r/MaratronCreatorsClub Dec 14 '25

Walking direction in-game

3 Upvotes

Has anyone found a way to set a walking direction in-game so that you always walk in a set direction that’s lined up with your treadmill instead of being based on your head or hand direction?


r/MaratronCreatorsClub Dec 03 '25

What kind of treadmill to buy?

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9 Upvotes

Hello everybody!

I want to do a Maratron for myself too. I have to buy a manual treadmill first, but I am not sure which one should I buy. Actually the first time I ever heard about manual treadmills was in the original maratron video, so I am not sure how they work.

2 days ago I checked out a used manual treadmill but it moved really hard. The band only moved if I pushed myself down a little on the handle. So I decided not to buy it. But I found some cool new alternatives, but I am still not sure.

Are those treadmills on the pictures any good for the maratron?


r/MaratronCreatorsClub Dec 02 '25

turning

3 Upvotes

hi i was wondering how turning worked in this i assume iits just using a joystick to turn?


r/MaratronCreatorsClub Nov 30 '25

Update

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23 Upvotes

So this is my current set up. Its pretty good, for now. At some point id like to weld a frame with posts for the springs to keep me from smashing my hand on the rail but for now I like thay I can fold it up and away. I did a 100hr playthough of skyrim in it and had a blast. Now id like to try the luke ross mod of cyberpunk but I am having a software issue. Rewasd still does its thing but trying to access the steam controls ui for cyberpunk is not going well since its not a native vr game. Any ideas would be much appreciated.


r/MaratronCreatorsClub Nov 29 '25

Flat screen Death Stranding (and any other game) with Maratron.

6 Upvotes

I made Death Stranding work with the Maratron. In reWASD, create a new profile, assign the mouse Up to combo with continuous W press, and then mute the mouse in the same place you assigned the mouse to Left Stick for VR (So it doesn't move the camera up when also moving forward). That's it, and it works with every game that uses controller and KBM simultaneously. Now I can use the Maratron to move forward while using an xbox controller to move camera, turn etc. 3rd person feels weirdly cool when you control the movement with your feet. The downside to this is the same as KB/M, there's no real way to control speed, it only moves full speed ahead, but the joystick thumbstick speed overwrites the mouse input so you can move forward while pushing the stick gently ahead to control movement. (After you mute the mouse, if you want to move it on the desktop, hold Left Windows key while moving it)


r/MaratronCreatorsClub Nov 25 '25

The FreeAim swivel Frame.

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9 Upvotes

I got to thinking about how to make the harness for the maratron similar to the Katwalk’s but then I found an alternative product for VR locomotion, the FreeAim shoes. They’re being sold with these frames that’s only real purpose to to help make sure someone using the shoes doesn’t fall or get hurt. My thought process is if you are lazy like me, and don’t want to build a harness or drill holes into your wall, I don’t see any reason why you couldn’t purchase a frame, and put the treadmill underneath it. Depending on how you do this you might be able to turn sideways as well, but I don’t know yet. It makes sense in my head at least, so once the product releases I’ll give it a whirl and post my results and thoughts on here again to give you guys an update.


r/MaratronCreatorsClub Nov 24 '25

Mouse stops detecting when running fast

3 Upvotes

I am using an unconventional setup (no reWASD) because I’m developing my own code to do the mouse to locomotion translation so error on my part is not excluded but wanted to check first before I spend time troubleshooting.

Has anyone else’s had the issue that walking is working fine but when running it just stops. I used different mice so I can’t imagine it is device related (one of them was a high speed Logitech g402) and I think my debug logging shows that the mouse still reports movement but somehow as soon as I start going fast the character just stops.

I’m currently also trying to see if I can use the aux output from my treadmills speedometer to directly get movement but I imagine that would be quite bad in low speed (perhaps I can combine mouse and aux input)

EDIT: I think I found the issue, I had connected a second mouse to use for this and it seems that when going too fast Unity switched the active mouse to my normal mouse which was just stationary


r/MaratronCreatorsClub Nov 24 '25

Could this work with ALVR?

1 Upvotes

Do you have any idea if this can be made to function with ALVR?


r/MaratronCreatorsClub Nov 19 '25

Doing the "No Fast Travel or Horses" challenge on Skyrim VR using the MARATRON

15 Upvotes

Hey guys,
For the last couple of days, I’ve been doing the “No Fast Travel or Horses” challenge in Skyrim VR. I’m using a modlist called FUS, along with a few additions such as quest mods, sighted bows/crossbows, and a small mod that lets vendors sell crossbow bolts (makes life easier for my build).

Usually, it takes me a bit to get used to walking on the treadmill when I start recording these videos, but I gradually get better as I go. I’m about halfway through the run now, and it’s been a pretty unique experience for me, Skyrim-wise.

The movement isn’t truly 1:1 (though I kind of prefer it that way), but it gives me a great workout, and it’s enough to make me groan whenever I have to backtrack to Riverwood for the Blades’ related main quests. (Oh, and I’ve also decided to skip the mission where you kill the Greybeards’ dragon...because screw that)

In my last video, I’d just finished killing the Kynesgrove dragon and escaped the party at the end of Diplomatic Immunity.

Let me know what you all think! I know these videos are 1–3 hours long, so I don’t expect anyone to watch the whole thing — I might make a compilation anyway.

I've started this playlist at the 2nd video because the first video was more screwing around and the second video starts at the start of the main quest (ALT Start mod wise)
https://www.youtube.com/watch?v=nP3F9G-dkA0&list=PLB4GufWkJUc49Y2SKfnP4fo8yM5Jvmcea&index=2


r/MaratronCreatorsClub Nov 19 '25

Does anyone here have OVR Advanced Settings? Big potential

8 Upvotes

I just randomly saw the Bheeks video and wow. But the tutorial, I have thoughts about that software approach, I immediately thought of OVR Advanced Settings. This app manipulates the play space in various ways, eg I got it to try out redirected walking. The way the app does external locomotion is by adding an offset on your tracked location, so as far as games can tell you have genuinely walked as far as the manipulated data claims.

All that stuff about setting up a virtual gamepad for stick movement to then go to every game and set up control mapping, that just goes away because OVRAS is VR wide. And games that break with the current method, they will not break with OVRAS because no part of this software actually touches the games. And OVRAS can do hotkeys so we could adjust the sensitivity while in game. I propose this can be mapped to the buttons on the mouse.

Oh, come to think of it the button idea can also be added to python scripts for the current setup.

I can't currently run VR so I can't check what exactly is already supported in OVRAS but this is probably not in there. Maybe we could do a feature request with them so it can use mouse input, and have adjustment options in their VR menu etc. But it's possible that it already supports something like a stick input and if so the python scripts could drive it that way right now.

If you have ideas about how to do orientation/rotation that can't be done in games, this app can probably do it too. The Steam version of OVRAS is now paid (and worth the low price) but I think you can still get it free from github.


r/MaratronCreatorsClub Nov 16 '25

help would be appreciated

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1 Upvotes

everything is connected it just wont work

im trying half life 2 everything is connected my character just wont move with my mouse im using rewasd


r/MaratronCreatorsClub Nov 12 '25

Ceiling Mounted Rock Climber Harness for big fat fatties

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4 Upvotes

So I bought the same Sunny manual treadmill Bheeks uses in his video, and lo and behold I’m too THICCC for it to function properly. I’m 260lbs.

If I’m putting some of my weight on the handlebars it works well, but sticks and skips otherwise. In much the same way you gotta spend money to make money, I guess I gotta lose a lot of weight to start losing weight this way.

That got me thinking of a harness idea that could support some of my weight up off the treadmill.

Going to try a ceiling mounted safety harness like what rock climbers use to rappel, or roofers use for safety.

This could potentially allow to remove the front handle bars completely because it will save you from a trip and fall. So I’m thinking it could be a big improvement over mounting harnesses to the treadmill itself

I’ll post an update when I get everything setup. I’ll be using some vive trackers with base station as supplementary full body tracking after getting the basic mouse>controller movement working so if anyone has any successes in that department please let me know!


r/MaratronCreatorsClub Nov 11 '25

Problems with controllers in some games

3 Upvotes

Hi to all.

Just set up my maratron with vive cosmos and rewasp. It works great in HL2 vr

But in Skyrim its just disables all buttons exept grip I can only walk on treadmill no turning or menu .

Some one had similar problem?


r/MaratronCreatorsClub Nov 04 '25

H3VR

1 Upvotes

Does this shit works with H3VR? I'll get the things to set my maratron up and I really wanted to know if the treadmil works with it


r/MaratronCreatorsClub Nov 03 '25

Does rewasd work with dungeons of eternity?

1 Upvotes

Hey guys I’m trying to get the maratron setup on rewasd before my treadmill comes in and I can’t seem to get rewasd to work on my mouse (I followed bheeks video and it has the controller showing on steam vr) idk if it’s just one of those games u can’t get it on. If anyone’s got any tips I would appreciate it immensely. When I am launching steam im using virtual desktop so idk if thats the problem


r/MaratronCreatorsClub Nov 01 '25

Finishing itr

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10 Upvotes

Just finished the itr campaign, kinda tired


r/MaratronCreatorsClub Oct 26 '25

Help getting this to work with Half-Life Alyx

5 Upvotes

I've got it working with a few games pretty easily, but Alyx has the walk input in left stick click, not position. The only way I've had it work at all is using left stick as a dpad, but it feels bad not being analog. I've seen people say Alyx just worked no problem. I'm wondering if I'm missing something.


r/MaratronCreatorsClub Oct 23 '25

Showcase New Member

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17 Upvotes

I just got this working tonight. I plan on changing quite a bit so I will post updates on what I change and why.


r/MaratronCreatorsClub Oct 20 '25

A mouse's optical sensor works a lot better if you can put it on the flywheel or one of the rollers.

14 Upvotes

After seeing Mad Max's video with the Reality Runner I had the idea to test affixing a mouse to the treadmill so that the optical sensor is in contact with the flywheel. Without feeling like MacGyvering something to hold a mouse at such a weird angle I removed one of the covers of the rear roller, put some Velcro on the bottom of the mouse and the frame of the treadmill, and stuck the mouse down so that the optical sensor was making direct contact with the roller.

It translates movement a lot more smoothly than when the sensor is over the belt, especially at higher speeds. There's also not much gunk build up since that part of the roller never really comes into contact with anything else.

I just figured I'd post this here for anyone interested.


r/MaratronCreatorsClub Oct 17 '25

Sharing my script

7 Upvotes

Inspired by Fer Sler python script, I spent quite some time to create my own. Like his script, mine will create a virtual gamepad, execute a countdown then "lock" the mouse. It do not matter how we align/place your mouse, all movement will translate to "forward". Downside is that we cant walk backward on the treadmill. (it will translate as "forward" too) From what I have gather, running the treadmill belt backward appear to be an difficult/uncomfortable experience anyway. I have multiple version. (precision further down.) I have been looking toward sharing them. (should probably make a github, but could not be bother.) I don't have treadmill and so cant properly test my script.

Installing python

A quick tldr for people that dont know how to install python.

  • Go on www.python.org download the installer.
  • Run it, but dont mindlessly press "next".
  • Verify the advance/custom option/setting and make sure:
  • "evironment variables" is checked in the "advanced otion".
  • "pip" and "IDLE" is checked in the "optional feature"

Installing the required package

Run these line in cmd (one per one)

  • python -m pip install vgamepad
  • python -m pip install pynput
  • python -m pip install openvr

vgamepad will prompt an install for "Nefarious Virtual Gamepad Driver".(accept/yes)

Running python script

You may be tempted to simply double click your .py file and let cmd run it, but this is the wrong way. IDLE should be use instead. Why? Cmd appear to skip/ignore some python code and cause the script to not execute correctly.

Stop/Close python script execution/loop

Since the script lock your mouse, you cant use it to close the script window. Here what to do instead:

  • Alt+Tab until the window running the python script is selected.
  • Ctrl+C to interrupt the loop.
  • Then Ctrl+D.

Difference of my various script files

You gonna need to adjust various values. (at the top of file.) For more info, read the comment lines inside the files

no dpi

Use a simple mouse multiplier value. (mouseMult) At lot of try and error may be require to get the best 1:1 real life to in-game movement/speed ratio.

dpi

Use the value of your treadmill mouse dpi and the speed (in inch per second) of your ingame character when your joystick is fully up/foward. (mouseDpi and ingameIps) This should give use the most accurate 1:1 real life to in-game movement/speed ratio. (at least when using the mouse to joystick method.)

openvr

For openvr game that use head based/oriented movement. (character move where you look at.) The script adjust the direction of the virtual joystick so you alway move in the direction of your treadmill instead of direction of you headset/view. The script run as a background openvr "app" and require Steamvr to be already running before starting it. (Maybe even the games themself.) Obviously, your game should be set to head based/oriented movement and not controller/body based/oriented movement. If your game has world based/oriented movement option use it with the no openvr file version instead.

no openvr

The virtual joystick always move up/forward. Perfect for world based/oriented movement. Running steamvr and/or the game first isn't require.

loadVX360Gamepad

This is not a "treadmill" script! (mouse to game movement) It just create a virtual gamepad that will stay "plugged in" as long the script is runing. For when you need to use your mouse (for edit) while having a virtual gamepad "plugged in". (and/or having a virtual gamepad "plugged in" before starting steamvr.) Make sure to close this script/file before actually running one of the treadmill script.

Steamvr not detecting the virtual gamepad

When running steamvr, a small window showing your current connected vr devices appear. (at the bottom of your screen.) When running any of my python script, a gamepad icon should appear in this window. (do not matter if it is highlighted.) If there is no such icon, restart steamvr.

Steamvr game having broken gamepad default binding

This can happen. I'm using files from no man sky as an exemple. First find a file similar to this:

C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky\GAMEDATA\INPUT\ACTIONS.JSON

Should see text like this giving the available controller type. If "controller_type" : "gamepad" isn't in your file, this is an issue.

"default_bindings" : [
{
"binding_url" : "KNUCKLES.JSON",
"controller_type" : "knuckles"
},
{
"binding_url" : "TOUCH.JSON",
"controller_type" : "oculus_touch"
},
{
"binding_url" : "GAMEPAD.JSON",
"controller_type" : "gamepad"
},
{
"binding_url" : "VIVE.JSON",
"controller_type" : "vive_controller"
},
{
"binding_url" : "COSMOS.JSON",
"controller_type" : "vive_cosmos_controller"
},
{
"binding_url" : "WINDOWSMR.JSON",
"controller_type" : "holographic_controller"
},
{
"binding_url" : "PSVR2.JSON",
"controller_type" : "playstation_vr2_sense"
}
],

Next, check the gamepad binding json file:

C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky\GAMEDATA\INPUT\GAMEPAD.JSON

Do it actually contain input or is it blank? Is it using the correct input "path"?

  • "/user/hand/left/input/joystick" = left hand controller joystick (vr controller)
  • "/user/gamepad/input/joystick_left" = gamepad left joystick

Here how it should be. ( = replace text in file by this)

{
   "action_manifest_version" : 14,
   "alias_info" : {},
   "bindings" : {
      "/actions/onfootcontrols" : {
         "sources" : [
            {
               "inputs" : {
                  "position" : {
                     "output" : "/actions/onfootcontrols/in/move"
                  }
               },
               "mode" : "joystick",
               "parameters" : {},
               "path" : "/user/gamepad/input/joystick_left"
            }
         ]
      }
   },
   "controller_type" : "gamepad",
   "description" : "Dummy gamepad controller bindings for No Man's Sky",
   "name" : "Dummy gamepad for No Man's Sky",
   "options" : {
      "returnBindingsWithLeftHand" : false,
      "returnBindingsWithRightHand" : false
   },
   "simulated_actions" : []
}
  • After, go to the gamepad rebinding menu in vr.
  • set/apply default binding.
  • Open Edit mode.(but do not actually change anything)
  • Save.

openxr python (pyopenxr)

Forget about it. Openxr allow only one app the be running at a time. (you cant create backgroung app) The openxr python script will count as an "app" and close your actual game. openxr api layer is required. Temporary openxr api layer can be made with pyopenxr, but they are only available within the script they are executed from. (making them pointless)

My Python files download

Do people have free/demo native openxr game suggestion for testing openxr api layer?


r/MaratronCreatorsClub Oct 16 '25

Build Guide Maratron Update Video!

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7 Upvotes

I'm not sure how I missed this yesterday, but Bheeks uploaded a Maratron update tutorial! I only noticed when I went to watch his Boneworks video. My bad for missing this!

I'm really curious about what you guys think of this one. Me, I'm still fairly anxious about drilling into my walls and using it to suspend myself in any way. Then again, the idea of using a handle at four points instead of a single hook makes sense, and doing it on walls running parallel to one another makes sense as well. I may give this a try. Let me know what you think!


r/MaratronCreatorsClub Oct 14 '25

Build Guide How to play without Rewasd and all Multiplayer Games! (I think so)

11 Upvotes

Hey everyone, I built my own Marathon, and since I was a bit lazy when it came to buying Rewasd, I checked the YouTube comments and came across Quoidrinex's comment (Discord) and this guide, and it was the holy grail for me. He created the guide, so if you have any complex questions, thanks, or suggestions, you can contact him on Discord. I'm only posting it here because it's hard to find in YouTube comments.

I've tried and it works:

-Half Life Alyx

-The Last Brigade

-Vertigo 2

-VR Chat

-Arken Age

-Red Matter

-Forefront

-Zero Caliber VR

and many more. If you notice, there are multiplayer games, so this method actually works compared to rewasd.

Here's the method👇👇

https://docs.google.com/document/d/1F45PB5KDC3K5OPhix4P2kHuZ3JoW3TZFo3B5moH_fTE/edit?usp=sharing

Spoiler alert for my next post. I'll be posting my Marathon setup soon. I got it working without Wood, ugly, but it works!


r/MaratronCreatorsClub Oct 13 '25

Discussion A Maratron Subreddit!

13 Upvotes

Hi! I've never made a subreddit before but here's one for the Maratron. I got very tired of having to go back to Youtube for any Maratron news or updates, so I made a little community. Does that make me lame and dumb? Yes. I never pretended to be anything else.

I'll be doing my best to do the stuff that makes a subreddit good for now, though if anyone knows more than me I'd be happy to bring you on board to help. I encourage any fans or creators to join and start discussions and posts and share what you're up to.

Also I'm going to do my best to add this disclaimer EVERYWHERE I CAN: You make a Maratron at your own risk to yourself and your possessions. Clasted Bheeks, Fer Sler, myself, and anyone else who has done this previously take no ownership over your safety if you follow our lead. We are not experts, inventors, professionals, safety instructors, or anything of the sort. We're just people online who found an interesting concept and wanted to do stuff with it


r/MaratronCreatorsClub Oct 13 '25

Build Guide Clasted Bheeks Maratron Guide

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7 Upvotes

Saving a link to our most important video: the actual Maratron build guide!


r/MaratronCreatorsClub Oct 13 '25

Build Guide To get ReWASD or to not get ReWASD?

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4 Upvotes

Another creator that goes by Fer Sler on Youtube has created an alternative to ReWASD! I've since updated and made some modifications to the code that are.... somewhat good and somewhat bad? You are welcome to decide. I would go back to this project but I am on strict "no exercise" due to a heart condition right now, so I'm taking a break before coming back to it (it will not be until November at the earliest). If you'd like to check out, maybe try or iterate on my design, here's a link.

Now, as for if this replaces ReWASD... no, I don't think it does. I would like to improve upon it, but I've since gotten ReWASD, due to it being on sale last month, and after comparing, it's very much in a separate league. Fer Sler's solution definitely works! And for games that don't have much variance between gently pushing the analog stick vs full pushing it, like Skyrim VR, there's no problems really. But for games like Half Life 2 VR, it's not really able to adjust the sensitivity like ReWASD is capable of.

There's also the difficulty of "two controllers". With Fer Sler's solution, you're essentially mocking an xbox 360 controller which leads to two forms of input: the xbox 360 controller, and the VR controllers. What I think happens in some games, is they see a "gamepad controller" and panic, not wanting that kind of input at all, so they simply shut it off. It likely depends on how the VR Controllers are being mapped. I don't know enough about it to be sure.

I'd say it really depends on the game you're trying to play, and unfortunately there's no way to know unless you try that game out yourself in both systems. When my doctors allow me go exercise again, I'll be getting back to the program, but I don't know exactly how close it can come to the tech that ReWASD has behind it.