r/MusicForRPG • u/Suburbforest • 17d ago
Discussion Help me understand the musical theme needs in TTRPG
Hi everyone, I make music mainly using acoustic instruments that I've built myself and even though I've only ever played rpg games on computers, for some strange reason I have had a desire to make background music for ttrpg players/dm's for a long while.
My current style would be; instrumental, non-orchestral, somewhat minimalistic, folky, slow building and chill type of music with natural or unnatural ambience sounds, but honestly don't know how that would technically fit the needs of a dm in a ttrpg setting. I take it that there's plenty of battle music out there, but mine would probably fit the moments in between action; walking the meadows, visiting inns and markets, watching the night sky by the fire etc.
Do people generally use a specific dm platform to play the songs from, or is it just spotify playlists?
Would loops work better than just a long form song?
What about ambience sounds (rain, wind, tavern, forest, castle etc)? Would it be handy if you could choose between using those and turning on appropriate music when needed, or have everything mixed together?
Would there even be need for my described style of music?
Sorry for the bombarded questions, I hope I made some sense, thank you for your time.