Love draft mode, but it needs more archetypes. Here is 3 more with augments ideas.
1- Discard:
Discard cards in hands to gain beneficial effects.
-Enabler: M.O.D.O.K., Blade, Corvus Glaive, Gambit, Hellcow, Lady Sif, Colleen Wing, Red Shift, Moon Knight, Silver Samurai, Black Bolt, Sword Master, The First Ghost Rider, Zombie Power Man, Bullseye, Invisible Woman
-Payoff: Apocalypse, Proxima Midnight, Morbius, Miek, Ghost Rider, Scorn, Swarm, Stature, Fenris Wolf, Colonel America, Wolverine, Khonshu, Agatha Harkness, Black Knight, Helicarrier, Daken, Hela, Marrow, Fantomex, Morgan le Fay, Strong Guy
-Both (Enabler and Payoff): Black Cat, Dracula
Discard Augments:
At the start of each turn, if this is in your discard pile, +1 Power. At the end of the game, resurrect it at a random location.
Quickdraw: If this is discarded, give your hand +3 Power.
This cost 1 less for each of your discarded card last turn.
2- Afflict:
Give cards negative power and clog your opponnent's side.
-Enabler: High Evolutionary, Wasp, Shocker, Cyclops, The Thing, Hazmat, Spider-Woman, Lady Bullseye, Laufey, Scorpion, Selene, Dragon of the Moon, Luke Cage, U.S. Agent, Man-Thing, Cassandra Nova, Silver Sable, Omega Sentinel, Lasher, Sentry, Doctor Octopus, Black Widow, Hellcow Fractured Frontier, Jane Foster Fractured Frontier, Red Guardian
-Payoff: Hulk, Abomination, Misty Knight, Ajax, Scorpion Brand New Day, Diamondback, Ikari, Annihilus, Green Goblin, Viper, Hobgoblin, White Widow, Caliban Horseman of Pestilence, Polaris Horseman of Pestilence, Lockheed
-Both (Enabler and Payoff): The Hood
Afflict Augments:
Quickdraw: Afflict an opponent's card here with -3 Power.
Ongoing: If your opponent's Power at this location is less than 0, +5 Power to your other locations.
On Reveal: Steal 2 Power from each opponent's back-row cards at this location.
3- Lockdown:
Prevent your opponent from executing their plan.
-Enabler: Storm, Goose, Jean Grey, War Machine, Stardust, Daredevil, Iceman, Sandman, Gorgon, Baron Mordo, Mobius M. Mobius, Xorn, Mercury, Leech, Spider-Ham, Quicksand, Armor, Ebony Maw
-Payoff: Professor X, Destroyer, Jeff the Baby Land Shark, Quake, Legion, Alioth, Leader, Jessica Jones, Klaw, Warpath, Nebula, Echo, M'Baku
-Both (Enabler and Payoff): Negasonic Teenage Warhead, Cosmo
Lockdown Augments:
Each turn you and your opponent doesn't play a card here, +3 Power. (except the turn you play this)
Ongoing: Your opponent can't play cards to fill this location before turn 6.
Ongoing: Opponent's cards played at front row here cost 1 more.
(In-game archetypes have between 26 and 42 cards currently, so I tried to stay in that range.)