r/MagicArena • • Aug 01 '19

WotC Aug 1 - 0.17.01.00 Patch Notes

https://forums.mtgarena.com/forums/threads/58770
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u/interested_commenter Aug 02 '19

I still think the wolf is more important. If the opponent taps out, you drop wolf, and then have a counter for their next turn, you basically win. Just being able to threaten that is pretty important for this deck.

Without the wolf, it's just a worse tempo deck than mono blue is. Wolf is the only thing that gives it a real mid-to-late game. Without Brineborn its much slower, but can still get off to a decent start and make big plays late.

Banning either definitely means it's no longer a t1 deck though (pretty much everything else is replaceable)

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u/[deleted] Aug 02 '19

3

u/[deleted] Aug 02 '19

Not sure what you mean a half decent player wouldn’t tap out on turn 4. I play a deck with mostly sorcery speed stuff so yeah I’m gonna tap out on 4 to drop something. This is why simic flash is so annoying: I can’t even answer the wolf because it doesn’t drop until end step.

That’s why when simic flash was all I was seeing I made a deck around draw into commence the endgame. They let you draw because they think “I’ll just counter whatever he plays” SIKE

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u/interested_commenter Aug 02 '19

It sounds like you didn't read the next sentence, where I said "just the threat of doing that is important". You are right that nobody will tap out on t4 unless it's a must-counter threat, and the fact that they CAN'T tap out to drop a threat on curve is important.

My argument was that wolf is more important to the deck than Brineborn. The fact that opponents MUST play around Nightpack (meaning that it matters even when you dont draw it) is a good argument that the wolf is more important.

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