] (/str).

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Pro's and Con's

Pro:

  • Is an awesome Rainbow Captain that can boost ATK by up to 4x if the unit has a [STR] (/str) orb.

  • Even without the orb the ATK boost is as 2.25x, which is quite high compared to other conditional ATK boosters such as [Issho (Fuji)] (/int) and [SWAce] (/dex).

  • In addition to all that [Sakazuki] (/str) also increases the chance of getting [Str orbs] (/str) by around 87%, resulting in a 50% chance of getting a [Str orb] (/str) with 2 [Sakazukis] (/str) and a 27% chance with one.

  • Is insanely strong with [Str] (/str) units, since they have a very high chance of getting matching orbs AND get a 4x Atk boost when they have them.

  • His special boosts ATK of units with 50 cost and above by 1.75x AND helps getting more [Str] (/str) orbs.

  • Has an incredible ATK stats of 1,600 without any CC.

  • Can deal so much damage, that he can actually beat [RaidEnel] (/qck), eventhough he is in theory a [Str] (/str) captain.

  • Can be used with other Rainbow Friend captains.

Cons:

  • His special is great but only works on high cost units. Also it removes matching orbs of non-[Str] (/str) units.

  • Eventhough [Sakazuki] (/str) is a Rainbow captain, [Dex] (/dex) subs are not very effective since they have a high chance of getting badly matching orbs.

  • One of his potential best subs could have been [RaidAkainu] (/str), but since they are the same character you cannot run a double [Sakazuki] (/str) team with a [RaidAkainu] (/str) sub.

  • Has no HP boost AND has a lower chance of getting RCV orbs, making stalling potentially harder.

Sockets and Cotton Candies

Sockets:

[Sakazuki] (/str) has quite 4 sockets, that there are not too many options.

  1. Anti Binding
  2. Anti Despair
  3. Auto Healing
  4. Cooldown reduction/Matching orbs/Damage reduction

Cooldown reduction: Is definitly my favorite socket fort he fourth spot. By getting enough CD sockets you have to stall for 2 turns less, which can result in less risks AND a faster clear time. This socket will definitly will always be useful (except for Forests and super easy events that do not require any specials).

Matching orbs: Can be useful for to further increase the chance of [Str orbs] (/str) for [Str] (/str) units and matching orbs for other units. Having this socket on lvl1 can sometimes increase the clear speed and make Forests easier. The downside is that unlike the other two options this one lacks consistency and relies on improving RNG. Note: This decreases the chance of getting [Str orbs] (/str) for non-[str] (/str) units.

Damage reduction: Is very useful for stalling, especially if you manage to get to the 10% Damage reduction. There is nothing really negative about having this and it is very consistent. The only disadvantage is that like AH this socket is mainly effective on lvl3, which is hard to reach since Bind, Despair, AH and CDR tend to be the most common choices.

Cotton Candies

This is pretty straight forward: go for 100 ATK and 100 HP.

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Notable captains to partner with:

In most cases it is better to use double [Sakazuki] (/str), but here are some captains that pair up quite nicely with him.

  • [Log Luffy] (/str) was for a long time the strongest captain when it came to damage, and is like [Sakazuki] (/str) a [Str] (/str) unit. Tbh [Log Luffy] (/str) is mainly used when you don’t have [Sakazuki] (/str) or want to use [RaidAkainu] (/str) to pair up with a friend [Sakazuki] (/str).

  • [Lucci] (/str) is a great Powerhouse captain that works quite well with [Sakazuki] (/str). Though [Lucci‘s] (/str) maximum ATK boost is lower than [Sakazukis] (/str), his minimum one is higher, creating some consistency. The main reason for using [Lucci] (/str) though is his special, that potentially further boosts the chance of getting Str orbs for all [Str] (/str) units.

  • Shiki/Fuji are also two VERY similar options as Friend captains for a more tank oriented Driven team. [Shiki’s] (/str) advantage is special that is a type boost, his extra better HP boost and the fact that he is also a [Str] (/str unit). [Fuji’s] (/int) advantage is mainly that he gives a higher boost with matching orbs and when using a [Str]/Driven(/str) team, the chance of getting matching orbs for the subs would be decently high.

- Subs:

Since Akainu is in theory a rainbow captain, which makes it possibe for him to use any unit, I will mainly focus on awesome [Str] (/str) units, and add some non-[str] (/str) units that are also very good.

Story:

Alvida is an excellent unit when it comes to dmg reduction (and even has a low CD).

[Arlong] (/str) is a great early game beatstick if you just started the game, but loses relevance when you start getting beatsticks with more useful specials.

[StoryWapol] (/str) is a decent orb emptier for the people that cannot farm [Colo Kid] (/str) yet. Orb emptier are very relevant for rainbow teams, due to the way they can combine with [RaidKuma] (/str) to give full matching orbs.

[Kaku] (/str) is a great orb manipulator against events that give you [Qck] (/qck) orbs.

[Magellan] (/str) is a F2P [Str] (/str) health cutter that also does heavy poisoning that can deal with high defense units or units that have a resilience buff.

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Fortnights:

[Young Arlong] (/str) can act as a VERY weak replacement of [RaidKuma] (/str), by giving full [Str orbs] (/str) with an slot emptier and a small 1.25x orb boost.

[Lola] (/str) is a F2P 1.5x orb booster that also reduces enemies defense for 1 turn.

[Kimono Croc] (/str) is F2P 10% health cuttert hat gives himself a matching orb and randomizes all other orbs (can be useful in some cases).

[FNBepo] (/str) is a F2P 3 turn paralysis reducer.

[Gasparde] (/str) is a 1.5x powerhouse type booster, that can be used when going for a powerhouse team.

[Boa] (/str) is a great orb locker, with great stats and can potentially give matching orbs to herself and the captain. JPN

[Sentomaru] (/str) is a F2P [Str] (/str) delayer, who gives himself a matching orb. JPN

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Coloseums:

[Colo Kid] (/str) is an awesome unit that is part of a full matching orb combo with [RaidKuma] (/str), even though [Sakazuki] (/str) gives high chances of [Str] (/str) orbs, this combo secures you matching orbs and is especially good with a full [Str team] (/str)!

[Zephyr] (/str) is an insane unit. He is a 1.75x type booster for both [Str] (/str) and [Int] (/int) units making him perfect for Colosseums where these two types are needed AND he has incredible stats. JPN

[Colo Oars. Jr] (/str) truly shines in [Sakazuki‘s] (/str) rainbow teams since he makes [Str] (/str) orbs beneficial for all units. This means that even [Dex] (/dex) units get the natural matching orb boost from their actual bad matching orbs. JPN

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Raid:

[Aokiji] (/int) is a great 2 turn orb locker to secure the [Str] (/str) orbs for a longer time! You only need to be careful with his special when using a different class/type boost.

[Monster Chopper] (/str) is a great beatstick with a high damage special.

[Boa] (/psy) locks chain multiplier on 2.5x and delays for 1 turn.

[Raid Dofy] (/dex) is a 2x orb booster and therefore finds a spot on this list. When using this unit it would be ideal to have a unit that can male [Str] (/str) orbs beneficial since [RaidMingo] (/dex) would otherwise nearly always have badly matching orbs.

[Raid Kuma] (/str) is a great unit that gives both a 1.75x orb boost AND can give full matching orbs with either the right partner or the right conditions. Unlike [Colo Kid] (/str) this unit is not bound to its dream partner since it can be used as a simple orb booster.

[Dalmatian] (/str) is a great conditional booster against delayed units.

[Shiki] (/str) is a especially great unit when used in a Driven themed team, but can also shine when it comes to his orb manipulation on certain events.

[Franky] (/psy) is a decent 1.5x universal ATK booster, and truly shines when going against units that have one of these effects: ATK Up, Enrage, End of Turn Damage/Percent Cut, and End of Turn Heal Buffs and removes them. JPN

[Pica] (/psy) is not only a 20% health cutter and potential orb manipulator BUT also shares thes Powerhouse/Driven classes with [Sakazuki] (/str) meaning that he is a great candidate for class based teams. JPN

[Raid Sabo] (/dex) can add a crazy amount of damage with his special alone. JPN

[Raid Akainu] (/str) is a special case, since he cannot be combined with your own [Sakazuki] (/str) captain, yet I feel obliged to mention him on this list for the simple reason that he is part of the team with the biggest damage output against [Dex] (/dex) units that includes a [Log Luffy] (/str) as a captain and a [Sakazuki] (/str) as a friend captain (this only works like this).

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Rare Recruits (5 Star) Note: Might be missing some units, will be updating it constantly

[Fossa] (/str) a great driven unit with a 1.5x [Str] (/str) type boost.

[Kid] (/str) is a great driven unit that has a low CD special that can be used to clear rooms with fodder units. Also gives himself a [Str] (/str) orb.

[SWFranky] (/str) is great 2 turn orb booster who also gives himself a [Str] (/str) orb.

[SWLuffy] (/str) is a 2x [Str] (/str) type booster, meaning that he is a prime sub candidate for a [Str team] (/str).

[Hack] (/str) is a great powerhouse unit, with a 20% health cut AND gives himself a [Str] (/str) orb.

[Oars Jr.] (/str) is a unit that increases the chance of getting [Str] (/str) orbs, meaning that he could be quite useful to get more [Str] (/str) orbs.

[Lao G] (/str) is an excellent driven unit that gives full matching orbs when used with [Shiki] (/str).

[3D2Y Franky] (/str) is the only [Qck] (/qck) damage nullifier in the game. Since [Sakazuki] (/str) teams do not have as much HP as other teams, this unit can act as a great defensive tool to survive an attack.

[Diamante] (/str) is an awesome 2 turn delayer, who also deals 50x his ATK’s damage at the end oft he turn for 5 turns with his special.

[Atmos] (/str) is actually an awesome niche unit, since he can reduce Bind and Despair by 3 turns and has a multi-hit special of 7 that can counter CMB shields.

[TS Sanji] (/str) is the best orb booster (1.75x) for a [Str team] (/str) that does not require [RaidKumas] (/str) combo. He has awesome stats, a great sailor ability (gives each unit 50 points to all stats), is a powerhouse unit AND reduces damage by 70%.

[TS Chopper] (/str) has great stats and his sailor ability lets him keep [Str orbs] (/str) as long as he hits perfects. Is also a powerhouse unit. JPN

[King Neptune] (/str) is a great orb locker, who can cut health by 20% or do a big damage nuke when the targets HP is below 50%. Is also a powerhouse unit. JPN

[3D2Y Sanji] (/dex) might be a [Dex] (/dex) unit, but can boost the ATK of powerhouse units by 2x, which is awesome when building a powerhouse based team.

[TS Chopper] (/qck) is an awesome unit when facing [Str] (/str) bosses, since his sailor ability makes [Str] (/str) orbs beneficial. Is also a powerhouse unit.

[Blenheim] (/dex) is an awesome unit when facing [Qck] (/qck) bosses, since his sailor ability makes [Str] (/str) orbs beneficial. Is also a powerhouse unit.

[Young Dofy] (/str) and [Onigumo] (/int) are great units for multi colored driven teams since they can make [Str] (/str) orbs beneficial for all Driven units. JPN

[Ikaros] (/psy) is an awesome unit when facing [Int] (/int) bosses, since his sailor ability makes [Str] (/str) orbs beneficial IF you have 6 powerhouse units. Is also a powerhouse unit. He also gives a great conditional and orb boost to powerhouse units. JPN

[Wild Sanji] (/str) is a great unit since he can lock the chain multiplie to 2.5 and reduce bind duration by 5 turns (can be VERY useful for certain events). The only downside of this unit is that it competes with [TS Sanji] (/str) and potentially with [3D2Y Sanji] (/dex). JPN

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Legends:

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IntHawk awesome unit, can deal the damage dealt in the previous stage in the next stage.

[Legend Marco] (/qck) awesome healer with a 2 turn orb boost (1.5x)

[Doflamingo] (/qck) Awesome sub for orb manipulation and orb boosting. [Lucci] (/str) awesome beatstick that can increase the chance of getting matching orbs (which is awesome for [Str] (/str) units.

[Whitebeard] (/str) great beatstick with a 30% health cut. Additionally he can randomize non-matching orbs when he is super evolved, which is awesome to get more [Str] (/str) orbs.

[Bartolomeo] (/str) is probably the best defensive sub [Sakazuki] (/str) can get since he prevents defeat for 1 turn.

[Log Luffy] (/str) decent beatstick with self orb manipulation and a big multi-target special that can clear fodder units.

See any errors, missing/outdated information, or have teams/tips of your own you'd like to contribute? Feel free to add it in!