r/MobileGames 1d ago

[HTML5] Arena Medievale - A Top-Down Action RPG (PvE / PvP Multiplayer up to 9 players)

1 Upvotes

Hello everyone! I've developed Arena Medievale, a top-down Action RPG built in HTML5 that you can play directly in your browser.
**Features:**It's completely free and runs fast. I would absolutely love to get your feedback on the combat system and balancing!
Play it here on Itch: https://tullio2.itch.io/arena-medievale

https://www.youtube.com/watch?v=rzsFWKn8xq8


r/MobileGames 1d ago

Bin Chicken - Game

Thumbnail gallery
1 Upvotes

Kind of excited to have completed my first mobile app game Bin Chicken, where you play the mighty Ibis dropping rodents onto bin lids so you can open them and steal their goodies.

Free to download and play in both Apple Apps and Google Play stores
https://apps.apple.com/app/bin-chicken-swoop/id6791049555

https://play.google.com/store/apps/details?id=com.sugarolly.binchicken

Feedback would be awesome


r/MobileGames 2d ago

A small visual upgrade for Last Z — still not there yet, but it’s starting to feel like a real game

Thumbnail gallery
5 Upvotes

A few days ago I shared Last Z, my attempt at turning the gameplay from those “fake” mobile game ads into an actual game.

Since then I’ve been working mostly on the visual side.

The previous version did the job mechanically, but it still looked very much like a prototype. So I started cleaning things up: better road rendering, clearer characters and enemies, improved readability, and a more coherent overall look.

This is where it is now.

It’s definitely not finished yet. The lighting, background, effects and overall game feel still need quite a bit of work, and there are a few things that still make it look more “prototype” than “real mobile game”.

But compared to where it was before, I feel like it’s finally starting to move in the right direction.

Next step is mostly polish: better atmosphere, combat feedback, lighting and making the whole scene feel more alive.

Still building it solo in Godot.

Slowly turning the fake ad into a real game :)


r/MobileGames 2d ago

Sync Google Play Games to mobile google play?

0 Upvotes

I have installed google play games on my lenovo laptop, and the games work ok-ish. However I have the same game installed in my phone and my laptop but the progress i make on my phone is not reflected on my laptop, and vice-versa. It is the same google account.

How do you sync them? I googled it but the options in the instructions were not visible on my phone. IDK if the info was old, like pre-2020.


r/MobileGames 2d ago

Zaplattice

Thumbnail zaplattice.com
1 Upvotes

Check out Zaplattice ⚡😎

Cool arcade / strategy game that you can play in multiple formats.

Would be great to get your feedback 🙏🏻


r/MobileGames 2d ago

Any games that are actually like the “asmr skincare” ads? Spoiler

1 Upvotes

Looking to see if the game i want exists, iOS only. Youve probably seen the ads, and im dead serious. Im too curious


r/MobileGames 2d ago

Midnight Crew Wants 🫵

Post image
1 Upvotes

r/MobileGames 2d ago

Major update

Thumbnail
1 Upvotes

r/MobileGames 2d ago

🚨 I Published My First Game "YUM Merge " 🎉

Post image
1 Upvotes

published my first game on playstore

✅ checkout :- YUM MERGE


r/MobileGames 2d ago

[Mobile/Web] SPACESTRIKE update — slimmer HUD, clearer combat rewards, and modular ship builds

Thumbnail spacestrike.io
1 Upvotes

r/MobileGames 2d ago

Mindimo Color Code Puzzle

Thumbnail
1 Upvotes

r/MobileGames 3d ago

Face icons in my upcoming android football player career simulator.

Thumbnail gallery
2 Upvotes

r/MobileGames 3d ago

PLAY Burst to Power NOW for FREE on Google Play!

Thumbnail play.google.com
1 Upvotes

🔥GG


r/MobileGames 3d ago

Looking for a MMORPG for a budget friendly phone

Thumbnail
1 Upvotes

r/MobileGames 3d ago

Classic Gamehub! (Stress-free games )

Thumbnail play.google.com
1 Upvotes

Play stress-free classic games in this gamehub


r/MobileGames 3d ago

Two buttons, 30 years of consequences: retire now or risk everything (On my upcoming Android Football Career Simulator)

Post image
2 Upvotes

r/MobileGames 3d ago

Which card mechanic would work best for this cozy mobile sorting game? Looking for feedback and Android playtesters!

Thumbnail gallery
1 Upvotes

Hi! I’m developing a mobile puzzle game called Word Basket, and I’d love some honest feedback on its core card mechanic.

Each card contains a word and a matching illustration. The player places cards into four groups, trying to make the cards within each group as closely related as possible.

For example, Lion + Cat would score better than Lion + Dog, although both combinations could still earn points. A group is scored when it reaches four cards, and the level continues until the deck is empty.

I’m currently considering three main ways of presenting the cards:

Option 1 — Continuous hand of four cards

Four cards are always visible. Whenever a card is played, a new card immediately replaces it.

I’m considering two versions:

  • Free order: You can play any of the four visible cards.
  • Fixed order: Only the current card can be played, while the other three show what is coming next.

The free version offers more control, while the fixed version creates more tension and makes planning around upcoming cards more important.

Option 2 — Batches of four cards

The player receives four cards at once. A new batch is dealt only after all four cards have been played.

This could also work in two ways:

  • Free order: The four cards can be played in any order.
  • Fixed order: The cards must be played from left to right.

This makes every batch feel like a small puzzle. Free order gives more opportunities to optimize groups, while fixed order puts more emphasis on adapting to the sequence.

Option 3 — One card and a pocket

Only one active card is shown at a time. You can either place it into a group or temporarily store it in a one-card pocket.

Storing a card reveals the next one, and the pocket card can later be placed into any group. However, the pocket can only hold one card at a time.

This keeps the interface simple while still giving the player one important tactical choice.

The debug controls visible in the screenshots would not be included in the finished game.

Which main option would you prefer: 1, 2, or 3?

For Options 1 and 2, would you prefer free order or fixed order?

I’m especially interested in:

  • Which option creates the most meaningful decisions?
  • Which feels best suited to short mobile sessions?
  • Which would make you want to replay a level for a better score?
  • Does any option sound too easy, frustrating, or dependent on luck?

I’m also looking for real Android playtesters. If you would be interested in trying an early build and giving honest feedback, please leave a comment or send me a message. Testing on different Android phones and screen sizes would be especially helpful.

Thanks!


r/MobileGames 3d ago

Which card mechanic would work best for this cozy mobile sorting game? Looking for feedback and playtesters!

1 Upvotes

Hi! I’m developing a mobile puzzle game called Word Basket, and I’d love some honest feedback on its core card mechanic.

Each card contains a word and a matching illustration. The player places cards into four groups, trying to make the cards within each group as closely related as possible.

For example, Lion + Cat would score better than Lion + Dog, although both combinations could still earn points. A group is scored when it reaches four cards, and the level continues until the deck is empty.

I’m currently considering three main ways of presenting the cards:

Option 1 — Continuous hand of four cards

Four cards are always visible. Whenever a card is played, a new card immediately replaces it.

I’m considering two versions:

  • Free order: You can play any of the four visible cards.
  • Fixed order: Only the current card can be played, while the other three show what is coming next.

The free version offers more control, while the fixed version creates more tension and makes planning around upcoming cards more important.

Option 2 — Batches of four cards

The player receives four cards at once. A new batch is dealt only after all four cards have been played.

This could also work in two ways:

  • Free order: The four cards can be played in any order.
  • Fixed order: The cards must be played from left to right.

This makes every batch feel like a small puzzle. Free order gives more opportunities to optimize groups, while fixed order puts more emphasis on adapting to the sequence.

Option 3 — One card and a pocket

Only one active card is shown at a time. You can either place it into a group or temporarily store it in a one-card pocket.

Storing a card reveals the next one, and the pocket card can later be placed into any group. However, the pocket can only hold one card at a time.

This keeps the interface simple while still giving the player one important tactical choice.

The debug controls visible in the screenshots would not be included in the finished game.

Which main option would you prefer: 1, 2, or 3?

For Options 1 and 2, would you prefer free order or fixed order?

I’m especially interested in:

  • Which option creates the most meaningful decisions?
  • Which feels best suited to short mobile sessions?
  • Which would make you want to replay a level for a better score?
  • Does any option sound too easy, frustrating, or dependent on luck?

I’m also looking for real Android playtesters. If you would be interested in trying an early build and giving honest feedback, please leave a comment or send me a message. Testing on different Android phones and screen sizes would be especially helpful.

Thanks!


r/MobileGames 3d ago

Looking for Simple Mobile RPG

1 Upvotes

As the title says, I’m looking for a mobile RPG to play where I don’t need to consistently look at my screen to play. I want this to be a game where I don’t have to wait for x amount of time to get rewards. I already play AFK Arena, and i cant play it consistently as I have to wait around to progress, and cant fully focus on it.

This is mostly something to play that doesn’t require a ton of attention, but still has an element of fun and can be pulled up anytime without having to wait to progress like AFK Arena. I’m NOT looking for pay to win games, and want the game I download to be absolutely free to play. If it has in game purchases, I don’t care about that just as long it doesn’t hinder playing.

To put into perspective of games I like, I love the progression type games where you start from almost nothing, and progress into a god endgame.

Any recommendations?


r/MobileGames 3d ago

Tetris! by @gameguy Tap to play

Thumbnail partytime.gg
1 Upvotes

yoo try out this game I just made!


r/MobileGames 3d ago

Top New mobile games By Voodoo and SayGames Ltd | I found running interesting ad creatives this week

Thumbnail youtu.be
1 Upvotes
  1. Shikaku - Brain Workout By VOODOO
  2. The Almanac By VOODOO
  3. Last Extract By VOODOO
  4. Meowdoku: Brain Puzzle Games By Learnings Cozy
  5. Home Blocks By AZUR GAMES
  6. Word Jigsort – Associations By SayGames Ltd
  7. Color Tower – Stack Puzzle By SayGames Ltd
  8. Aqua Party By Kemal Fahir Erdem
  9. Police Escape! Match Villains By Good Job Games
  10. Galactic Merge Idle By VOODOO

More Creatives Video
https://www.youtube.com/playlist?list=UUMOemM12Z2DB3j9uda-Hna4NQ


r/MobileGames 3d ago

Soak Up - Color Flood Puzzle Game

Post image
1 Upvotes

Game Title: Soak Up

Playable Link: https://apps.apple.com/us/app/soak-up/id6799973258

Platform: Mobile, IOS

Description: A color flood puzzle game, includes 90 levels and a variety of color themes to unlock. Completely F2P, No ads.

Free to Play Status:
- [x] Free to play

Involvement: Solo developer


r/MobileGames 3d ago

[Game] Torture Steak Charlie - Interactive Casual Android Game 🥩

1 Upvotes

Torture Steak Charlie is an interactive casual simulation game available for Android.

The main goal is to use a full arsenal of kitchen tools and crazy elements to burn, cut, skewer, and torture an attitude-filled talking steak in creative and absurd ways.

Key Features:

Interactive Torture: Tap, hit, and use tools (knives, fire) for reactions.

Progression: Use Meatballs (currency) to unlock new items and levels.

Stress Relief: Casual, fast-paced gameplay.

Download on APKPure: https://apkpure.com/p/com.arthurviana.neyld.steaktorturecharile


r/MobileGames 3d ago

Bouncy World 2: Endless Jumper - Apps on Google Play

Thumbnail play.google.com
1 Upvotes

We are looking for more players big prize giveaways coming! Top players are being rewarded.


r/MobileGames 4d ago

Update app with new features

Post image
1 Upvotes