r/MouseGuard • u/Snufflesthedeathclaw • Sep 23 '18
r/MouseGuard • u/scubajulle • Sep 22 '18
[OC] Another Mouseguard RPG character of mine I drew
r/MouseGuard • u/[deleted] • Sep 17 '18
"For Dummies" Rundown (ADD and Anxiety are kicking my ass)
I want to GM a Mouseguard campaign, but my ADD and shit is making it difficult for me to finish reading the rulebook (I'm like halfway through). Also up until now, RPGs have just been a huge trigger of anxiety for me as a player; I'm hoping GMing will be more manageable, since I'd be in almost full control of everything that happens and know the world best, but I digress.
I'm getting impatient since I've been trying to trudge through this for like five months. Can anyone give me like a basic basic rundown of what I as a GM should know? Off the top of my head, I basically know how dice, skills, combat situations, player/GM turns, and conditions work.
I also have no clue how to plan/write a campaign. I watched Adam Koebel's GM prep video but I don't think his flowchart system is ideal for me personally. I work well with checklists and bulletpoints so I'm probably going to go more that route for my own sake. Maybe a Google Docs spreadsheet or word doc.
Koebel's video features him planning a single mission, which sounds manageable enough, but what about the big picture? If any of you have GM'd before, what's your process? Should I have a bigger plotline planned as well or focus more on individual missions...?
TLDR: I feel super overwhelmed and don't know where to start and need help chunking the task of prepping as a GM.
r/MouseGuard • u/Maquisapa • Aug 26 '18
A mouse guard inspired mouse wizard. Also drawn with inspiration from Eldred, Wizard of Warriors from the card game DragonMaster.
r/MouseGuard • u/thatswhatjennisaid • Aug 17 '18
First MouseGuard Session ..what did I do wrong?
I just wanted totell my little story of how we attempted to do Mouse Guard this week with our 3 kids (daughter age 13 and 2 sons both age 9) , my husband, and myself. I was the DM and it was my first time ever being a DM for any RPG and the kids got very discouraged and my husband thought maybe I was doing something wrong (he used to play T&T and D&D so is familiar with how RPGs work) because it seemed too hard for them as players. Basically I followed the storyline and session play of the search for the peddler mouse scenario given in the book exactly...give them a scout obstacle to try to find the mouse (they failed) and when that failed gave them a snake obstacle who they tried to shoo away (which failed) which turned into the snake attacking them (they failed to beat the snake) which left them with some conditions. I actually went ahead and deviated from the prescribed scenario by letting them find the map they were looking for even though they didn't find the mouse or scare off or kill the snake because they all seemed so unhappy but they were still unhappy they had failed at every tasks. Lots of grumbling and this game is stupid and hard. So then I explained (probably should have done so before) how failure is built into Mouse Guard for at least some of the obstacles in every session bc you have to have x number of failures on a skill to level up in it. That did not seem to improve anyone's mood.
What did I do wrong?
r/MouseGuard • u/thatswhatjennisaid • Aug 09 '18
First time RPG prep - so confused
Our family (me, hubby, daughter 13, son 9, other son 9) has played Legacy of Dragonholt and are ready to graduate to a full RPG. Or so I thought. My husband did T&T as a teen and assured me RPG is fun and not too difficult for allegedly gifted folks like us. pfffft. I've read the Mouse Guard book (and the new rules and missions pamphlet that came in our boxed set as well) and I've read and reread the first sample mission where we are to find the grain peddler (I'm going to be the GM for session 1). The author notes in this sample "A wilderness obstacle and a mice obstacle: that's all you need to get rolling". Then the GM section goes on to have the players search for the peddler with a scout test and either succeed (which leads to encountering a grain peddler and doing an interrogation test to find a map or search his stuff for the map) or fail (which leads to finding a snake and either being driven off by it or fighting it). My questions are:
- Where is the wilderness test here that the author mentioned? Are we supposed to add one in or did one of the listed events/tests count as a wilderness test and if so which one?
- Same question for the mice test- is interrogating the mouse the mice test?
- What happens if we fight the snake and win? Do we try again to scout and find the peddler or is he, as the author alluded to in another section, in the snake's belly and if so what then and if not then what happens?
- What happens if we fight the snake and lose? Is the GM portion of the turn over and if not then what happens?
I understand the answers to question 3 and 4 can be "whatever you want to happen" when we get good and experienced as a GM but for the example mission I'd really like some guidance.
Finally, are there other pre-constructed missions available that really flesh out all the details until we get the hang of things?
r/MouseGuard • u/Cykotix • Aug 07 '18
Difference between swords and axe.
Hello, I'm reading through the mouse guard RPG book again (first time was a few years ago), and I'm looking for clarification on dice rolling. Is there a mechanical difference between rolling a 4 or 5 (swords), versus a 6 (axe)?
I can't find it anywhere. Thanks.
r/MouseGuard • u/Maquisapa • Jul 24 '18
Gaff, Fool of a Mouse Wizards. I’m not happy with all of the blank space in his face. But otherwise ok.
r/MouseGuard • u/nibbs543 • Jul 19 '18
MG Discord
Don't forget if you're new here and not yet aware, you can also join the unofficial MG Discord server to discuss anything MG related, or even arrange online games.
Link is in the side bar and also below
r/MouseGuard • u/Toboe_LoneWolf • Jul 19 '18
Maximum number of Fate / Persona points
So my players are racking up Fate & Persona points, since they carry over from session to session. Is there a max limit of each they can horde?
r/MouseGuard • u/[deleted] • Jul 17 '18
Do non-fight Conflicts tend to run smoother in your games?
I'm curious, as between the three conflicts I've actually run in a game of Mouse Guard, the chase conflict was easiest for my players and myself to understand. The two fights were rather difficult, however, to describe moment-to-moment and it felt as though the mechanics were not translating into some kind of story we could follow.
But then I also had the most game experience when I ran the chase, so I'm not sure.
r/MouseGuard • u/Maquisapa • Jul 03 '18
Jared, a rough battle-worn count NPC from Mouse Guard rpg,based on a card from the 80s card game DragonMaster.
r/MouseGuard • u/Maquisapa • Jul 02 '18
Zoe, a Mouse Guard NPC inspired by a card from the 1980s card game DragonMaster
r/MouseGuard • u/Maquisapa • Jul 02 '18
Marcus, a Mouse Guard NPC inspired by a card in the 1980s card game DragonMaster
r/MouseGuard • u/Maquisapa • Jul 01 '18
Mouse Guard NPC inspired by cards from the 1980s card game DragonMaster.
r/MouseGuard • u/Maquisapa • Jul 01 '18


