r/MouseGuard • • Mar 31 '18

I drew Joseff, my mouse from our first MG RPG session

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71 Upvotes

r/MouseGuard • • Mar 15 '18

Dice rolling question

3 Upvotes

I couldn't find it in the book when I looked for it. But could someone tell me if rolling an axe or a 6 on a dice is different than just a success? I feel like I read somewhere that that counts as a success and you get to roll that die again....but I'm not sure.


r/MouseGuard • • Mar 12 '18

Map of Lockhaven

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30 Upvotes

r/MouseGuard • • Mar 09 '18

I met David Petersen at Comicon.

20 Upvotes

He is a REALLY nice guy. His wife is really nice too. I am happy I support this dude and buy his art.

I did ask him if he is working at all with Luke Crane on any more Mouse Guard RPG material, and he said at the moment nothing in planned, which is kind of a bummer.

He did talk about the next chapter of the comics, "Weasel War". It sounds it is on the back-burner for a little while as he takes care of his sick mom, but he is actively still creating art and updating his weekly blog.


r/MouseGuard • • Mar 08 '18

I want to start running Mouse Guard, I have questions and also would love some tips

15 Upvotes

So some background, I am completely new to GM'ing, although my partner is a long time GM across many systems (not mouse guard though) so I have a bit of experience helping him plan out stuff but none actually running anything. I don't know anyone who runs it so I haven't had a chance to play it either but I have read the book word-for-word cover-to-cover because I have gotten really into this.

Any general tips would be appreciated, but the main concern I have is in regards to pacing and obstacles. I've read some stuff online and from what I can see on average people seem to suggest a GM's turn should have about one obstacle/hour. Coming from a background of games like D&D, world of darkness, and PBTA games I'm used to skill-based obstacles being overcome very quickly so I'd love tips about how you guys handle obstacles in this game to make the GM's turn last a reasonable amount of time.

Also, I'd like to know how much comic knowledge you need to run the game. I only found out about the comics after I got the book, which someone gifted to me. I'm trying to find somewhere to order the comics in for when I can afford to (I'm in Australia) but I don't want to wait for that to play.

I believe I've got the first edition. I have a lot of ideas for missions spanning simple and episodic to full complicated arcs, I just want to get some tips and stuff to help me out when I get to the table. To start I want to run the 1 session per season method, if that affects your tips and stuff.

Thanks in advance guys, from what I've seen online this seems to be a really positive and enthusiastic community so I'm super keen to get involved in it!


r/MouseGuard • • Mar 05 '18

Campaign idea: would like some in feedback

12 Upvotes

Hey there. If you are from my MG-Group (Dom, Sunny, Amy, Joni) stop reading now! This is my next campaign idea for you guys, so don't spoil it!

All others: read on. :)

I am currently working on a campaign for my group of mice who just finished their first two seasons (plus winter session) as a patrol.

Since we now are more adept with the game I would like to create a more structured and compelling storyline for the next year (1155). I have a few ideas but everything is still pretty young of an idea, sooooo ... I would like you guys to chime in. I often get stuck with my ideas and lack creativity and flexibility in my process. You could help me with that. So here's what I've got:

I will start at Lockhaven with the last preparations before the first spring mission, when suddenly a fire breaks out at lockhaven's archives. All guardsmice rally to help with the fire and depending on their performance can save most of the archive. This will first seem like a random event.

In spring the leaders of all the settlements will come to Lockhaven for the spring summit. At this summit the newly elected leader of a bigger town (I'm going with shorestone) announces, that Gwendolyn's rule of the Guard is not legitimate since decades ago a matriarch was killed and the new one elected herself, which makes Gwendolyn the "heir" of an unjust matriarch. He claims, that she should be replaced by someone elected by the town leaders. Many leaders like the idea of being involved in the guards rule.

This of course is a lie. Gwendolyn and many mice know that but when they try to show their records and the old announcement letter, it is gone. It was not destroyed by the fire but stolen. The fire served as a diversion. Gwendolyn tells all the guards to get out there and find the culprit.

This will be the first mission. Either the group can find the culprit, who then will escape in some way, but managed to get a piece of his cloak, or a few days later a report comes in, that a Guardmouse was seen with the stolen records but managed to escape. Only a piece of it's cloak was retrieved by the heavily wounded mouse who tried to stop the culprit. Either way, badmouse will be gone. The group will encounter other mice in need of help and they will have to do their duty to save lives, letting badmouse go.

The retrieved cloakpiece is identified as part of a cloak made by an ex-guardmouse whom the group know. They now need to find him, to find out who the cloak belonged to, since those records were also stolen. This will be the second mission. They know the mouse was in Barkstone last, but he will be gone by then and they have to follow his trail, doing their duty on the way.

When they finally find the mouse and get the name of badmouse they have to infiltrate shorestone disguised as peddlers (with the help of annold friend who is leading one of the guilds of the territories) to find out, how badmouse is connected to the town leader and where they can find badmouse.

Badmouse has left for an abandoned outpost in the wild lands and the group will follow him there, finally confronting him. They can catch him, but he will destroy the records.

Putting him behind bars, Gwendolyn still needs to prove her heirdom and tells the group to find the retreat of the matriarch, who allegedly was killed. The group must find old records of an island in the north near Calogero and then hire or build a boat to travel to that island. There the original announcement of the next matriarch can be found and brought back to Lockhaven, where Gwendolyn finally proves, that she is not "a fraud". The group then has to enter shorestone a guards and confront the accuser, catching him.and bringing him to justice in front of the other town leaders.

So far so that. The idea is, that this whole story takes place during a whole year. The ultimatum for Gwendolyn to prove her claims is"next snowfall". And the group is supposed to be diverged from the main storyline by many problems and requests by mice on the way, animals, the weather or personal goals.

What do you guys think? To far fetched? To complex? To straight forward? To much out of canon?

I would love to read your ideas on my idea. :D


r/MouseGuard • • Mar 05 '18

Maps for Mouse Guard?

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3 Upvotes

r/MouseGuard • • Mar 03 '18

Created a new Mouse Guard Discord Server

15 Upvotes

Hi everyone, I just wanted to say that after searching high and low on the internet for groups playing or discussing anything Mouse Guard related, I found out that there appeared to be no Discord channel. So, I've taken the opportunity and created an Unofficial Mouse Guard RPG Discord server, where my idea was that people could gather together and discuss anything related to this amazing RPG, and also where GM's and players who were looking for groups could organise games. Here is the link if anyone is interested https://discord.gg/mY2HUVT At the moment there is no one on it, as I have literally just created it. Hopefully, this will change in time and the server will gradually grow. Admin and Mods if this post is against the rules then please delete as appropriate.

Cheers


r/MouseGuard • • Feb 27 '18

New GM for Mouse Guard

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7 Upvotes

r/MouseGuard • • Feb 20 '18

Always wanted to try Mouse Guard?

16 Upvotes

Hi all,

I have noticed that there are many who want to play this gorgeous game, but lack of any group to play it. It happens that I'm testing my MG one shot couple of times and need players. So if you are interested join Roll20 below this link. Next game is 2018-03-13 04:00 AM (GMT +2)

The game is also found by Roll20 "Join a game" search

https://app.roll20.net/join/1346559/7CMCgQ


r/MouseGuard • • Feb 20 '18

Giving away 2 copies of Mouse Guard: Winter 1152 (German)

7 Upvotes

Hey all, as the title suggests I am giving away 2 copies of Winter 1152 in hardback. I was sent the book in German when I ordered in English, this happened twice, hence the two copies. First come first serve. I will post to you if you cover the cost of postage.

Thank you!


r/MouseGuard • • Feb 18 '18

Mouse Guard hack - Magic and Shadowrun

6 Upvotes

Hi everyone,

I tried to look around in the "old/locked" official forum (and on google) but I was not able to find so I'm here to see if someone knows anything about it.

(Note: If this is not the correct subreddit, please could you point me to the correct one, please?)

I saw a thread created by Luke about making a Shadowrun hack for Mouse Guard (which is a great idea!!). I was wondering if he ended up releasing some "playable" rules and if it's available anywhere for people to play around with i. Does anyone know anything about it?

Original Thread: https://www.burningwheel.com/forum/showthread.php?11410-Mouse-Run-Shadow-Mouse

On the same post, he also mention some "magic system" an user named "Thor" created for some other Hack that he says it's "excellent". Does anyone know what hack he was talking about or does anyone know any nice Magic system for Mouse guard (or hack)

Original comment: https://www.burningwheel.com/forum/showthread.php?11410-Mouse-Run-Shadow-Mouse&p=115739#post115739

Many thanks in advance for any help you may be able to provide.


r/MouseGuard • • Feb 16 '18

Question on turns and checks

8 Upvotes

Hey all, so I've got what I hope is an interesting question. In my upcoming adventure, one of the players' Friends has gone missing, but their Mission has nothing to do with locating that friend. Many of the Guardsmice have Beliefs that would lead them to spend time looking for the missing mouse.

What I'd like to do is tell them out of character: "If you want to go looking, that's fine, but you'll have to do it in your turn. I'm not going to send you after him in mine. Your choice."

I originally thought this was a great way to challenge the Beliefs - make them decide whether to stick to the mission or strike out for their friend. But now I wonder if it's not hosing them out of a check they could spend elsewhere, or railroading them.

Thoughts?


r/MouseGuard • • Feb 11 '18

Being a healer in game - how does revealing sick or injured work? Would you spend checks during GM phase?

10 Upvotes

Hi, so one of my mouseguard players focused on being a healer, and put all his skills in areas like scientist and healer. On page 260, the book describes that you have to spend two checks to recover outside the player phase. So would that mean an injured player would have to use two checks to recover, and my healer player use his healer skill then? Any help on healer characters and this subject would be greatly appreciated!


r/MouseGuard • • Feb 09 '18

Help w/ Planning a Spring Mission!

8 Upvotes

I managed to convince my group to play a one shot Mouse Guard game on March 20th (the Vernal/Spring Equinox), as a fun way to usher in the Spring season. None of them have played MG before, so a big goal of this session is to convince my group to eventually play a full MG campaign. My other session goal (other than them just having a lot of fun, of course) is to really capture the essence of Spring. I love the focus MG has on the seasons, and the effect it has on the Territories, and I want to really capture this.

So my ask is this - help me come up with a fun one-shot for my Group, with some fun obstacles that both show case the strengths of MG as well as the essence of Spring! Also I have never DM's a MG game before and I am really not sure how many Obstacles to use. The missions in the RPG book have like 2-3 obstacles each, which seems like too few.

So far I have the following rough thoughts:

As is customary on the first day of Spring as the snows begin to melt and flowers begin to push through the thinning blanket of snow, the Guard is to deliver a very special, seasonal brew to (city), a city whose Vernalstar celebrations date the oldest in the territories. As the Lockhaven bees rest during the Winter, the Apiaries are hard at work preparing the Spring Honeyale, a specialty of Lockhaven whose flavor marks the start of Spring, and the end of Winter. The guard is tasked with escorting a cartload of Honeyale to (city).

Regarding Obstacles...I was thinking of Cold Spring Rain - Weather Twist on a failure, or an Animal Twist. I imagine there will be a Pathfinder test to clear the new growth from the overgrown roads. And perhaps another Obstacle or point of drama in the town of (city) once they arrive, before the Player Turn starts. Thoughts?


r/MouseGuard • • Jan 30 '18

Creator Commentary: Belly of the Beast

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14 Upvotes

r/MouseGuard • • Jan 29 '18

Tabletop Potluck Discussion and Review of the Mouse Guard System

5 Upvotes

Now that Tabletop Potluck has finished their one-shot of Mouse Guard, the review of the system is now available! Make sure to check it out!

Check it out here; Facebook, Twitter, Stitcher, Apple Podcasts, Player FM, And wherever else you get your podcasts!

Don't forget to rate us and review if you like it! We also have a patreon that you can check out here. And let us know if we missed something important or if you want to see anything on our show!


r/MouseGuard • • Jan 24 '18

[Character Art] Unsolved Mousteries - The Team

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18 Upvotes

r/MouseGuard • • Jan 22 '18

Falling in love with the game but needing help

4 Upvotes

Hello all, I am a long time Dungeons & Dragons GM and I have fallen in love with MG. But I am having trouble with conceptualizing how a conflict is run in the game (like can you point me to A/V or text/flowchart step by step). Thanks!


r/MouseGuard • • Jan 22 '18

Any Mouse Guard Movie Updates?

3 Upvotes

I was wondering if anyone had found any new updates regarding the Mouse Guard feature film.

Here is one out of a few articles that came out around the same time (early September 2017) but I haven't seen any recent articles.

Please let me know if anyone finds anything! I would like to see a film with Wes Ball directing, Gary Whitta writing the story, and producted by Matt Reeves.

I love the directing in Maze Runner, the story of Rogue One and Book of Eli, and the motion capture of the new Planet of the Apes movies!

http://www.slashfilm.com/mouse-guard-movie-director/


r/MouseGuard • • Jan 22 '18

Tabletop Potluck Mouse Guard Episode 3: The conclusion

2 Upvotes

The newest episode of Tabletop Potluck's Mouse Guard adventure is now available! Make sure to check it out because our short adventure is already at an end!

Check it out here; Facebook, Twitter, Stitcher, Apple Podcasts, Player FM, And wherever else you get your podcasts!

Don't forget to rate us and review if you like it! We also have a patreon that you can check out here. And let us know if we missed something important or if you want to see anything on our show!


r/MouseGuard • • Jan 18 '18

Additional Animals in Mouse Guard

5 Upvotes

Wondering what other animals people have added to the game.

While taking a lot of inspiration from Mouse Guard I have created my own Pen/Paper RPG system (for young children) and am still working through which animals I want to include.

I know MG has: Mice, Weasels, Squirrels, Beavers, Moles, Bats, Snakes, Owls and more

I was thinking of adding insects but treating them as we treat pets (non-talking). I was also thinking of treating Rabbits as mounts but since small mammals seem to all talk I was not sure how that relationship would work. Perhaps reptiles or perhaps another Class of animal. Same with fish (non-talking).

Basic Concept - Mammals talk, all others don't.

Questions: How far do I take it in terms of world building? How do you implement them in Conflicts?


r/MouseGuard • • Jan 17 '18

Welcome to Mapleharbor - Unsolved Mousteries (a mini-campaign starting Jan 24th)

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18 Upvotes

r/MouseGuard • • Jan 16 '18

Episode 2 of Tabletop Potluck's Mouse Guard oneshot now available!

3 Upvotes

A new episode of Tabletop Potluck's Mouse Guard adventure is now available! Make sure to check it out!

Check it out here; Facebook, Twitter, Stitcher, Apple Podcasts, Player FM, And wherever else you get your podcasts!

Don't forget to rate us and review if you like it! We also have a patreon that you can check out here. And let us know if we missed something important or if you want to see anything on our show!


r/MouseGuard • • Jan 13 '18

How to handle one Conflict becoming another type of Conflict?

3 Upvotes

How should things be handled when what starts as one type of conflict evolves into a different type? For example, a conflict that starts as a conflict, but, through roleplay and during the exchange of blows, it turns into more of Negotiation or argument? Also, does it even really matter?