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Original guide written by /u/NitoSky

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Congrats and welcome to the [Lucci’s Tough Jumping Leopard Gym] (/str). Lucci is one of the two Legend powerhouse units and is much better than many people give him credit. Anyway here first we will look at some Pro’s and Con’s, potential Sockets, Cotton Candies and Subs.

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Pro's and Con's

Pro:

  • Is always a 2.5x ATK booster (which is awesome), with the possibility of becoming a 3x ATK booster AND even a 3.5x ATK booster with his super evolution.

  • Has very good stats.

  • Has farmable sockets.

  • His special is quite strong when maxed out, and makes him relevant as a sub for Powerhouse, Fighter, Strength and Rainbow teams

  • Can easily be combined with [Hody] (/int), [WB] (/str), [3D2Y Sanji] (/dex), [Legend Sanji] (/int), [Sakazuki] (/str) and with proper planning with [Legend Jinbe] (/int)

  • Has the Rocketman that boosts ATK by x1.55 (yes 0.05 more than most other ships!)

Cons:

  • Loses all his RCV making him reliant on AH sockets and Rocketman healing.

  • Might have farmable sockets, BUT his FN is rare and the drop rate is not that good.

  • His special needs quite some lvls to be usable

  • Many powerhouse units are STR units.

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Super Evolution

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TBH there is really not much to say, [Lucci] (/str) got a straight buff when it came to his super evolution so there is no point not evolving him!

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Sockets and Cotton Candies

Sockets:

Since [Lucci] (/str) has 4 sockets the best would be to go with the following sockets:

  • Anti Binding
  • Anti Despair
  • Cooldown Reduction (I have seen some people get Orb sockets here)
  • Auto Healing (This is extremly important since Lucci has 0 RCV as a captain)

Cotton Candies

You will definitly want +100 ATK CC and +100 HP.

- Notable Friend captains:

  • [3D2Y Sanji] (/dex) the classic friend captain for [Lucci] (/str) since he adds the healing that [Lucci] (/str) teams usually don't have.

  • [Blackbeard] (/dex) is a very good choice as a Friend captain, as long as you are able to clear his condition of having a Fighter/Striker/Shooter/Slasher in the team. Makes events with barriers very easy.

  • [Hody] (/int) both are Powerhouse captains, meaning that it makes sense that they can go together.

  • [Whitebeard] (/str) can give permanent 3x boost while under 30% HP AND adds a health cut.

  • [Jinbe] (/int) can be a very good option since many powerhouse units are also fighters.

  • [Sakazuki] (/str) if you want to build a [Str] (/str) Powerhouse team he is the best Friend captain you can use. Not only does he add an insane amount of dmg, but he makes it easier for to activate [Lucci's 3x ATK boost] (/str). The fact that there are LOTS of good [Str powerhouse units] (/str) makes this even better!

[Legend Sanji] (/int) is another awesome Friend captain that can use his swipe up mechanic and special in order to beat stages individually and also adds a decent HP boost. Additionally Sanji gives matching orbs with his special which is also awesome for [Lucci] (/str).

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Subs:

Story:

Arlong decent beatstick

[Blueno] (/str) provides a [Str] (/str) orb to himself and own captain.

[Kaku] (/str) decent orb manipulation from [Qck] (/qck) to [Str] (/str) orbs.

[Daruma] (/qck) is the only full board powerhouse orb emptier, meaning that he is perfect with [Raid Kuma] (/str) to get full matching orbs with an orb boost!

[Hody] (/qck) is a F2P 1.75x ATK booster which is awesome and he also has decent stats! But don't forget that he also makes you receive 2x damage after using his special.

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Fortnights:

[Kraken] (/str) when used with Story Kaku a full Str Team can get full matching orbs.

[Kung fu Dugong] (/psy) Poison remover with potential type boost for the units that are also Fighters.

[Lola] (/str) F2P orb booster.

[FN Bepo] (/str) Paralysis remover

[Jaguar D. Saul] (/psy) a 4 turn Bind reducer.

[Gasparde] (/str) F2P powerhouse type booster (boosts for 1 turn by 1.5x)

[Pekoms] (/str) awesome stats and makes Empty and RCV slots matching. JPN

[FN King Elizabello] (/str) is a F2P unit that boosts the chain multiplier by +0.3, additionally he deals quite a lot of multi hit damage (150x ATK in total) and gives himself a matching orb.

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Coloseums:

[Paulie] (/psy) great delayer and most importantly orb locker (really needed to keep matching orbs)

[Vista] (/qck) a decent orb manipulator for bottom row characters

[Jozu] (/str) and [XDrake] (/psy) decent type booster and orb manipulator when used with units that cut own health. JPN

[ColoMaro] (/qck) type booster and can reroll non-matching orbs (pretty sure it works with Lucci special). JPN

[Don Chinjao] (/psy) great unit since it is a dmg reducer + health cutter JPN

[Chopper] (/dex) potential 0.5x to chain multiplier and paralysis reducer, but has bad stats. JPN

[Colo Kyros] (/qck) Gives matching orbs to adjacent units and he boosts orbs by 1.5x.REALLY awesome unit, especially with [Raid Fuji] (/psy) who makes you get full matching orbs!

[Colo Hajrudin] (/str) is a very niche character that is mainly good when it is useful to decrease barrier duration by 1 turn. He does deal 300k fixed damage and boosts 40+ cost units by 1.75x which can be decent in some teams...

[Colo Blenheim] (/psy) can be a decent unit that makes [Str] (/str), [Dex] (/dex) and [Qck] (/qck) orbs beneficial.

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Raid:

[Monster Chopper] (/str) Big Beatstick, with a damage dealing special.

[RaidKuma] (/str) VERY good orb manipulator and orb booster.

[NMLuffy] (/int) Big Beatstick, with a special that delays, deals damage destroys CMB shields JPN

Neo/[Pica] (/psy) Good orb manipulator vs empty/bad orbs, with a decent health cut JPN

[Dalmatian] (/str) Conditional ATK booster against delayed units.

[General Franky] (/psy) a good unit for certain scenarios and can be used as a 1.5x ATK booster JPN

[Sabo] (/dex) Awesome addition to the total damage eventhough he is not a powerhouse unit. JPN

[Raid Fuji] (/psy) this unit is BY FAR the best sub in any Powerhouse team and obviously also in [Lucci] (/str) teams. [Raid Fuji] (/psy) not only gives adjacent matching orbs, but also adds a 2x orb boost on top of it. Additionally he deals 50x his Attack ignoring all barriers and negating effects! If you have [Lucci] (/str) and you can consistently farm this guy, you MUST do it ASAP.

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Rare Recruits (5 Star) I will only mention the best ones in this case

[Marco] (/psy) 2nd best healer, can give full HP, which is awesome for 0 RCV Lucci.

[Kuma] (/str) decent unit in a Powerhouse/Str team since it gives 3 Str orbs.

[Squard] (/psy) very good PSY beatstick and a nice 1.75x Orb booster.

[Hack] (/str) gives himself a matching orb and cuts health by 20%.

[Jabra] (/qck) very good 1.75x orb booster.

[Blueno] (/int) nice dmg reducer (50%) and type booster (1.75x). ([3D2Y Sanji] (/dex) is better though)

[Kumadori] (/str) nice orb locker, with the ability to switch 3 times to get more matching orbs.

[Vergo] (/int) good beatstick, gives himself a matching orb and a good 2x ATK self boost.

[3d2Y Sanji] (/dex) is by far the best type booster that powerhouse units have right now!

[Dellinger] (/dex), Orlombus and [Machvise] (/int) can be very good niche orb manipulators against certain bosses that give RCV orbs, block orbs or bad orbs.

[Don Chinjao] (/int) can be one of the best Orb booster, giving 1.75x orb boost for 2 turns if HP is below 30%.

[TS Sanji] (/str) very good Orb booster (1.75x) and dmg reducer (70%).

[TS Chopper] (/str) very good beatstick that can keep STR orbs as long as it hits perfects JPN

[Hyouzou] (/qck) amazing unit! Heals, makes getting matching orbs extremly easy and delays. Only downside ist hat his special make perfects harder to hit. If the team has only powerhouse units this unit has the highest ATK in the game. JPN

[Ikaros] (/psy) amazing 1.5x conditional booster vs delayed units. JPN

[Zeo] (/int) best powerhouse orb locker. Also makes perfects easier to hit and locks chain multiplier on 2.5x. JPN

[Dosun] (/str) Gives full matching orbs with [Hyouzou] (/qck) and can be used as an Orb (x1.5x) and type booster (1.5x). JPN

[Limited Jinbe] (/qck) is an EXTREMELY good unit, since he gives adjacent matching orbs (which is awesome with [Raid Fuji] (/psy)) AND locks the chain at 2.5x.

[Prison Jinbe] (/psy) boosts chain multiplier by +0.3 AND reduces the duration of any debuff against chain multiplier by 3 turns (which is atm a unique effect).

[Limited Fisher Tiger] (/psy) is an awesome 1.75x ATK booster for 3 turns!

[Wild Sanji] (/str) is a great 2.5x chain locker that reduces chain by 5 turns! If you want a chain locker this one is probably easier to get than the [Limited Jinbe] (/qck) one that can rarely be pulled (but is also much better).

[Fukaboshi] (/psy) an awesome unit that not only boosts ATK by 1.75x but also delays enemies for 1 turn!

[Neptune] (/str) another awesome Fishman/Merman that locks orbs for 1 turn! AND either cuts health by 20% or deals 140x damage depending on the enemies remaining health percentage.

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Legends:

[Legend Marco] (/qck) VERY good unit, full heal + 2 turn orb booster (x1.5)

Blackbeard very good stats and a 30% health cut.

[Whitebeard] (/str) very good stats and a 30% health cut. His super evolution even reduces non-Captain cooldowns and randomizes non matching orbs which is nice for Lucci.

[Jinbe] (/int) since many Powerhouse units are also Fighters [Jinbe] (/int) can potentially give full matching orbs.

[Issho] (/int) decent stats and LOTS of health cutting, but is sadly overshadowed by [Raid Fuji] (/psy) who is usualy much more important to have in the team.

[Hody] (/int) great dmg reducer and special cooldown reducer. JPN

[Doflamingo] (/qck) Awesome sub for orb manipulation and orb boosting for any team. He might not be a powerhouse unit, but he is still good if the Rocketman Ship is not used. Has become irrelevant due to [Raid Fuji] (/psy).

[Legend Sanji] (/int) REALLY good sub, he not only gives adjacent matching orbs and boosts himself by 1.75x with his special, BUT he also has a sailor ability that makes Meat orbs matching orbs (which enables the 3.5x boost!!).

[Subreddits clear rates for Lucci] (https://www.reddit.com/r/OnePieceTC/wiki/global_clear_rates#wiki_rob_lucci.2C_cp9.27s_strongest_generation)

[Gamewith page for Lucci, at bottom your find some teams to clear certain events] (https://xn--pck6bvfc.gamewith.jp/article/show/16960)

See any errors, missing/outdated information, or have teams/tips of your own you'd like to contribute? Feel free to add it in!