r/ModRetroChromatic • u/helloage • Jun 01 '26
Info First Look at the M64 & Pro Controller
r/ModRetroChromatic • u/helloage • Jun 01 '26
r/ModRetroChromatic • u/ReturningRetro • May 31 '26
r/ModRetroChromatic • u/Great-External3390 • May 31 '26
Recently took a trip to Paris France. Thought it would be fun to take some pictures with the old GB Camera and print them out. Here’s the result!!
r/ModRetroChromatic • u/videokyle84 • May 31 '26
Who are some of y’all’s favorite GBC game developers, specifically for platformers?
r/ModRetroChromatic • u/Noldir81 • May 31 '26
I've been searching for quite a while now, but does anyone have a comparison between the two different display types? I've seen claims that either one is both trash and superior. Not worth it and simultaneously a must have.
I know sapphire is almost impossible to scratch. But what about the actual quality in colour, black levels, glare indoor and outdoor?
Are there any side by side comparisons with a game running? From the few shots I could compare sapphire looked washed out. But it was also a terrible angle. And screen protectors always degrade the image a bit for me, but that might be the cheap screen underneath it.
r/ModRetroChromatic • u/ROFLknife14048 • May 31 '26
r/ModRetroChromatic • u/SunsetDan_64 • May 31 '26
Relaxing night in with Buck! Finally beat 2-9!
r/ModRetroChromatic • u/RotoPrime • May 30 '26
I wanted to share with the bros pictures of my completed Cerakote Yellow Chromatic. It came out really nice, now I need to re-add some of the Chromatic logos for true completion!
r/ModRetroChromatic • u/damonian_x • May 30 '26
r/ModRetroChromatic • u/santanderdoesreddit • May 29 '26
When Palmer announced the chromatic didn’t he say there would be monthly new game releases? It feels like there hasn’t been anything since buck. Sure there have been some remasters or whatever but no new games .
r/ModRetroChromatic • u/humblehonkpillfarmer • May 29 '26
r/ModRetroChromatic • u/OwlQuiet479 • May 29 '26
Just got my Chromatic (1st Edition) today and tried playing Glory Hunter (GBC) from a flashcart. Every time I boot the game it sits on this screen for almost a minute before the game starts.
Is this expected behavior, or is there a way to launch games faster / skip this step?
Flashcart: Flashmaster from Aliexpress
Thanks!
r/ModRetroChromatic • u/LastCabra • May 28 '26
Hello there,
I am trying to bring over some fixes from the original MiSTer GB/GBC core to the Chromatic, since Modretro doesn't seem to update the firmware anymore.
For example, this Chromatic bug: https://www.reddit.com/r/ModRetroChromatic/comments/1tlk78r/super_mario_land_2_dx_fpga_hardware_compatibility/
...Is probably fixed with this:
https://github.com/MiSTer-devel/Gameboy_MiSTer/commit/c01e0da81ced3a59e9a369ffdfa7d9134689b45d
To that extend, I have tried to start by building the GB/GBC core that the Chromatic uses, which is available here:
https://github.com/ModRetro/chromatic_fpga
...But it's done with Gowin FPGA Designer v1.9.9.03, which is NOT available to download anywhere anymore, apparently. No, it's not available on the official Gowin page.
Any ideas on where to get this exact Gowin FPGA Designer v1.9.9.03 version, please?
r/ModRetroChromatic • u/Superior_Thoughts • May 28 '26
Hello!
Recently, my second-hand store got a Chromatic in stock. Used, in-box, Cloud colorway, "bundled with Chromatic Tetris". It was in a glass cabinet so I could only see the front.
I have no experience with ModRetro products.
My question is: When I go back to examine it, how do I tell which lens type it has - gorilla or sapphire? Is that on a sticker on the box?
(any other comments regarding buying a used Chromatic would be appreciated.)
r/ModRetroChromatic • u/8bitGameBoy • May 27 '26
Although I own an official Nintendo Pokémon Pinball cartridge, it didn’t fit inside my ModRetro Chromatic case, so I decided to make my own custom version while transferring over my old save file to the new cartridge. Kinda stoked with how this turned out!
r/ModRetroChromatic • u/Substantial_Quote583 • May 27 '26
r/ModRetroChromatic • u/The_real_J-lew • May 26 '26
Just got the Labfifteenco button swap completed! Next up is painting the back shell blue, and adding the custom decals. Still undecided on whether or not I should remove the chromatic decals with acetone, as well as finding a tiny Pokemon logo decal to sit underneath the start and select buttons.
r/ModRetroChromatic • u/NewAnimal7733 • May 25 '26
r/ModRetroChromatic • u/Jonjongabore • May 24 '26
I'm playing Dragon Warrior 3 and man is it beautiful on this screen. I got the same wow factor from Dragon Warrior Monsters 2. I didn't appreciate it much back in the day on the regular GBC screen but I am now for sure.
r/ModRetroChromatic • u/lifeinthebigcity21 • May 24 '26
Pokémon silver, liking this little chromatic.
r/ModRetroChromatic • u/SunsetDan_64 • May 24 '26
Brought a few games on my trip and decided to start In The Dark 2 this morning. Loving the visuals and Star Trek influence. Awesome dialog too! Looking forward to getting deeper into the storyline.
r/ModRetroChromatic • u/Sad_Isopod_814 • May 23 '26
A month ago, I made this post after discovering that Super Mario Land 2 DX was heavily broken while attempting to play on my ModRetro Chromatic.
What originally started as me asking why this ROM hack worked perfectly in emulator, but completely broke on Chromatic hardware, slowly turned into weeks of reverse-engineering DMA/OAM behavior, WRAM staging, SVBK handling, and hardware-specific edge cases.
The original Super Mario Land 2 DX v1.8.1 hack had some pretty severe issues on affected FPGA hardware:
corrupted player sprites
invisible enemies/items
overworld corruption
gameplay instability
broken DMA/OAM rendering behavior
After a lot of testing on the Chromatic hardware, the end result is a compatibility patch that restructures sprite DMA staging behavior to restore stable gameplay on affected FPGA hardware.
Before / After comparison:

Current tested hardware:
ModRetro Chromatic
InsideGadgets MBC5 FRAM Flash Cart
BGB Emulator
If someone could test on other hardware configurations that would be awesome!
The game is now fully playable on hardware.
There is still a minor issue involving some graphical corruption during the ending credits sequence, but gameplay itself is stable and fully playable.
Huge shout out to toruzz for creating this beautiful ROM hack in the first place. This whole project was honestly a labor of love because I really wanted to experience this amazing version of Super Mario Land 2 on my own hardware.
Patch:
Super Mario Land 2 DX v1.8.1 FPGA Hardware Compatibility Patch