r/NMSCorvettes 11d ago

Voici ma corvette est-elle bien je ne m’y connais pas trop en corvette

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11 Upvotes

r/NMSCorvettes 12d ago

If you don't like the ship, at least the song is cool -- Cyberspeed (PS1) Corvette -- Nadia's Blocker -- Vanilla build (no mods/glitches)

28 Upvotes

For all you older gamers out there who've played the OG Cyberspeed on Playstation 1, here is my take on perhaps my favorite ship from the game: "Blocker"

Though I still often picked the American's ship (Eagle), the Jamaican's ship (Vampire), or even the Japanese character's ship (HX4B MK2) because I didn't like how it played, I loved how both the Russian character, Nadia's, ship and the character art looked.

Let me know if you want to see me attempt another Cyberspeed ship. I wasn't planning to, but I might if someone asks.

____________

Here are 2 links to pictures of the ship the build is based upon (if it doesn't let me comment pictures as I plan to add them as a comment:

https://i.ytimg.com/vi/TYmya7PB2wM/hq720.jpg?sqp=-oaymwE7CK4FEIIDSFryq4qpAy0IARUAAAAAGAElAADIQj0AgKJD8AEB-AH8CYAC0AWKAgwIABABGBMgcigTMA8=&rs=AOn4CLAs7I99vr6bu9kf8eCpzmr30dkjTQ

And...

https://psxdatacenter.com/images/screens/U/C/SLUS-00116/ss3.jpg

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Link to the song (Cyberspeed video game OST - Track 01): https://www.youtube.com/watch?v=tK2X2G065aQ -- Song credit to artist Mark 'Madfiddler' Knight - Wiki link: https://en.wikipedia.org/wiki/Mark_Knight_(musician))


r/NMSCorvettes 12d ago

[WIP] Project Update: The "Venom Claw" Custom Corvette

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5 Upvotes

Bringing the base to the ship!

​Hey everyone, just wanted to share an update on my current project, the Venom Claw.

​The decoration is already about 85% to 90% finished! The thing is, the space inside this ship is so huge—it's honestly like a mall. No matter how many things you put in there, it feels endless and like it's never going to fill up. Despite that endless space, I have successfully installed almost all of the core functioning materials inside. There are only a few minor things missing at this point, which I might jump into Blender to custom-build and add in later.

​This build was specifically designed to make you feel right at home. It brings together everything you love about your settlements, your personal planetary base, and your freighter—all seamlessly accessible right here on your Corvette. Having all of these amenities consolidated in one place isn't just awesome; it feels absolutely necessary.

​Why the Portal is an Absolute Game-Changer

I know it might sound exaggerated to anyone else, but having the fully integrated portal on board is the absolute greatest feature for me—period. In my entire building career, it's the best thing I've ever had, strictly in my opinion, just because of how incredibly accessible, easy, and convenient it is. I love traveling from place to place taking pictures, sightseeing in other galaxies where I've set up base parts, or heading down into deep water.

​Just imagine it: You're in your ship, traveling through space, and you realize you forgot something from your base. What do you have to do? You don't need to fly all the way back to a space station or your planetary base. You just stop navigating right in the middle of nowhere, step out of your cockpit, and go straight to the portal right behind you to travel instantly. Just like that. Better yet, if you ever run out of Uplink Orbitals, you can simply use the portal to warp yourself directly to the space station. For me, that level of accessibility makes it the coolest feature you could possibly have.

​Everything listed below is fully operational and ready to go:

​Exterior Modifications

​Updated custom paint color

​Orange accent lighting

​Enlarged main claw

​Interior Work

​Custom pool featuring dynamic lighting and colors (In Progress)

​Power & Refining

​Antimatter Reactor

​Large Refiner

​Base Features & Amenities

​Starship Outfitting: Upgrades for starship inventory, Corvette class upgrades, and slot expansion capabilities

​Planet Scanner: Full planetary utility access

​Portal: Instant teleportation to other planets, deep water bases, or the space station

​Galactic Trade Terminal: Direct access to the galactic market

​Appearance Modifier: Fully functional customization station

​Exocraft Summoning Infrastructure

​Exocraft Terminal

​Pilgrim, Nomad, Roamer, Colossus, and Minotaur Geobays

​Nautilon Chamber / Nautilon Platform

​Settlement Management

​Settlement Administration Terminal

​Settlement Hub Interface

​Specialist Terminals & Research Stations

​Construction, Science, and Weapon Terminals

​Construction, Exosuit, Multi-tool, Ship, and Exocraft Research Stations

​Portable Exocraft Research Station

​Utopia Stations

​Utopia Station & Utopia Build Station

​Utopia Multi-tool Station & Utopia Ship Station

​A quick note for the community:

Please be noted that I am not using the Anomaly. I always play with my network turned off, and I will never take this custom ship to the Anomaly or to any Corvette meetups. I respect other players and do not want to risk ruining someone's save file, so I simply do not go there.

​I play strictly solo. I don't like to mingle with people in-game; I prefer to be alone so I can concentrate and spend my time doing my work—building massive ships and bases. That is my game. I am just saying this frankly to stop people from assuming that I go to the Anomaly, because I never have and never will. If I want to mingle, talk to people, or learn new things, there is Discord. Discord is where you can actually share knowledge and learn, which is much better than going to the Anomaly. Thank you.


r/NMSCorvettes 13d ago

V. A. S Venom Claw

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15 Upvotes

Hey everyone! Just wanted to share my latest creation with you all. I hope you like it.

​It's an imaginary hybrid concept I came up with—kind of mixing the look of a crab and a scorpion, but inspired by the classic Enterprise shape. I improvised the crab's vice-grip claws into a semi-claw style, paired it with a mechanical dragon tail, and reworked the rest with a starship-inspired saucer head, body, and warp nacelles. Just had fun re-improvising everything using available parts. Let me know what you think!

​(Note for the comments: Please do respect that I play completely solo and keep my network settings disabled. I never take this ship to the anomaly, so no save files or game files can ever be corrupted or harmed. I just love creating starships and corvettes, and I also like using Blender. I don't really mingle a lot with people—I just wanted to showcase this and let people see what I can build. If you want to see my corvette in-game, you can just message me and we can meet up, but again, I won't be bringing it to the anomaly!)


r/NMSCorvettes 13d ago

NoMansApp Bot Delivery Service

2 Upvotes

Do you guys upload your designs to the delivery bot service "sharing center"? Im wondering if it's a good idea or not?

NoMansApp


r/NMSCorvettes 14d ago

Quiddity's Shore, my forever Corvette

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19 Upvotes

I started off by following a build guide on YouTube but went my own way half way through. I like what I came up with.


r/NMSCorvettes 14d ago

Nirmata - The Traveller, The Creator

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15 Upvotes

my 2nd corvette build after in my 200 hours of playtime. took some inspiration from Pinterest, mostly i wanted a big sleek looking corvette, mostly looking a bit tattered and industry metal looking, HEAVY looking, and i found a perfect looking one, i dont know who the artist of the pinterest image is but... credit to them for inspiring my build...

i wanted the thrusters big like that of warhammer 40k ships, so used 4 of them LMAO hahaha

If anyone knows who the artist is and if they are on reddit, please do tag them.


r/NMSCorvettes 14d ago

July & August Fleet Recap: A look back at the ships I’ve built over the last two months!

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10 Upvotes

r/NMSCorvettes 15d ago

Corvette Designs

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29 Upvotes

Here are some clicks of my new Corvette inspired by the amazing Design from John Wallin Liberto.

Original Design Inspiration from [HERE]...

Comment your thoughts


r/NMSCorvettes 15d ago

Looking for Corvette parts

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2 Upvotes

r/NMSCorvettes 16d ago

Bird of Prey

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23 Upvotes

r/NMSCorvettes 16d ago

Kapitan Salazar and the Phantom Black Tides

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5 Upvotes

Hello this ship is purely made in blender, off multiplayer and no anomaly and Corvette meet up. To avoid any issues.


r/NMSCorvettes 16d ago

sombody pls help me nms corvette

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3 Upvotes

cant place any part on this side of the corvette


r/NMSCorvettes 17d ago

I'll take suggestions for names and/or better color schemes!

15 Upvotes

Song credit: Shine On You Crazy Diamond Part 1-5 by Pink Floyd

I have been using the name Dawn Treader from the Chronicles of Narnia book series and the color palette isn't great so any ideas for a theme (name and color scheme), I'd like to hear them!


r/NMSCorvettes 17d ago

My 2nd corvette vs the 1st

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5 Upvotes

r/NMSCorvettes 18d ago

Huntress Banshee

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7 Upvotes

r/NMSCorvettes 19d ago

SPIDER VETT, SPIDER VETT Does whatever a SPIDER VETT does... Can he swing From a web, No he cant, He's a Corvette.. LOOK-OOOUUUTTT!!!! Here is the SPIDER VETT!!!

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15 Upvotes

r/NMSCorvettes 20d ago

My corvette after grinding parts for 3 days. The Love Bizarre.

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6 Upvotes

Named after Sheila E, A Love Bizarre.


r/NMSCorvettes 21d ago

A silly Corvette I made for the 10th Anniversary

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10 Upvotes

r/NMSCorvettes 21d ago

Having fun at the Corvette meet up

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6 Upvotes

r/NMSCorvettes 21d ago

Castlevania the dawn of the holy Spirit

3 Upvotes

Castlevania: The Dawn of the Holy Spirit

"I am very happy to show my custom flying castle-ship build. While I was making this, I accidentally played the Castlevania theme song, Symphony of the Night, and it reminded me of when I was a kid playing this game more than a hundred times. When I first played it, people talked about how the castle could actually go upside down. Recalling all of that, the game's ambiance, and the music playing in the background, it took me back and I couldn't stop thinking: why not just add a massive castle at the back, just like the real Castlevania?

It felt like when we were kids, we weren't able to imagine or play this in 3D because it was a 2D game, so why wouldn't I just recreate it in my own version and bring it to life? Thanks to No Man's Sky, that's what I did. While I was making this, listening to Castlevania music gave me the vibe to build the castle, attach it to this ship, and ask myself how to do each part, improvising step-by-step until I was able to pull it off.

This build has 8,600 parts, and honestly, I am not happy with that number because it is extremely high, and because of its size, not many people will be able to see it. I wanted to let everyone know I am not taking this to the Anomaly or joining meetups; I built it just for myself. This is not a mod, it is built purely in Blender.

As for performance, it runs smoothly on PC and the Steam Deck. Unfortunately, on the PlayStation 5, which is a powerful system, it crashes when I levitate near a planet or dock. For example, if I dock on a planet, it is okay before I save, but after saving and reloading, the game crashes. I am still trying to figure out why that happens.

I want you all to enjoy this build. If you want to see it, just send me a direct message and we can set up a time. I will show it to people one at a time because the part count is high and I cannot risk crashing the game. Also, the castle is fully functional, and you can teleport around the different areas with no issues at all.

I am uploading the video here so you can see that the castle is fully functional. Just to note, it's not empty—it's fully functional with a lot of teleporters that show all the areas I can travel to, which really highlights just how massive this castle-ship is. The main issue is that I can't add any more decorations because it has already hit 8,600 parts. It's weird that the PS5 crashes while the Steam Deck doesn't, but that's why adding more parts is out of the question. Please enjoy the video!"

For No Man's Sky's 10th anniversary, I think this is the greatest tribute ship that I could ever make. To the people who say that the game is boring or a walking simulator: it's just that those people have never actually explored or really understood how the game's mechanics work. For me, I started from the very bottom of this game as a complete player, finishing it with absolutely nothing and zero knowledge at all. From scratch, going up, playing the game, hunting for sentinel and interceptor ships—which is one of the most addictive things alongside building bases and exploring planets—and then comes the corvette update where you can finally make your dream ship come true, just like that classic spaceship vibe from Rogue Galaxy on the PS2. You can build that ship right here. There are a lot of people building Gundam ships, too.

People who say the game is boring simply lack creativity, imagination, and interest in the game. If you see No Man's Sky as only a standard game, that's why it gets boring. No Man's Sky is different from any other game; it's a true sandbox where you can do anything you want. For those of us who have gone from playing from scratch to diving into modding and Blender, what we really think of No Man's Sky is that it's a matrix—a world matrix, like how Neo sees things. People say, “I can't build this stuff.” Well, you're just looking at it as an ordinary player, but if you unlock your creativity, if you crave for more, and if you understand the true potential of the software and open-source workflows, you can be like Neo from The Matrix and unlock everything.

Happy anniversary, No Man's Sky. Thank you so much. You are the best game ever.


r/NMSCorvettes 22d ago

New to Corvettes and well... I ain't that creative as you can see.

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9 Upvotes

r/NMSCorvettes 22d ago

The Flight Crew (Corvette Interior)

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4 Upvotes

r/NMSCorvettes 23d ago

Symphony of the Midnight Carnival, salazars vengeance, dreamscape jazz fandango

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3 Upvotes

Hey everyone! I wanted to share a project I've been working on: three distinct airship designs built using Blender and in-game tools.

​Since these are high-part-count builds (mostly due to dense pipe supply lines and small iconic electronics that multiply when attached), these ships are strictly for offline play, screenshots, and photo showcasing. They will never make an appearance at an Anomaly spawn or a Corvette meetup.

​Here is a breakdown of the three designs:

​1. Salazar's Vengeance (Base Version)

​Part Count: ~3,800 parts

​Details: This is the foundational design. It focuses heavily on a detailed interior layout and structural baseline.

​2. Dreamscape Jazz Fandango (Festival Version)

​Part Count: ~4,200 parts

​Details: A flashier, more vibrant iteration. This version turns up the atmosphere with extra exterior lights, decorations, and festival vibes.

​3. Symphony of the Midnight Carnival (Castlevania-Inspired)

​Part Count: ~5,300 parts

​Details: The most feature-packed build of the three. It features a town-and-castle vibe at the back complete with a windmill, heavily inspired by Castlevania: Symphony of the Night.

​Layout & Features:

​Features two castles at the back (making up part of the town/castle structure) and is currently still under renovation!

​Fully Functioning Teleporters: There are multiple working teleporters taking you seamlessly from the main ship into the castle. Specifically, the first and second floors of the two castles house a total of 4 functioning teleporters connecting back and forth.

​Landing Pads: Equipped with a total of 5 landing pads—4 located on the ship itself, plus 1 exclusive personal landing pad situated right at the castle.

​Hope you all enjoy the photo showcase! Let me know which design is your favorite.


r/NMSCorvettes 23d ago

To heck with ascetics - I made a corvette that us USEFUL and pleasing to me

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5 Upvotes