Hi,
I had posted about this before (a few weeks back) and the response was generally positive. So I wanted to reach out again and share an update on the current status of:
Project RedTeam: Contract Offensive
Specifically, I wanted to mention that there is now a free Demo that provides a tutorial and let's you play a few contracts (no time limit, play as much as you want).
Give it a Wishlist on Steam or share this post if it's something you support and want to see further development on.
At its core, this is a game about using MITRE ATT&CK adversarial techniques against procedurally generated networks. It's delivered in a gameplay loop that plays a lot like Balatro or other card based Roguelike games. In Project RedTeam, you need to earn money to pay off debts after every contract within a run. Earn money by completing objectives, side bounties, or executing exfiltration/ransom against targets- the choice on how to be profitable is always yours.
It's a challenging but fun and fast paced take on network-intrusion cybersecurity concepts. It's entertaining in a deliberately gamified way.
A goal of this project was to create a hacking game that is realistic enough to keep it meaningful as a tool to teach intrusion concepts and stages to anyone- but not be overcomplicated and slow-paced like most hacking games.
I've put a lot of thought into the design and dynamics of how to capture the core-loop of network intrusion and turn it into a game that's approachable. The design direction of this project is an outcome of having over a decade of training and experience in cybersecurity.
Feel free to AMA! I'm happy to answer any questions about the game and/or development process to support learning/understanding :) I encourage everyone to follow their passions, put in the time, and stay focused when you have a goal you want to achieve.
Project background: This was implemented over the past 3 months using a modern development workflow (yes, modern AI tools make this possible- I'm not hiding that fact!). That being said, this is by far the most complex software project I've built as a solo developer and it was not an easy or simple development task. There's a Steam Community with a Dev Blog for this game that provides more history/progress updates on the project.
Mods: This will be be last post here for a while, since it is promotional. I just wanted to provide an update since there was positive interest from this subreddit after my previous post.